Category Archives: Traders

Legionary 2019 – Wild West

I have to admit that this year’s Legionary Show was one of the easiest games I/we (Combined Oppos) have ever put on.

Normally I buy and paint something new every year. This year we had decided to take life a little easier and play with something we have had for a while.  We decided to go with the Wild West and have a run out with the Free wargame rules – Gunfighter’s Ball Greenhorn Edition from Knuckleduster Miniatures link http://knuckleduster.com/shop/index.php?route=information/information&information_id=7

To give the game something different we decided having watched a few films to set it in a snow covered town. Here are a few pictures from the game, that played brillantly.

Building are 4 Ground Sarissa and Empires of War

Train – 4Ground’s new train

Figures – Mainly foundry, Knuckleduster,Dixons

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Filed under 4 Ground, Demo game, Dixon Miniatures, foundry, Knuckleduster, Legionary Wargame Show, Sarissa Models, Traders, Wargame Rules, Wargame Shows, Wild West, Wild West

Lion Rampant – Army Selection

Just thought I would post a list of all unit options available for Lion Rampant I have also attached the Excel version to allow you to copy and paste into a army list for games.

 

Here is the link to the EXCEL version

Lion Rampant Master list and test game

I have not included any of our house variations but would suggest considering for additional cost of 1 pt allowing large unit (18 figure) foot units, as per Rebels and Patriots. These are originally 12 strong units not allowed for 6 strong foot units.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

4Ground Wild West Carriages

Last week in the post arrived the new Wild West carriages from 4Ground which consisted of a goods carriage and two passenger carriages. They cost £17.50 for the passengercarriage and £14.00 for the goods carriage, although they do offer a deal on buying all three.

These are new releases that support the recently released train and tender. Please see earlier blog.

These carriages go together really well as you would expect from 4Ground and on the whole have a good look. I still have one to make.

The fitting of the chairs in the passenger carriage is awkward as the chairs are made out of 5 pieces of card. As with the train itself there is a lot of card in these kits and storage is again a concern of mine.

As fare as I am concerned there are two disappointing aspects to the passenger coach. These are:

  1. The size of the seats – they look too small and I do not believe if and when passengers are added they would be able to it next to each other in a seat.  I suspect this was done to allow figures to move in the aisle.
  2. The steps on to the carriages do not feel elegant enough. Maybe I expected some sort of railing to finish off the boarding area.

The goods carriage is a little sparse inside with just a small set of shelves. It does have 4 sliding doors and they are large enough to allow horses to board althhough inside there is nowhere to stable them.

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Filed under 4 Ground, Traders, Uncategorized, Wild West

Lion Rampant – First Game Review

When I sat down to write about the first game I had played of Lion Rampant I struggled about where to start and what to say.

I thought about it and looked at the photos I took and they tell the story.

I was so engaged in the game I forgot to take many photos and when I thought back I remembered why, the game was a real rollercoaster. This is why.

 

Taff came over to play, neither of us had played the rules before although we had both owned a copy.

I had pulled together a couple of armies from my Scottish Wars of Independence Armies

They were bigger than recommended but what the hell.

I tried to lay out some generic terrain that gave neither side an advantage. We wanted a fair playtest.

So off we set with our roster and 12 dice each………..

The first couple of turns we were both unlucky and only managed to move a few units. I really got into trying to evaluate the risk of which order to action the units in  comparing need with ease.

Two units on the right, Men @ arms manoeuvre around the broken ground to run down this rabble in front. A unit of mounted sgts on the left support

Foot Yeoman of the English supported by the Commanders unit advance to secure/deny the ford to the Scots

Scottish Fierce Foot advance into the Rough terrain Their skills of Ferocious,Wild Charge,CounterCharge(Ft),Fleet Footed make or should I say made them lethal.

The Scots moved up all along the river bank. this would force me into fighting in the river but we were English so no issues our knights would carry them away!

Another great unit, no not the Men @ Arms but the Bidowers engaged the knights. This was a defining moment as I saw them inflict a casualty and realised that while the scottish army were nothing much in the open, deployed in the correct terrain they were deadly. Especially with Hard to Target, Skirmish,Evade,Fleet Footed. They drew me in move after move!

English xbows move up and open fire. They killed one but to no effect.

I have no more photos as we got so ingrossed with the game.

The Scottish saw of the English knights who charged acoss the stream and suffered. Some terrible dice rolls by me didi not help (at one point I rolled 12 dice needing 3+ and scored no hits).

The scots did make it across the ford and engaged the xbows and foot and after a few turns pushing backwards and forwards they finally carried the day. I had a units of archers on the left who never caused a casualty all night.

Finally both leaders found a gap in the lines and engaged in the middle of the field, no challenge but we both discussed the merits of issuing one but decided not to.

It took a couple of rounds of fighting and charging and counter charging but they were finally destroyed. the army check morale and they started to fail and flee one after another.

The game lasted 3 hours and we both agreed it was a great nights gaming. We would definately play it again.

I think we will add a few house rules should as:

  • no closer to friendly units than 1″ not the normal 3″
  • Maybe allow large units as per Rebels and Patriots
  • Different challenge proceedure as per earlier post
  • Allow removal of Schiltron for foot -1pt

I say a BIG YES to Lion Rampant

All the figures are from my collection, mainly Old Glory, Foundry,Ebob and Blacktree.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Last Man Standing, Not Quite!

Managed to get a game in yesterday.

Brian from Plymouth popped in and we played a really small wild west game. The table was only 3’×2′. We tried out a new set offree rules. The rules were Gunfighter’s Ball greenhorn version from Knuckleduster Miniatures, link here. http://knuckleduster.com/shop/index.php?route=information/information&information_id=7

The game was basic, two families decide to settle the feud between them in a fight to the death.

