Tag Archives: 28mm wargame figures

ACW Revisited – Part 2

It has been a long time since my last post. I have been getting over a big ish operation that to be honest just wiped me out.

Anyway, finally managed to feel like playing a game so invited Steve and Laurie up for an ACW game.

It was based on the forces detailed in the first part of this post and the terrain was similar to the map.

The background was that an initially numerically superior Confederate force was attempting to take a set of road junctions and hold-off  expected Union reinforcements.

The rules we used were based upon the Fields of Honor set which we adapted to align with our house rules. The main difference is that the original rules use D6 and in our initial trials we found that while the rules were OK for middle and later battles, the early years with units having lower morale and inferior weapons meant that they usually ran on getting their first casualties. The D10 we believe balanced these issues out perfectly.

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The view from the Confederate end.

and the Union end

and the Union end

The confederate came on to the table and advanced up to the first set of rail fences and seemed to take up defensive positions to await the union onslaught. After a few turns trading artillery shots they realised that they may be better off taking the fight to the union.

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Meanwhile the few Union troops on the table anxiously await reinforcements!

sam_3837The delay by the confederates allowed the Union reinforcements to appear and have room to deploy.

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I have to be honest we then went for a bite to eat and sat chatting, which  got the better of us. We returned to the game late in the day so I have left it set up for next time.

Not much of a battle report but hope you like the photos.

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Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

ACW Revisited – Part 1

Having swore never to go in to ACW again.   I have.

In previous expeditions into this era ,I started in 15mm then went into 25mm down to 10mm and back to 28mm before swapping my collection for the start of an English Civil War Army. I also have to admit that in all those scales I only ever played about 4 games.

Having recently establish a small group of regular gamers who all have a liking for ACW I became tempted back into it.

Therefore over the last few months I have been buying, painting and basing.

 RULES

The rules we will try will be our own lite version of the Fields of Honor, rule set.

Order Of Battle

As with most new eras I go into,  I like to pick a battle and start to build the forces for it.

On this occasion I picked a rather smallish event, The Battle of Mill Springs also known as Logan’s Cross Roads, 19 January 1862.

This battle has everything I like when starting a new era. It has a little of all aspects of the armies of the day. Infantry, Artillery, Cavalry,  and dismounted cavalry. The terrain is interesting with roads, fields fencing, rivers, and woods.

The order of battle I will be working to is:

Mill Springs ConfedMill Springs Union

THE TABLE

I will probably play this game on a 8×6′ table. Map and entrance positions below.

Mill Springs

THE FIGURES

Here are a few picture of the command I have painted so far. These are a mixture of Perry and 1st Corps. Although they fit as in scale wise, the quality of the Perry over the 1st Corps stands out. That said I do like the character look of the 1st Corps. The 1st Corps horses were great to paint as I just painted them a base colour and then once dry wiped them with oils.

The Union

The Confederates

These were a mixture of Perry and Redoubt. While similar comments to the union command regarding quality are true, I do feel that Redoubt are slightly better than 1st Corps overall.

As I finish troops I will add another blog.

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Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

Legionary 2016 – Pegasus 1940 Part 2

Legionary 2016 is now only a week away (30th April 2016). Therefore I have started to pack away my game, ready for the show.

Here are a last few pictures before the show.

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Filed under British, Dad's Army, German, Legionary Wargame Show, Scenarios, Wargame Shows, World War 2

January’s Game – The Bridge

Have had a bit of down time with war-gaming with Christmas etc.

Now I am back in the flow as we all got together for our first game of the new year.

We decided to put on an AWI game.

Background. 

Both sides had identified the need to secure a river crossing. The British had sent a small force to take and hold the objective. This included what can best be described as a Light Brigade consisting of Light infantry , Hessian Jagers and Indians!

Thankfully for the British they out marched their line infantry companions and made it to the bridge before anyone else.

Arrival for both sides was random, see OOB

Rules

We used our old favourites, Fields of Honor with house rules for the Indians.

Commanders

Americans – Laurie and Steve

British – Nathan

Umpire – Me

 

The Battle

The British lights had decided to strategically place themselves behind the fence line and await the on coming Americans. This was also described by the American command as hiding!

The Americans were the first to get their 2nd Brigade on the table followed the next turn with a quick 6 bring on their last brigade. The British were a little slower and at one point it looked like the Americans would be engaging in melee with the lights before any British support arrived. The Americans sent two brigades up the road and another towards the river beside the fields as they believed the river to be fordable.

