Category Archives: Uncategorized

AWI Campaign Ideas – Part 1

Last month we didn’t have a big game. Instead Nathan came over and we played a few different board games. This was mainly due to use wanting to discuss rules and campaigns.

If you have read any of my posts before you will know that I quite like the AWI. With this in mind we played a very old game called skirmish by Milton Bradley, probable from the 60-70s.

skirmish-mbI will not bore you here with the mechanics but each side get a number of counters and for the British these are organised into 4 armies of 5 counters. They also have a number of sailing ships including a troop carrier with 2 reinforcement units for the British. These can only be requested once they have lost a major battle. The Americans have 16 counters but these are organised differently. They represent 13 militia units, 2 state militia units and the Continental army.  They also have a reinforcement ship which carries 4 counters. These can only be called for once they have won a major victory. There are two type of land battles. These are Major or skirmish. A major battle happens when a player maneuvers their army/unit to land directly on top of the opposition. A skirmish is when they end up adjacent to an army/unit. Skirmishes are resolved using a randomly drawn card.

skirmish-boardAnyway, while playing I started to think about this being transferred to the tabletop. Here are my thoughts:

  • Play the game as normal but when there is a “major” battle, transfer it to the table top.
  • Each counter equals 100pts.
  • Each counter if numbered could then be tracked.
  • Reinforcements for the British could include Hessians, and French for the Americans.
  • Army lists need to reflect our preferred rules” Field of Honor”.
  • Consideration regarding fortifications
  • Naval aspect – recently we have played a number of different sets and none so far delivering the killer blow. They all add something but not enough for any one set to be our choice. I think this is because we will need different sets for scales of battle. More later. Tomorrow we are playing  “Trafalgar” and “Galleys and Galleons”.
  • Terrain generation

I will now start on the army lists so back soon.

 

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Filed under American war Independence, AWI, AWI, Boardgames, campaign, Campaigns, Fields of Honor, Naval, Uncategorized

Pegasus Bridge 1940 Part 3 – Legionary Show, Exeter

I may be a little biased but my local show Legionary is a great show. I do not think any one thing makes it great but what I do think helps is:

Trader Variety – too many other shows have multiple traders selling similar items. This is not too much of an issue at large shows but at small shows it is annoying. While this can be good for a buyer i.e. bartering, the rest of us wish an alternative supplier attended. I guess the trader is not too happy either as his profit margin gets hit.

Good games – good coverage of eras with good quality figures and terrain. New games appear every year, not just same games rehashed.

Good Parking – Not many shows where you can unload your game from the car at the table! For visitors plenty of level, free parking and only a 45 min walk from a park and ride.

Helpers – loads of people on hand to help and the start and end of the show.

Food – Fantastic canteen facilities run separately and professionally  Great hot and cold food served nearly all day at great prices.

 

The Game.

As usual, living only 5 minutes drive away I was there on time and with the help of Steve, Laurie  and Nathan the game was set up and we broke for a well deserved breakfast.

The format we normally have at shows were we have put a game on  is a bit of wargaming and a bit of shopping while trying to keep an eye on the bring and buy, with at least one of us at the table to answer any questions.

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The scenario was based on the Pegasus bridge raid of 44 in reverse, with Homeguard units holding key bridges from invading Fallschirmjager who once they have captured the bridges have to hold them against British reinforcements while holding out for German reinforcements.

The Germans landed and luckily the homeguard were on the ball, and first thing they did was race to the bridge control room and raise the bridge. There was a vicious exchange of fire and the homeguard started to receive a few casualties. They held on for a few more turns before having to retire.

The British reinforcements started to arrive but almost immediately so did the German ones. This caused a panic in the British as the first lot  of Germans appeared on the same table end as the British having made good time from Exmouth beach, while others appeared at the other end having traveled from Dawlish. The only thing stopping them linking up was the bridge still be up! A group of Germans tried to board the boat and cross the canal. A yes/no/maybe dice was rolled and unfortunately Jerry could not start the boat. No worries, as a unit in rubber boats came up  the canal and storming the control room they managed to lower the bridge.

