Category Archives: Lion Rampant

New Reinforcements – New Figure Painter

A few months ago I was having a tidy up and came across a few regiments that were unpainted and to be honest I did not have any enthusiasm to paint them either. The reason was that they were additional units as my collections in the eras were already large enough but the figures are too good to get rid of.

I decided that I would send them to a figure painter but as my normal figure painter has ceased painting it would have to be a new one.

I was finally tempted by Piran’s Warriors https://piranswarriors.com/ I rang them and spoke to Terry. I discussed my requirement e.g. no basing, gloss and then matt varnish and his requirement regarding unit details. I posted the figures the next day and two days later I received an email confirming arrival.

Two weeks later I had a call from Terry advising me that the figures were next to be painted and had anything changed regarding detail.

Just over a week later I received some pictures of the figures. Perfect.

Two weeks later I was sent an email advising that they were ready and a breakdown of the full costs including postage and packaging. Having paid, two days later the parcel arrived. I have to say that the packaging was very thorough.

I have now based the first two units. These are Redoubt Miniature English Civil War 28mm Trotter cavalry. I asked one to be painted with orange sash and the other with red. Beyond that I asked for a mix of horse colours and uniform from Terry’s imagination.

I believe he has hit the brief perfectly. I could not be happier with the painting or the service. Please note that the basing and flag were my work so if you like it thank you, if not your cup of tea don’t blame Terry.

I hope you like them. I am still basing the other units; Redoubt ECW clubmen and Elite Miniature Napoleonic Portugese. These will be done over the next few days.

I asked Terry if he would be ok with me doing a post. He was happy and having checked out the blog made a very nice offer to any of you out there, including me of a 10% discount off painting costs for your first order, my next. The order must be placed before 1st December 2020. Just mention my blog when you contact Terry.

I will certainly be using Terry again. In fact I have just placed an order with Victrix for some Vikings and Saxons for two small Lion Rampant forces.

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Filed under 28mm, Elite, English Civil War, Lion Rampant, Painting Services, Piran's Warriors, Redoubt Miniatures, Reviews, Skirmish

Wars of the Roses and Lion Rampant

Sat in my collection is a large amount of units for the War of the Roses era. Lockdown has meant reduced opportunities for figure gaming and made me realise that the possibilities of getting large groups together to play will/maybe a while away. Therefore I decided to review the possibility of scaling down my normal engagements to fit within the parameters of Lion Rampant.

Most units will fit within the normal LR unit structure with one exception, artillery. While this may not have formed a main part of the typical field force it did appear albeit in limited numbers.

These are my rules for Artillery in LR.
• Use 1 artillery model plus 4 crew. Reduction in crew impacts effectiveness of unit in a different way to any other unit on the table, please see below.
• May be operated so long as 1 crewman is still alive.
• Points cost: Light 4 points, Med 5 points and Heavy 6 points.
• Range: Light 24”, Medium 36” and Heavy 48”
• Shoot: 7+. Option, roll a double 1 and gun explodes!
• Shoot Value: To determine the number of possible hits roll a D4 for light, D8 for Med and D12 for Heavy. The result is the number of possible hits. This number of D6 are then rolled with a shoot Value of 3+ adjust due scores by -1 if target is more than 12” away. Target armour is reduced to 1 although hard cover adds +1 soft cover gives no benefit.
• Reload action: Light =8+ Med 9+ and Heavy 10+. After a successful Shoot action, the artillery may not be fired again until a successful Reload action(I place a gunpowder barrel beside until reloaded) has taken place. This is carried out as a normal ordered activation. I do apply -1 per lost crew. Therefore, a light gun with only 1 crew member remaining will only reload on a 11 and med on a 12! This also means that a heavy would require a 13! This is when a leader (Not attached permanently to a unit in my games) can inspire a unit by adding a +1 motivation to any units within 6” if unattached or only to a single unit to which it is attached.
• May not move during the game and must be deployed in the player’s deployment zone but has a 180 degree of fire.
• If contacted, shot at, and for Courage tests, the crew count as a normal 6 fig unit except when down to 2 crew figures when it is then half strength.
• The crew must maintain cohesion within 1″ of gun.
• Armour 1.
• Upgrade to expert gunners @2pt- instead of D4, D8 or D12s for no. of potential hits use DAV, 2DAV-2 and 2DAV. +1 to reloads dice and +1 shoot action
• Upgrade with a Mantlet @1pt– Armour 3 from shooting only.

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Filed under Lion Rampant, Medieval, Osprey, War of the Roses, Wargame Rules

Starting an Undead Army

Finished off the day by basing up some undead I have had for a few weeks after a quick paint job.

I have decided to use Lion Rampant/Dragon Rampant both from Osprey. Simple, playable rules for an evenings game.

I am not into fantasy in a big way so only wanted to build a collection that represents an undead semi-historical. I do not want magic to win the day.

I have based these in a similar way to Rebels and Patriots. Units of 12s and 6s and based in 1s, 2s and 3s on 25,30 and 40mm bases.

Not sure what else will be in the army but I have a few more foot like these, some archers, cavalry (sergeants), old citadel ring wraiths(Knights) and an undead dragon!