The American lead brigade of militia got held up in a fire fight with the British lights, this in turn blocked the road and never really managed to allow the 3rd Brigade to pass them and get into the fight. The 3rd brigade got so frustrated that they resorted to deploying their artillery on the bridge to provide supporting fire. While this did help, it also blocked the bridge forcing the infantry to wade across the river. On their left flank they had crossed the river just in time to engage the British 3rd Brigade that had finally advanced up the road.

Both sides traded shots and attempted to engage in melee but the willingness and determination of the militia was never quite enough.

Attrition managed to whittle the Americans down in to a too weakened a force to carry the day. They withdrew in good order to fight another day allowing the British to sneak out from the fences and hold the bridge( American commander not me).

Here are a few shots of the game. Figures are Perry and Foundry and from both Nathan and my own collections.

American OOB British OOB

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This was the first game of AWI that Steve and Laurie had played and both confessed it was an interesting era and may possibly pick some figures up at their local show PAW2016 which is on in a couple of weeks.

 

 

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Filed under American war Independence, Fields of Honor, Scenarios, Terrain

British 2 LBR

For the last few weeks since our monthly game I have been working on nothing else than buildings for my up coming game at Legionary 16. To have a break in some way I got out a couple of figures set I will probably need for the game. These were 2 different makes of 2lbr guns from Crusader and BEF Miniatures, now Warlord games (I have had these a while). These will be used to enable the British to defend the bridges in the game from possible German Invaders!

I think both are nice sets in their own rights but the size difference of the makers is noticeable in the gun if not the crew. If fact I mixed up the crews to get a better look to the vignettes.

British 2lbr (1)

British 2lbr (1)

British 2lbr (4)

British 2lbr (4)

British 2lbr (3)

British 2lbr (3)

British 2lbr (2)

British 2lbr (2)

 

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Filed under British, Crusader, Dad's Army, Traders, Warlord, World War 2

November’s Game – Napoleonics

The consensus of the usual players was for a Napoleonic Game.

Having recently visited the Elite Miniature website I spotted a great scenario on there. I decided to give it a try. The basic plot is that a Spanish garrison is holding a town blocking the advance of the French. The British with a few Portuguese are rushing to help save the day.

Here are the Orders Of Battle

The table was 9×5 and dominated by 2 large tree covered hills and a large town in the the centre. The focus was the town and this would be the first time this type of feature had such a prominent role in one of our games and would test the rules.Map

French commanders 1,2,3 and 4 and their direct commands were placed on the French table edge.

The Spanish were the only Allied units on the table and they were holding the town. Initially one unit holding each quarter of the town, artillery on the road deployed facing the oncoming French and the Dragoons outside awaiting a suitable target.

The main French attach lead by Brigadier Heller advanced towards the village in columns with skirmishers to the front. As they got close the Spanish dragoons fancied making a name for themselves and charged. They contacted a unit of skirmishers before they had a chance to fire ( They decided to stand and fire but rolled a score on the fire dice for the range at which they fired that was greater than the distance to the cavalry). This meant they were automatically wiped out. The dragoons realising how easy it was carried on into the French columns. Here they hit a column before it could get into square but it held and for the next couple of turns a furious melee was acted out which ended in the dragoons being wiped out although they had inflicted some damage to the infantry. What this really did though was to brake up the attack so that not all the French hit the town at the same time! This gave the Spanish to move all the infantry to the half of the village nearest the French. In our rules each building represented can hold a battalion. Attacking the town gives the defender a +2 advantage. To get into the town the Spanish must either be destroyed or vacate a building which would allow the French to move in and then fight house to house). Over the next 6 turns the melee continued to ebb and flow with both sides at times thinking they had carried the fight. Unbelievably the Spanish morale held even though casualties were building.

In the meantime more French had arrived and were moving through both hills to envelope the town. the horse battery deploying on the hill to give supportive fire into the town. The British had also started to arrive. Deploying either side of the road and bracing for the expected French attacks.

Back in the town the fight was grinding to an end. The Spanish had gallantly fought to the last man. The artillery being the only surviving unit but that was in full route, not being rallied before it routed right off the table. The town was open for the taking. How could get to occupy it first? This was were the British were given a life line, by the French! A random event was drawn and it was “The master spy” card. This allowed the next activation card to look at the follow 6 activation cards and rearrange into an order that suited them. A very powerful card. This could have allowed the french to activate their units first and then place the “end of turn” card before any British card. Unfortunately this did not happen and in a panic the French place the End of Turn card as the next to be drawn, therefore ending the turn. Next turn the British were activated first and allowed them to move reinforcements into their end of the town. The French did move into their end of the town but now they would have to get involved in house to house fighting.