The game lasted 4 turns. The key to the game is how good a character you have. The difference is how many activation cards the character has. The max is 3. When activated You get 2 actions. An action could be a move, fire, fight,reload plus many more options.

Each character had 9 life points represented by poker chips 6 white and 3 red. As hit you discard the white and once down to the red ones you are deemed prone for the remained of the game and when down to you last you have to check each turn to see if you bleed out.

Each player had 5 activation cards to divide between the 3 character so the choice is a 3 card character strong and 2 x 1 card characters weak or 2 average 2 card chacters and a single weak character. We both went for option 2.

The characters where randomly placed around the town.

Turn 1

Brian activates his character in the stables who jumps the fence and moves towards mine waiting outside the sheriffs office. With his second action he went to shoot me, in the back ( You now know all you need to know about Brian). I tried to do a quick draw, unfortunately I failed and Brian fired his 3 shoots hitting me twice. First check of damage and shot in head, dead. The next card was mine for a character at the other end of the town who ran towards the shooter but only covered 10″ in both actions not putting him in a shooting position. The next card was the same character so he ran and shot hitting the shooter once in the leg. Another of Brians character was next activated who stepped out from the bank and shot my shooter in the groin forcing him to go prone.

The turns continued and at one point Brian sought medical attention from the drs regaining a couple of chips.

Another notable set of shots was when i tried to take out one of Brians characters now on the bank roof. I hit him twice, left hand and destroyed his rifle. He then was activated and drew weapon (pistol) and shot back. I was activated again and shot back hitting stomach and destroying pistol. Unarmed he went off on next activation to get a weapon from the bodies in the street. The last man standing was mine well crawling due to wounds but did finish off Brians characters with only a few bullets left and 4 chips left.

Both of us thought it played great and will be the focus if our next demo game.

Enjoy the picures, the dead figures are unpainted and do not representing ghosts.

My gent in hunting jacket tries to avoid getting shot in the back!

Snake oil seller tempting locals?

The sniper on the bank roof with one of my dead below

The victor prone next to one of Brians dead.

Great set of free rules. I have to admit that i will probably not buy the full set as this set offers me most of what i want from a wild west game and house rules will be easy to add where things are not covered.

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Filed under Knuckleduster, Skirmish, Wargame Rules, Wild West

4 Ground Wild West Train

Just a quick post. I have been building this since Christmas, when I recieved it.

I admit I am not the best modeller nor am i too patient! So yours should look better.

This is an impressive model and I love the look and scale of it.

12 pages, yes 12 pages of instructions but they are good instructions. A photograph showing you the pieces is then followed by photos showing you how to apply them.

My only concern is that there is a lot of cardboard in the model and storage will need to be well considered.

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Filed under 4 Ground, American Civil War

Reinforcements – The Wargame Artist painting service

Almost a year ago I bought from a show a few packs of soldiers from a new manufacturer and therefore range.  The range was Napoleonic Spanish and the manufacture was Three Armies. I don’t have a large collection of Spanish but probably have always wanted to, not sure if it is the era, colourful uniforms or being an underdog. Whatever the reason I spotted these for sale and investigated. The figures I think are some of the best I have seen but buying them broke one of my main rules, do not buy figures from incomplete ranges. There were no grenadiers available at the time. The sculpture who is also the owner assured me that soon they would be available. The figure sat on the To Be Done shelf. Then about 3 months ago I spotted an advert for the Grenadiers and this reminded me I need some, so I ordered them. The figures are great and detailed as I hope you can see from the pictures. My only criticism would be that the bayonets are possibly too delicate for wargaming as a few had broken off in delivery and I have knocked a few off in handling.

On a slightly different note I had recently bought a painted British Napoleonic unit from Ebay and noticed that the seller offered a painting service. Following a chat I sent of a few units for painting. I must state that Sam at Wargame Artist admitted to not having a great knowledge of Napoleonic uniforms so I supplied the details, therefore any areas of the uniform that are incorrect are of my doing. Normally if I need units I send them to A Brush Too Far but Sam offered to turn the units around in weeks, definitely in time for my birthday.

Sam was as good as his word and last week the units turned up. The other great thing was that I was sent pictures at most stages to ensure I was happy with the work. Please check out the Wargame Artist site for details www.thewargameartist.com but basically there are two levels of service Standard and Deluxe. I sent figures for both services but did not request basing.

Spanish Walloon Royal Guard – Standard level

I think this unit is what sums up the Spanish Napoleonic era for me. Uniforms from a bygone age with bright colours giving a sense of showmanship. I really like the painting.

1st battalion Royal Walloon Guard. Only the first battalions in Spanish regiments had Grenadier Companies. 2 Companies of fusiliers and 2 of Grenadiers.

1st Battalion – The first battalion carried the King’s Colour while the other Battalions carried the Regimental Colour

1st Battalion – with homemade flag

2nd Battalion with 4 companies of Fusileers

2nd Battalion with Regimental flag

 

Irlandaise (Irish) Regiment – Standard level

 

Foreign Regiments in Spanish service were distinguished by light blue uniforms.

1st Battalion Irlandaise Regiment

1st battalion

1st battalion close up – may need to touch up the buttons

2nd Battalion

2nd battalion

2nd battalion close up of command. Buttons again.

 

Spanish Line Principe Regiment – Standard level

1st battalion

1st battalion close up – buttons need to be picked out in Gold. my error as I missed this detail off of my guide and did not spot in the updates.

 

Review

I needed to be more accurate with my details as I forgot about mentioning buttons etc but the work by Wargame Artist is great and turnaround time is fantastic. Thank you Sam.

I will detail a few more units in my next blog including some AWI and a few deluxe wild west figures.

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Filed under Reviews, Traders, Wargame Artist, Wargame Artist