These are a mix of a few different generations of Games Workshop and a few new Wargames Atlantic.

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Filed under Dragon Rampant, Fantasy, Gallery, games workshop, Lion Rampant, Traders, Wargame Atlantic, Wargame Rules

Lion Rampant – Army Selection

Just thought I would post a list of all unit options available for Lion Rampant I have also attached the Excel version to allow you to copy and paste into a army list for games.

 

Here is the link to the EXCEL version

Lion Rampant Master list and test game

I have not included any of our house variations but would suggest considering for additional cost of 1 pt allowing large unit (18 figure) foot units, as per Rebels and Patriots. These are originally 12 strong units not allowed for 6 strong foot units.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Lion Rampant – First Game Review

When I sat down to write about the first game I had played of Lion Rampant I struggled about where to start and what to say.

I thought about it and looked at the photos I took and they tell the story.

I was so engaged in the game I forgot to take many photos and when I thought back I remembered why, the game was a real rollercoaster. This is why.

 

Taff came over to play, neither of us had played the rules before although we had both owned a copy.

I had pulled together a couple of armies from my Scottish Wars of Independence Armies

They were bigger than recommended but what the hell.

I tried to lay out some generic terrain that gave neither side an advantage. We wanted a fair playtest.

So off we set with our roster and 12 dice each………..

The first couple of turns we were both unlucky and only managed to move a few units. I really got into trying to evaluate the risk of which order to action the units in  comparing need with ease.

Two units on the right, Men @ arms manoeuvre around the broken ground to run down this rabble in front. A unit of mounted sgts on the left support

Foot Yeoman of the English supported by the Commanders unit advance to secure/deny the ford to the Scots

Scottish Fierce Foot advance into the Rough terrain Their skills of Ferocious,Wild Charge,CounterCharge(Ft),Fleet Footed make or should I say made them lethal.

The Scots moved up all along the river bank. this would force me into fighting in the river but we were English so no issues our knights would carry them away!

Another great unit, no not the Men @ Arms but the Bidowers engaged the knights. This was a defining moment as I saw them inflict a casualty and realised that while the scottish army were nothing much in the open, deployed in the correct terrain they were deadly. Especially with Hard to Target, Skirmish,Evade,Fleet Footed. They drew me in move after move!

English xbows move up and open fire. They killed one but to no effect.

I have no more photos as we got so ingrossed with the game.

The Scottish saw of the English knights who charged acoss the stream and suffered. Some terrible dice rolls by me didi not help (at one point I rolled 12 dice needing 3+ and scored no hits).

The scots did make it across the ford and engaged the xbows and foot and after a few turns pushing backwards and forwards they finally carried the day. I had a units of archers on the left who never caused a casualty all night.

Finally both leaders found a gap in the lines and engaged in the middle of the field, no challenge but we both discussed the merits of issuing one but decided not to.

It took a couple of rounds of fighting and charging and counter charging but they were finally destroyed. the army check morale and they started to fail and flee one after another.

The game lasted 3 hours and we both agreed it was a great nights gaming. We would definately play it again.

I think we will add a few house rules should as:

  • no closer to friendly units than 1″ not the normal 3″
  • Maybe allow large units as per Rebels and Patriots
  • Different challenge proceedure as per earlier post
  • Allow removal of Schiltron for foot -1pt

I say a BIG YES to Lion Rampant

All the figures are from my collection, mainly Old Glory, Foundry,Ebob and Blacktree.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Lion Rampant

Over the last few months I have been looking at a number of changes in how I wargame. Most of my collections are large. Unfortunately over the last few months many of my regular wargame buddies are unavailable due to moving out of the area or work impacting upon availability. So the last few games have been smaller than normal. It made me think about skirmish style gaming but I still wanted the ability to play larger games, if and when we all can get together again.

Recently I picked up a number of Osprey rules sets. Some look good and not so sure of but have onky had a quick scan of them.

Last night I met up with a gamer from Exmouth and we started to discuss Lion Rampant. They were a set of rules he had but again had never played so we decided to have a walk through to see if they may offer what we want.

Overall the rules seem to be ok and while they appear simple they may take a while to master. The easy of play will allow addition of house rules if and when needed to reflect a particlar era.

We got discussing 2 areas that didn’t feel right.

  • Challenges – like the idea but the process of rolling 3 dice and the highest number of 5 or 6s win. It appears to take no consideration of armour etc. We set about trying a number of option to give what we think would be a more reflective result. We came up with the following:

3 dice as original

3 rounds and the leader with the most hits on them at the end is dead

To hit a general, roll 3 dice needing to roll as if attacking

Any leader hit rolls armour rating or less to save each hit

Leader who has most hits inflicted upon them each round gets a -1 to attack rolls(accumalative) up to needing 6s

  • The other thing that jumped out was that all foot units not knights or serfs all have the skill of schiltron. I think I allow certain foot not to have this ability i.e. my English spears fighting their Scottish equivalents at Stirling.

We are planning to try the rules out with figures on the table in a few weeks time.

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Filed under Lion Rampant, Medieval, Pirates, Scottish Wars of Independence, War of the Roses, Wargame Rules