The British were not having a great day, their firing was not causing the casualties they hoped for and losing all faith they moved more and more units into the town. The French right flank came down off the hill to engage the British moving into the town. This advance was only halted by the late appearance of some British and Portuguese Light Dragoons to their flank. The Light Dragoons went in catching a French column in the flank. It did mange to hold though. This fear caused the remaining French units to all form square. I could almost feel the sense of Christmas coming early for the British artillery seeing this new dense target that surely even they could not miss.( They had been rolling terrible dice). The panic in the British was also true on their right flank as they abandoned their position upon the french cavalry coming down the hill and raced for the town, leaving a few skirmishers to stem the on coming cavalry.

Last turn of the day heard the British give a sigh of relief as the Portuguese infantry finally turned up. The French had their cavalry and Italian reinforcements also turn up. Everybody now have the confidence that they could win the day.

In all we had about 5 hours of full on gaming with many breaks for tea and chatting and an hour or so for lunch.

It was decided that we would leave the game as was and continue next month. So Part One is complete what can Part 2 hold? Will any more reinforcements turn up, will the squares hold, can the French clear the town or can the British clear it.

Figures and terrain  are all from my collection, mainly Perry and Victrix with a few Elite. Town and trees were homemade.

Rules – Our own house set called “King George Commands and We Obey”. See link to rules on side of page if interested.

 

 

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Filed under Free Wargame Rules, KGCAWO, Napoleonics, Peninsular, Scenarios

Spanish Dragoons

Recently my collection has been growing in too many areas as once again, I have been drawn into looking through the “to be painted pile”. To be fair these have been sat on my painting shelf for the last 4 months partly done but I finally dragged myself away from other areas to finish them.

I think the issue was how to paint Yellow, a lot of it and yet still look good? After a few false starts I settled on “Miniature Paints’ – Mustard” with a wash of Army Painter strong wash.

They are from the Elite Miniatures range and they were bought to go with my Spanish collection. The figures are not some of the best I have ever seen from Elite but they are the only ones they make. The choice of pose is poor; one officer, musician, standard and trooper. The detail on the trooper is less defined, when compared to their normal quality.

Numancia Dragoon Regiment

Like most Spanish dragoons the uniform was Yellow, a lot of yellow. Trousers, jackets with red turn backs, waistcoats. The only distinction was the facing colours on the collar, cuffs and lapels. In this case Black. Saddle cloth and pistol holders in yellow with white edging. Bicorn black edged in white with red cockade and plume.

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Filed under Elite, Elite Miniatures, Napoleonics, Peninsular, Reviews, Traders, Uniforms

August’s Game – Like a lot of Brits we went to Spain.

I had received a request for a Napoleonic game. Steve had only played Napoleonics once before so I decided on an engagement battle with the British having the added task of trying to secure an point of entry. As was normal in the Peninsula, the British were outnumbered in cavalry but had their new secret weapon, Congreve Rockets! and hopefully the promised assistance of the local Spanish Commander, who assured the British he would be there as soon as he could.

The terrain was laid out. The British were to come on from the main south road (A) with a small advance force having held the hill line. The French were able to come on along the whole length of their edge. Both flanks had been secured with cavalry although poor leader abilities may mean that the cavalry may not be as active as the French commander (Steve) may like.

The Rules

Our own set ” King George Commands And We Obey”  KGCAWO.

The Forces

French OOBBritish OOB

The Map

the game was 10×6

Map

How it went

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The French came on to the table in a confident manner securing both flanks. Their brigade of infantry that started on the far right flank began to advance upon an increasingly isolated British light dragoons, who patiently awaited the arrival of the Portuguese brigade.

The Portuguese decided to support the Light dragoons by taking up residence in the village of Blanco Aqua which spanned the river.

The French columns of Grenadiers, eager to get to grips with the British started to advance upon the brigade holding the hill line. In fact they were so keen to engage they started to pull away from the rest of the French army. They had out-marched in particular the brigade next to them, who were in mixed order. The British gunners on the hill spotted them and switched to them as a target (No skirmish screen to protect). Worst still, although not sure for who they had drawn the attention of the rocket troop!  With a mighty whoosh the rockets screamed into the air. Nathan’s dice throwing allowed the rocket to head on a straight path towards the target, at least for a while. Then, all of a sudden the rocket started to turn, back upon itself heading towards the foot gunners on the hill. Luckily for them the last die Nathan threw was a 1 and so the rocket came down just short of the crew, forcing them and another two British units the rocket had flown over to test. Luckily all survived unharmed but it did mean that once the laughing had finished the French commanded commented that it may be a lethal weapon on shaky troops, if only it would fly correctly.