The British reinforcements made slow progress though the town as Pz IIs were now arriving. The British Matilda even had to contemplate with a 5th columnist Policeman attempting to destroy it with a sticky bomb. He was soon dispatched with a burst of MG fire.

The game was eventually declared a Minor British victory as the Germans were either being pushed back or lacked reinforcements being unable to grab anymore ground. That said though, they had managed to hold on to the beaches!

A big thank you to Steve for the canal and Laurie for a last minute painting effort for the dinghies and lorry passengers. Cheers GUYS.

Many people stopped and chatted and a few were surprised that the bridges we based this game on were used to practice the Pegasus raid  and that they were only a mile from the show.

 

Everything else was from my own collection.

Buildings – Charlie Foxtrot, Sarissa or Homemade.

Trees and Hedges – Homemade. see blog elsewhere.

Figures – Mainly Foundry with a few Artizan, Blacktree and Warlord.

Vehicles – Tamiya, Frog, Stronghold, Blitzkrieg, Blacktree and homemade (Beaverette MKIV).

Rules – House rules. They need a little refining so may be uploaded soon.

 

Hope you enjoy the pictures.

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Filed under British, Charlie Foxtrot Models, Dad's Army, Demo game, German, Legionary Wargame Show, Sarissa Models, Traders, Uncategorized, Wargame Rules, Wargame Shows, Warlord, World War 2

1/2400 Naval – First Attempts

Sat down tonight and decided on painting something different. Have had enough of WW2.

A few nights ago while looking for the British 2Lbr guns I came across a box of Figurehead 1/2400 Napoleonic Naval. I had seen these on a web site and thought they may be fun to have. I have a number of 1200 scale ships but wanted to find a better ground scale and fight larger actions with smaller rated ships. I think I was interested in the War of 1812 and the Great Lakes era at the time of purchase. Probably like most wargamers, I bought them and put them on the “to do” shelf. On opening them up I forgot how small they were. I decided to have a go at some of the smallest I have, FN16 Cutters, if I could not make these look good then I would lose interest and they would be back on the auction site for sale.

In the pack were 3 models, so quickly I stuck them each on a cork to help holding them while painting, primed and within the last  hour I have painted and varnished them. I have to admit I am quite please with the end result and will move on to the rest of them some time soon.

SAM_3498

Not sure yet as to what set of rules I will be using yet, but open to any suggestions.

I would like to do games with 5-8 ships max usually commanded by one player, minimal book keeping and relatively fast play.

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Filed under America 1812, American war Independence, Figurehead, Napoleonic, Napoleonics, Naval, Naval, Naval, Traders, Uncategorized, War 1812 America

Taking A Break From The War of the Roses

I have to admit that I have finally had enough painting War of the Roses figures. In the last month I have painted and based over a 100 figures.

So to forget it all on Saturday myself and Nathan had a game of AWI. This was the first AWI game for Nathan.

We used Field of Honor war game rules with a few house rules. We allocate a playing card to each Commander and one for the end of the turn. Plus a few others which I will detail if interested in a later blog.

FOH AWI RulesThe Forces

These were basically what ever I had on the shelf. AWI is a new period for me so I do not have too much, yet!

Americans

CinC

Brigade commander No1 had 3 Battalions of State Militia, 1 Battalion of Green Militia and a Medium Gun

Brigade commander No2 had 2 Battalions of State Militia and a unit of Continental dragoons.

 

The British

CinC

Brigade commander No1 had 1 Battalion of line,  1 combined light infantry battalion, 1 Battalion of Grenadiers and a Medium Gun

Brigade commander No2 had 3 Battalion of line and 1  light infantry company( skirmishers).

 

Scenario.

