Over the last few months I have been looking at a number of changes in how I wargame. Most of my collections are large. Unfortunately over the last few months many of my regular wargame buddies are unavailable due to moving out of the area or work impacting upon availability. So the last few games have been smaller than normal. It made me think about skirmish style gaming but I still wanted the ability to play larger games, if and when we all can get together again.
Recently I picked up a number of Osprey rules sets. Some look good and not so sure of but have onky had a quick scan of them.
Last night I met up with a gamer from Exmouth and we started to discuss Lion Rampant. They were a set of rules he had but again had never played so we decided to have a walk through to see if they may offer what we want.
Overall the rules seem to be ok and while they appear simple they may take a while to master. The easy of play will allow addition of house rules if and when needed to reflect a particlar era.
We got discussing 2 areas that didn’t feel right.
- Challenges – like the idea but the process of rolling 3 dice and the highest number of 5 or 6s win. It appears to take no consideration of armour etc. We set about trying a number of option to give what we think would be a more reflective result. We came up with the following:
3 dice as original
3 rounds and the leader with the most hits on them at the end is dead
To hit a general, roll 3 dice needing to roll as if attacking
Any leader hit rolls armour rating or less to save each hit
Leader who has most hits inflicted upon them each round gets a -1 to attack rolls(accumalative) up to needing 6s
- The other thing that jumped out was that all foot units not knights or serfs all have the skill of schiltron. I think I allow certain foot not to have this ability i.e. my English spears fighting their Scottish equivalents at Stirling.
We are planning to try the rules out with figures on the table in a few weeks time.