Last month we didn’t have a big game. Instead Nathan came over and we played a few different board games. This was mainly due to use wanting to discuss rules and campaigns.
If you have read any of my posts before you will know that I quite like the AWI. With this in mind we played a very old game called skirmish by Milton Bradley, probable from the 60-70s.
I will not bore you here with the mechanics but each side get a number of counters and for the British these are organised into 4 armies of 5 counters. They also have a number of sailing ships including a troop carrier with 2 reinforcement units for the British. These can only be requested once they have lost a major battle. The Americans have 16 counters but these are organised differently. They represent 13 militia units, 2 state militia units and the Continental army. They also have a reinforcement ship which carries 4 counters. These can only be called for once they have won a major victory. There are two type of land battles. These are Major or skirmish. A major battle happens when a player maneuvers their army/unit to land directly on top of the opposition. A skirmish is when they end up adjacent to an army/unit. Skirmishes are resolved using a randomly drawn card.
- Play the game as normal but when there is a “major” battle, transfer it to the table top.
- Each counter equals 100pts.
- Each counter if numbered could then be tracked.
- Reinforcements for the British could include Hessians, and French for the Americans.
- Army lists need to reflect our preferred rules” Field of Honor”.
- Consideration regarding fortifications
- Naval aspect – recently we have played a number of different sets and none so far delivering the killer blow. They all add something but not enough for any one set to be our choice. I think this is because we will need different sets for scales of battle. More later. Tomorrow we are playing “Trafalgar” and “Galleys and Galleons”.
- Terrain generation
I will now start on the army lists so back soon.