If you can call it one was a meeting engagement. I threw down some terrain boards, lined the roads with Picket fence, A plantation house and some trees. Both sides deployed and………………..

 

Battle Report

Turn One.

Brit No.2 commander is drawn – All units deployed to the left of the road with the light infantry company racing out in front having spotted a brigade of Americans through the trees.

Brit No 1 commander is drawn – Units deploy to the right hand side of the road.

American  No.1 commander starts to deploy troops to the left of the road.

American No.2 commander started to march his troop along the connecting road.

American CinC – With his command range he manages to reactivate both junior commands. They carry on as before except the artillery which deployed last move decides to fire at the Grenadiers. They roll 3 D10 needing a score of 7 to hit (Base score is a 5 to hit  but -1 off the die for Smoothbore artillery and another -1 for the long range ( 38″)). I rolled 2/8/9. Therefore two possible hits. Nathan needs a 5+ to save, he rolls a 2 + 2 A class =4 =Casualty and a 5 +2=7= saved.

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British skirmishers move to occupy the woods

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British left flank

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Americans coming down the road to meet up at the house

 

End of turn card – All units that have not been activated may fire.

Turn 2

American commander 1 is drawn and this enable his 2 lead units to advance up to the fence. Artillery fires again at the Grenadiers but no effect this time.

British Commander 2 light infantry company advance a take a shot at the continental dragoons. ( House rule – Skirmishers can make a half move and fire). They inflict a casualty on the dragoons.

American CinC He allows the commander 1’s infantry now lining the picket fence to fire at the line and grenadiers. The State militia manage to inflict a casualty on the line and an even better surprise was the two hits inflicted upon the grenadiers by the Green militia. Unfortunately for me, Nathan managed to save one of them and avoid losing completely the grenadier battalion. This certainly made him nervous. there was a counter artillery fire where a casualty was inflicted on the British crew. This reduced them to two strength points but more importantly meant they could only roll two dice in attack. American commander no.2 is in command range of the C in C so he gets all his units to right turn. This enable the infantry to have soft cover from the fence and enable the cavalry to think about chasing off the annoying skirmishers.

End of Turn – All units that have not been activated may fire. British right wing (No.1 have a fire but not a single hit.

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American right turn to face the threat in the woods

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Turn 3

American C in C – I unleash all the fury my side can muster. Unfortunately with no damage. I roll a D6 for the Dragoons to clear the fence and the lose 6 ” of movement so they move 2″ in total. A state regiment sent to support the dragoons only lose 1″ and so move 5″ towards the British left flank.

End of turn – The British right inflict a casualty on each unit with the centre left taking two and me not saving any. They are removed from play. I have to admit that I do not feel so sure of a victory. The British skirmishers inflict another casualty on the dragoons and the artillery hit the American artillery causing a single casualty.

 

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British skirmishers fire on the Dragoons

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American left flank

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British left

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American left receiving fire and casualties

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American advancing on the British having negotiated the fence

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American left with a gap!

Another three turns and it was all over. I retreated my troops from the field leaving the British in charge. I had ended up losing my dragoons, artillery and a state militia unit while the British only lost their artillery.

 

Conclusion

A fantastic time was had by all. The ebb and flow of the battle was great and we thought very realistic. Rules played ideally and we will probably borrow the morale and charge rules from the bigger 19th century version.

Nathan had the rules off to a tee with in two turns. Both agreed that they will be ideal for the bigger games we would like to put on. It also meant that as we sat and reviewed the 19th Century version and spotted the ACW I think it may be an era I may go back into again for the 3rd time!!!!!!!

 

Info

Figures are from my collection and are Foundry and Perry.

Fencing is from Treefella on ebay. Great value if you don’t have time to spare to make it yourself.

Trees are home made.  They are cheap and easy to make.Please check out earlier blog. https://gcooksonblog.wordpress.com/2013/06/01/how-to-make-trees/

The plantation house was from Arcane Scenery and Models. Great model that goes together well.

