Well to play the game I wanted an easy set of rules. the game would have about 10 players with 20-30 units. They needed to be quick to pick up and give a fun and fair game.
I decided on a card based turn. This meant that each unit had a card with its name on plus an end of turn card. These were made by printing the details on to address labels and applying them in turn to a deck of playing cards.
Here is the game procedure
The major players each received a small character history. These gave me the chance to have a bit of fun but also gave the players some clues as to how to play the game.
I also made a small deck of card that had the characters on. One of these at random drawn by the German player would be a 5th columnist. They got points for destroying phone booths. They did this by being moved into contact with one. To stop them getting discovered, when the civilian card was turned the British and German players rolled a D10 for initiative. The higher wins. Then a D6 is rolled, this gave the number of civilians able to be moved. this allowed the 5th columnist to be hidden in a crowd of moving figures or not moved at all. This turned out to be a fun bit as British constantly chasing suspected 5th columnists.
here are a copy of the rules. I hope you enjoy them.
Unfortunately the aircrew did receive a few casualties. They had taken shelter in the manor garden around the green houses.
Ammo resupply crates were placed around the table. Some were blank.
The home guard were lucky! they have a beaverette, smith gun and Lewis gun.
The 5th columnists was Mrs Fox, Jones will be upset.
Fallschirmjager were dispersed and arrived on the table at 11am, 3 hours to rescue the plans, agent and escape before the tide goes out.
The germans advance carefully and captured most of the area around the lighthouse and manor. Her,e there was a short firefight with a returning squad of homeguard. A few casualties on both sides. This had the desired effect of alerting the downed crew who came out of hiding. They were promptly shot at by the husband of the captain’s mistress. The player of the crewmen did not know why until he spotted the leader and advised that he knew of the affair. The crewmen started to head to the British to surrender! They made it to the town but more fallschirmjager were turning up all the time.
The crew handed them selves in. The safety was short-lived as the group were attacked. Even Laurie playing Jones shouting “they don’t like it up them” to get +1 in combat didn’t help. The home guard retired leaving the crew in german hands. They promptly shot the captain to wound him and possibly let him know who was the boss.
They lost a few more when they realised that they would need to hold the quay to get aboard the trawler coming for them. they started to fight their way through.
The pill-box held out for a few turns and took a few with it.
There seemed a stalemate until Mainwaring remembered the telephone no. 1066 and called for assistance.
Just as the trawler came on to the table so did the British reinforcements in the shape of a bren and vickers light tanks.
These managed to hold up the evacuation with one being disabled on the quay but still being able to fire long enough for the trawler to run a ground due to the tide going out. The Germans decide to surrender only after destroying the plans and shooting the captain. Mrs Fox was caught and ……. enough said.
All agreed it was one of the best games they had ever played. In total we had 55 turns during the day and while it was a show no one drifted off during the game to buy stuff.
On the Sunday we replayed the game and a new day bought a victory for the Germans, they even captured Sgt Wilson, the long-lost father of one of the crew!!
I have thought about adding a sci fi version with daleks instead on germans and the tardis acting as a troop transporter. But that is for another day.
I hope have found something to enjoy from this article.