The French right wing cavalry engaged and destroyed the light dragoons but were driven off from getting closer to the village by some accurate fire from the Portuguese inside the village. It was at this time things were starting to get tense in the centre. The French had been steadily advancing upon the British with minimal casualties. The deployed light regiments in front of the attack columns really paid off. This was not true from the French Grenadiers who had suffered terribly. Luckily for hem the French left wing cavalry had managed to advance in support and this in turn had force the British heavy dragoons to retire and forced the end British line unit into square.

The next turn a fate/ fortune card revealed a previously unknown ford in the river. Whoever’s action card was drawn next decided where they thought the ford was and on a 4-6 it was there. The next card out was French Light Cavalry Division, they identified the river area between the town and the hill and threw a 6. This allowed them to advance through the river and threaten the British centre!

The French centre were in melee with their columns against Picton’s brigade. Only stout defending managing to save the day. With the light cavalry ready to pick off the remaining British, accurate and timely fire from artillery and the Portuguese in the town convinced the cavalry they may have advanced too far.

The Game was declared a British minor victory. What happened to the Spanish Commander. well he could arrive on any turn after the 8th turn. This came and went, as did the 9th, 10th and 11th. He never managed to get a way from his mistress in time to get to the battle!

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Filed under KGCAWO, Napoleonic, Napoleonics, Peninsular, Scenarios, Wargame Rules

Charlie Foxtrot Models – 3 Storey House

Having had a break following the hectic time leading up to legionary,  I  have started to get withdraw symptoms from wargaming. To ease me back in I started to make the first of many MDF kits purchased from Charlie Foxtrot at the Exeter Legionary Show. This model is catalogued as Napoleonic but is definitely suitable for any period from that date. I suppose it is only the tiles etc. on the roof that may stop if even being used in earlier periods.

This is a big kit and at £19, I think it offers great value for money. (16x11x34cm excluding chimney pots)

Once the basic kit was made I did a little filling to cover the joints. I then spayed the timbers and added them on top of the painted walls. Once finished I gave the building a wash to have a tired look. The tiles are as supplied in the basic kit, while flat a little time spent adding some depth pays off. At least I think so. The figures are Perry, Old Glory and Victrix.

What I like about these kits :

  • Lightness when compared to resin.
  • Durability – I think that as long as they are stored in ideal conditions they will last a long time
  • Accessibility – Having had a collection of resin buildings we never really fought inside as it was too much of an issue to remove the roof and then the internal walls and flooring to get to each level. These the floors lift off.
  • Flexibility –  While this is a 3 storey building it can if needs be, a single or two storey, try that with resin!
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Front

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Rear

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Side

Not sure which to start on next.

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War of the Roses Rules – Are You Being Serfed? or I’m free, At least For The Moment

Sorry it has been a while but I am just recovering from flu. No, not man flu but real flu. It floored me for over a week.

Even though I have been feeling better for about a week it still sapped me of any enthusiasm.

What I have done to get back into the flow is to work on the rules we will be using for the demo game I am putting on at legionary on the 2nd May 2015.

If you have looked at any of the other rule sets we use, you will soon become familiar with the processes.

I make no apologies for them.  I believe they will give a fast and fun game. We are going to have in the region of 40+ units, 800+ figures on the table and with possibly only 2 players they need to be.

In the next few weeks I will add some more supporting paperwork for record keeping and I am also working on a random army generator so should also have some army lists. In the meantime here are the rules, I hope you enjoy them.

I have read through them a couple of time so I hope they make as much sense to you as they do to me. They do not cover every eventuality but if you enjoy these types of rules then it will not be an issue for you to work it out with the rest of the players. These are to have a laugh with but give a good sense of play. If you are a player who plays to the rules rather than the spirit of a game, please avoid them like the plague.

If you have any questions please drop me a line.

AYBS rules

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Filed under Battle of Bosworth, Demo game, Legionary Wargame Show, Medieval, Medieval, Scottish Wars of Independence, War of the Roses, Wargame Rules, Wargame Shows