 

Next

Like most pleasures there is now a period of guilt! Back to the War of the Roses.

 

 

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Filed under American war Independence, Fields of Honor, Gallery, Scenarios, Terrain, Uncategorized, Wargame Rules

PAW 2015

Don’t Call Me Yella, Fella!

 

Last weekend was PAW 2015. This is a great local show to many of my wargaming buddies who live in Plymouth. As I have said before this is a great and growing show. Good free parking on site (get there early). More on the show later.

Laurie lives in Plymouth and normally takes responsibility for putting on a game. This year he decided it was time to unleash a project that has been growing over a number of years.

A Wild West themed game.

I have to admit that I have never played anything to do with the Wild West but my excitement level was whetted when I saw the terrain. The building looked fantastic and the internal detail on many of them just conjured up ideas of bar room brawls. The hand built mine and train all added to feel and flavour.

Well the premise of the games was a coming together of minds, not.

A group of cowboys led by Wilson “Will” Getya who have just driven a herd of cattle into town seek some chill time in a local saloon hoping to spend little but party hard! (Sounds like an 18 -30 trip to Ibiza). They knew the town well as one of them had a half-brother Marshal Karl Phogg “KP” Nut who was a lawman in the town. While in town, it would be good to have a catch up with his brother and his new girl (ex good time girl from the saloon)Wendy Wonnit.

Unknown to the cowboys and the lawmen, was that a local cattle Baron, Woody May-Kit was in town with his boys looking for the girl who left him for a lawman. If he could not have her, no one would or there would be no one for her to have. (He doesn’t sound nice). The head boy was a baddie called Billy Beans “Claim Jumpin ” Hatfield, a man so mean even his undertaker wouldn’t look him in the eye.

The rules used were “Dead Man’s Hand” these were given to me to use as umpire. This was literally the first time I had seen them but within 20 mins I had the gist. They basically work on a card system and once activated each character gets 3 actions. An action can be to move/ aim/fire etc. More time spent aiming helps but players can try to trump your turn by playing cards from their hand which have specific instructions on them.

P1000699

I do not intend to go into a turn by turn account but provide an overview and some great pictures.

Unfortunately none of the players knew the location of Wendy, I had randomly generated her location. The Baron’s men had 20 turns to find her and convince her to return home!

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Casualties start to build up. at least the undertaker does not have far to carry them.

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Stage coach and pony express head for town

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Wendy returns from outa town shopping. As always, prepared. Like any good time girl she always carried protection.

 

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View down the main street

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Billy looks at shot comrade. In the back, someone was copying his normal MO.

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Civilian takes out a baddie.

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internal shot of the bank.

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Sneaking around the back of the town

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Karl and Wilson try to find the Baron.

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The baron’s men started by strolling up the town’s main thoroughfare entering shops looking for her. No real issue until an unlucky roll meant that the barber resented being bullied and spoke back. This had the result of a shot ringing out and him falling to the floor dead. Billy was living up to his reputation. This ensured the lawmen reacted and confronted the gang. Both gangs started moving around the town trying to get the upper hand on their rivals. The odd shot hit home and casualties started to build up on both sides.

Soon the stage coach started to come on the table. Inside was Wendy returning from shopping. Both sides saw Wendy at the same time and headed for the stage coach as it pulled up outside the undertakers. Karl headed for the coach with the last of his posse and brother. All were hit but only light wounds. The coach team fired back as well and hit an outlaw.  Each side traded shots until like a Quentin Tarantino movie Wendy bursts out the coach, aimed and fired. The turn aiming paid off as Woody was hit and was dead before he hit the floor. It was at this time that Billy decided to get outa town.

 

Overall.

The terrain was perfect.

The rules were good. In the game you place a playing card next to each character in the game. These are turned over to reveal their value and highest goes first. The initiative phase could be slow at times and the playing of cards distracted from the game so next time we will have character records on the table edge and cards will be placed there along with any wound markers etc.

