Tag Archives: Action

Fisticuffs 2018 Weymouth 26th May –

This show is a local treat as it is held in a lovely area of the Dorset coast and wargamers who have a young family can visit the show and later spend time on the beautiful beach on 200 yards away.

There was a new venue this year and it was very cosy on such a hot day.

For those of you who have never been to Fisticuffs, it is a gaming show not a trade show. This year there were only a handful of local traders. Martin (Peter Pig) is your host and it has to be said he is one of the most welcoming hosts I have ever met. Other shows please take note, gamers who put on games at shows are not an inconvenience but a draw. Think what your visitor numbers would be if people walked in to find tables full of unpainted or even empty tables. At a couple of shows in the last year not a single member from the committee has come over to welcome, thank or say goodbye and in more and more cases charge us for putting on a game at their show!

The boys all agreed that they were interested in playing Bolt Action ww2 set in a Stalingrad environment. I will be honest here in that I had never played the rules or in fact read them until the night before.

They seemed playable but very disjointed in the  reading off due to exceptions to rules not always being near the main rule and the QRF having so much detail missing.

I do not intend the detail the game but we enjoyed it even though at times I spent ages trying to clarify rules. An example was when a mortar was fired and missed, I spent ages trying to find the deviation rules. Made something up only to find out later that missed mortar have no ability to deviate and hit anything else. Seems stupid and why?

Here are a few pictures from the game, all figures and scenery  from the collections of Steve and Laurie, great effort boys. Figures are mainly Bolt action. Quite a few people asked about the fallen rubble and it was ground up plastic waste pipe which was given a dusting of red primer to knock back the colours.

Puma supported by Panzer grenadiers advance through the ruins

German advance through the ruins seeking safety near a Hetzer

Russians attempt to assault a passing Puma

The Puma is finally disabled.

Snipers and AT rifle teams think about abandoning the factory as it is on fire

251 ambulance awaits the on rush of casualties to come. Note the tank of fresh water added to the side. Great

Scrambling through the ruins

Fountain

Russians about to push forward

View from the German edge

Panzer Grenadiers dismount to clear the Russians from the Puma

 

 

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Filed under Bolt Action, Demo game, fisticuffs, German, Russian, Wargame Rules, Wargame Shows, World War 2

Battle of Godfrey’s Cottage

Following the recent death of Jim Perry , I had a desire to watch a few episodes of his perfect creation Dad’s Army.

It also got me thinking about putting on a Dad’s army game for the regular monthly game. The only issue was that I did not want to play the large version I have taken to a number of shows as only two could make it this weekend. During the week I was in the shed looking for something and came across a set of WW2 skirmish rules called USSR – Ultra Simple Skirmish Rules. These are a small A5 booklet which I was given for free by Bolt Action in 2004 when they first started to sell their range. I am not sure if any of the boys have ever seen or even played these rules and I have to admit that apart from one game 12 years ago neither have I.

Having re-read the rules I saw something different in them which excited me. Yes they were simple, something I like but they also try to give a sense of camaraderie. This is how firing is done.

When any shooting happens a no. of D6 are rolled by the firer depending upon weapon, rating above  and modifiers are added to each die. The defender rolls a single D6 adds rating above and modifiers. Totals of each die are compared and from that a result is achieved. This depends upon the highest score compared to opponents lowest score. Very simple, but this is the clever bit. When defenders are in a group(1″) of another figure the rating added is of the highest member of the group. Therefore a group of conscripts with a sergeant add +4 not +2. This is explained in the rules as the sergeant communicating with his team and ensuring they learn  from his experience.

Yes I am easily pleased but I like this idea so

The Rules

ussr-rules

The main aspects

  • The table size is 1m x 1m, so terrain is important.
  • Simple mission generator – Not every game is necessarily a firefight
  • Casualties, as in looking after them is a key factor
  • No weapon ranges – you see it you can hit it.
  • Importance of senior officers and or training
  • Groups/Teams did not get the importance of this in game play until a couple of re-reads in.
  • Suggests no more than 1 squad per player, to maintain the command experience.
  • Targets infantry only games

Figures are classed as :

  1. Civilian
  2. Conscripts
  3. Veterans
  4. Sergeants
  5. Elites

I set about developing a simple test scenario. I laid out a simple 3’x3′ board. A  He111 carrying out a pre-Seelowe invasion, reconnaissance crashes and the crew and invasion plans must avoid capture and await rescue. The local home-guard have been sent to round up any crew.

