Saturday the 4th May arrived and fully loaded up we went to Legionary.
The venue is great, plenty of free car parking only feet from the entrance. More importantly it had a café on site which was serving hot food from 8am. Great food and great value.
We had reserved a 10’x6′ table. This would be the first time we had seen the table set up fully as my wargame table is 9’x6′. We were one of the first to arrive.
The boards are TSS with our own roads styled on to them. A lot of people commented on the trees so maybe I will make a few more and show you how to do it on a later blog.
All the troops were then placed.
Turn 1.
The game got off to a nervous start on both sides. The Royalists deciding to try and hold the centre by moving their infantry forward. The Parliamentarian right wing cavalry advanced as did the Royalist right wing cavalry, up to support the artillery.
End of turn card stopped any thoughts of any other moves.
Turn 2
Both armies cavalry were lucky and their cards came out soon. Both moved to within charge range for when they are next activated. For now the artillery exchange shots. No real damaged except one crew of a Royalist gun became shaken.
Then the event card came up………………… next artillery piece activated goes low on ammo.
Royalist artillery was the next activated card. They fire at heavy cavalry to their right, causing a hit and with the unit failing a morale check they retired towards the rear. First real success to the Royalists.
Both armies continue to move towards each other in the centre.
Turn 3
Only the centre foot on both sides get activated. A fire fight starts.
Turn 4
Confidence was growing on both sides with the cavalry chomping to get involved. The infantry in the centre were all trying to advance to contact and casualties were starting to mount.
Turn 5
Prince Rupert sees his chance. The artillery has softened up the cavalry for Rupert to charge. He just needs to be activated. Event card- next leader to be activated has slipped from the saddle and misses the turn. Next card, you guessed right, Prince Rupert.
Infantry are now in melee, with the Royalists coming off slightly better.
Parliamentarian right wing cavalry gets engaged.
Turn 6
Rupert gets his chance. In he charges and inflicts enough hits for a morale check, they flee but Rupert checks his morale and does not follow up. Right wing looking good for the Royalists.
Parliamentarian right wing hits Royalists left but both fight out a draw.
Centre still continuing.
Turn 7
Royalist right wing victorious. Royalist and Parliamentarian cavalry still slogging it out on other flank and infantry in centre starting to turn 90 degree as Royalist right win but left side fall back due to casualties.
Due to the end of show this was the last turn.
Mutually agreed that neither side had a decisive victory but Royalist would probably have held the ground.
In conclusion.
Everybody seemed to like the game and the rules raised a huge amount of excitement. I was very happy with it all. I loved the rules as they gave a great feel and with no casualty removal which were great for a demo.
Please find below a selection of other shots from the day.
Most of the photos are from the camera of Paul Davies. A big thank you.
if interested here is the OOB
Hope you like them and I am already thinking about next year! I am thinking some sort of medieval battle but AWI might prevail.