All agreed it was a game we would like to play again soon.

All the buildings and figures were from Laurie’s collection. Brian played Woody, Steve played Billy and Laurie played Karl, Wilson and Wendy. I was the umpire and thoroughly enjoyed the day

 

The Show – PAW

Venue – Ideal. two large halls on the level with plenty of parking.

Entrance fee £4 a day – fair. A 2 day show.

Demo games – Good selection and balance from Fantasy/Historical/Sci-fi

Competitions – Located in the second hall along with a few traders and the bring and buy. Very well supported, cannot tell you much more than that.

Traders – Increasing year on year. This year there were 3 selling similar ranges. This can be a bit disappointing but it did enable me to get a good deal on some Perry box sets, 3 for £50. getting a good balance of traders in vital.

Bring and Buy – Big, mostly Fantasy/Sci- fi but I did pick up some osprey MAAs for £1.50 each, and Games workshop’s Man O War complete for £15 and Trafalgar rules for £10.

Catering – Weak. Food soon ran out. This needs to be addressed, otherwise people will bring their own and this will put less coppers in to the club. when there was food it was OK.

 

I will next be at Legionary 2015 on the 2nd of May 2015 with my War of the Roses Game. Hopefully see some of you there.

 

 

 

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Filed under PAW wargame show, Uncategorized, Wargame Shows, Wild West

A Long Time

Really sorry it has been so long but the computer crashed and died 4 weeks back and after receiving CPR was no better.  I had to get a new PC and just so many other things have got in the way. That and understanding windows 8.1

Science Fiction

I have to admit that I have never been too much into Sci-Fi wargaming although I do like Sci-Fi. That said I do believe that my wife maybe an alien replicate! I have come to this conclusion based on this year’s Christmas presents. Up until now, every Christmas was the same. I can hear her saying ” You are so awkward to buy for. You only want toy soldiers and I don’t know what to buy you, they all look the same to me”.

I know you are all thinking, but I also have to admit that she is a star even when I have the dinning table still cluttered up 30 mins before Christmas dinner, she never moans.

Therefore I would normal end up with lovely items that I needed but little of what I wanted. So imagine my surprise this year when I started opening the presents to find:

4 off Perry War of the Roses wagons – these will be used as ammo wagons to carry arrows to hard up archer units in my demo game.

Samurai Battles

Zvezda board game Samurai – Looks great. Want to start constructing it but there is so much.

9 boxes of additional Zvezda Samurai troops

War of 1812 Scenario booklet by Stuart Asquith

Stuart Asquith Book

Stuart Asquith Book

Sun of York card game – Could be good

Blue Max WW1 tabletop game – Looks great and fun. I had toyed with getting Wings of War but the choice is now made.

5 of 1/72 scale WW1 aircraft for starters. These will use the above rules.

SE5a

SE5a

Fokker EIII

Fokker EIII

Fokker DVII

Fokker DVII

Fokker Dr1

Fokker Dr1

Albatros DIII

Albatros DIII

Zvezda 1/350 Golden Hind for Zvezda’s Armada board game

Hotz 3”hex game mat, well a voucher as delivery was not due to till the New Year. This will replace the tiles you get in the Armada Game.

Box set of “Hornblower” ideal to have on in the back ground as we play or build the Golden Hind.

There were many other things but these are the ones that count. Do I report the abduction? I think I will wait and see if the cooking is still as good as ever, if so she stays. Just have to work on the Toy Soldier comments – model replicants is so much better and she may be able to relate to the term!

I will give updates/ reviews on all items as I start them.

Hope you all had an enjoyable Christmas and most of you got what you wanted and not what you needed.

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Filed under Aerial, America 1812, Armada, Boardgames, Medieval, Napoleonics, Naval, Scenarios, Uncategorized, War of the Roses, World War 1