In the terrain below the plane is in the NE corner, Godfrey’s cottage is the SE cottage and in the SW corner you can see the home-guard entering the table.

Battle of Godfrey's Cottage Briefings

German

Capt. Hertz Von Rental

Damn fools in Berlin.

The day before the planned invasion of Britain and they get you to do a daylight sortie. Just your luck, on the last run a lucky shot hit an engine and you have had to land. Most of the crew seem OK. In your last communication Berlin advised you sit tight and await help.

Group 1

Yourself – Veteran

2 crew – Conscripts

Group 2

2 crew – Conscripts

Group 3

2 crew conscripts (LMG)

British

Capt. Mainwaring.

At 17:00 hrs June 5th 1940 you have received an alarm that a German bomber was seen coming down, just outside Walmington. In fact, in the field next to Godfrey’s abandoned cottage.

You called the platoon out and have instructed the 2nd squad to wait at the Church Hall while you go with the first squad to round up the crew if any survived.

Godfrey reminded you to be careful as all the services were still connect to his house. Although the toilet may be a welcoming sight for him!

Your Squad consists of:

Yourself – Veteran

Wilson – Veteran

Jones – Veteran

4 soldiers – Conscripts

3 soldiers – Civilians

Due to ages, all move at max 4”

Objective

Reconnoitre crash site and capture crew.

 

Here are a few pictures of the game

sam_3913

Godfrey’s Cottage

sam_3912

Godfrey’s Garden

sam_3910 sam_3911

The home guard cautiously advance on to the table and at the bend in the road split into two parts , one to survey the plane while the other continues on to the house.

sam_3922

Crew mingle around the aircraft

sam_3915 sam_3917 sam_3920 sam_3925 The rules have no ranges for weapons due to the scale but this started to feel wrong especially as the crew had pistols only. A quick discussion and it was agreed that:

LMGs Normal 36″ Long 72″

Rifles  Normal 18″ long 36″

SMGs Normal 12″ long 24″

Pistols Normal 6″ long 12″

all would suffer a -1 when firing at long range.

As the home guard inspected the plane the crew who were now in the other damaged cottage opened fire with the LMG they had removed from the plane.sam_3929

sam_3931

Pike is down and Walker is suppressed.

sam_3926 sam_3933The LMG rattled around the group and caused a couple of suppressed results and a down result! Good die throws from the Germans and poor from the British.

It took a couple of turns for Walker to recover and apply first aid to Pike.When a figure is classed as down the nearest figure must perform a first aid action. This enables them to check the down figure for their status; Dead, still down or recovered.  I thought this was a good aspect and while trying to “first aid”, a number of figures running the blaze of fire from the LMG ensured they also became victims or hid in cover.

Anyway, the home-guard recovered their nerve and returned fire eventually on the LMG team. Due to their leaders and some great dice rolls both crew became suppressed.

sam_3932Eventually one of them becoming Down and dead upon first aid from another crew member.

The other home-guard group came under fire from the crew located upstairs and having had another member die, sent a runner back to the church hall for reinforcements ( if they could have got to Godfrey’s cottage they would have found the telephone still connected and could have called).

This is where we finished for a break and some lunch. Everybody thought the rules were OK but would benefit from a little bit of additional detail.

I enjoyed it all and will certainly be adding a little more detail, so maybe watch this space for some suggestions.

Figures are all from the brilliant Foundry range

Buildings are Sarissa and Foxtrot Charlie while I scratch built the greenhouse.

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Filed under Charlie Foxtrot Models, Dad's Army, German, Sarissa Models, Skirmish, USSR - Ultra Simple Skirmish Rules, Wargame Rules, World War 2