Tag Archives: ACW

ACW Revisited – Part 2

It has been a long time since my last post. I have been getting over a big ish operation that to be honest just wiped me out.

Anyway, finally managed to feel like playing a game so invited Steve and Laurie up for an ACW game.

It was based on the forces detailed in the first part of this post and the terrain was similar to the map.

The background was that an initially numerically superior Confederate force was attempting to take a set of road junctions and hold-off  expected Union reinforcements.

The rules we used were based upon the Fields of Honor set which we adapted to align with our house rules. The main difference is that the original rules use D6 and in our initial trials we found that while the rules were OK for middle and later battles, the early years with units having lower morale and inferior weapons meant that they usually ran on getting their first casualties. The D10 we believe balanced these issues out perfectly.

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The view from the Confederate end.

and the Union end

and the Union end

The confederate came on to the table and advanced up to the first set of rail fences and seemed to take up defensive positions to await the union onslaught. After a few turns trading artillery shots they realised that they may be better off taking the fight to the union.

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Meanwhile the few Union troops on the table anxiously await reinforcements!

sam_3837The delay by the confederates allowed the Union reinforcements to appear and have room to deploy.

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I have to be honest we then went for a bite to eat and sat chatting, which  got the better of us. We returned to the game late in the day so I have left it set up for next time.

Not much of a battle report but hope you like the photos.

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Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

ACW Revisited – Part 1

Having swore never to go in to ACW again.   I have.

In previous expeditions into this era ,I started in 15mm then went into 25mm down to 10mm and back to 28mm before swapping my collection for the start of an English Civil War Army. I also have to admit that in all those scales I only ever played about 4 games.

Having recently establish a small group of regular gamers who all have a liking for ACW I became tempted back into it.

Therefore over the last few months I have been buying, painting and basing.

 RULES

The rules we will try will be our own lite version of the Fields of Honor, rule set.

Order Of Battle

As with most new eras I go into,  I like to pick a battle and start to build the forces for it.

On this occasion I picked a rather smallish event, The Battle of Mill Springs also known as Logan’s Cross Roads, 19 January 1862.

This battle has everything I like when starting a new era. It has a little of all aspects of the armies of the day. Infantry, Artillery, Cavalry,  and dismounted cavalry. The terrain is interesting with roads, fields fencing, rivers, and woods.

The order of battle I will be working to is:

Mill Springs ConfedMill Springs Union

THE TABLE

I will probably play this game on a 8×6′ table. Map and entrance positions below.

Mill Springs

THE FIGURES

Here are a few picture of the command I have painted so far. These are a mixture of Perry and 1st Corps. Although they fit as in scale wise, the quality of the Perry over the 1st Corps stands out. That said I do like the character look of the 1st Corps. The 1st Corps horses were great to paint as I just painted them a base colour and then once dry wiped them with oils.

The Union

The Confederates

These were a mixture of Perry and Redoubt. While similar comments to the union command regarding quality are true, I do feel that Redoubt are slightly better than 1st Corps overall.

As I finish troops I will add another blog.

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Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

Taking A Break From The War of the Roses

I have to admit that I have finally had enough painting War of the Roses figures. In the last month I have painted and based over a 100 figures.

So to forget it all on Saturday myself and Nathan had a game of AWI. This was the first AWI game for Nathan.

We used Field of Honor war game rules with a few house rules. We allocate a playing card to each Commander and one for the end of the turn. Plus a few others which I will detail if interested in a later blog.

FOH AWI RulesThe Forces

These were basically what ever I had on the shelf. AWI is a new period for me so I do not have too much, yet!

Americans

CinC

Brigade commander No1 had 3 Battalions of State Militia, 1 Battalion of Green Militia and a Medium Gun

Brigade commander No2 had 2 Battalions of State Militia and a unit of Continental dragoons.

 

The British

CinC

Brigade commander No1 had 1 Battalion of line,  1 combined light infantry battalion, 1 Battalion of Grenadiers and a Medium Gun

Brigade commander No2 had 3 Battalion of line and 1  light infantry company( skirmishers).

 

Scenario.

If you can call it one was a meeting engagement. I threw down some terrain boards, lined the roads with Picket fence, A plantation house and some trees. Both sides deployed and………………..

 

Battle Report

Turn One.

Brit No.2 commander is drawn – All units deployed to the left of the road with the light infantry company racing out in front having spotted a brigade of Americans through the trees.

Brit No 1 commander is drawn – Units deploy to the right hand side of the road.

American  No.1 commander starts to deploy troops to the left of the road.

American No.2 commander started to march his troop along the connecting road.

American CinC – With his command range he manages to reactivate both junior commands. They carry on as before except the artillery which deployed last move decides to fire at the Grenadiers. They roll 3 D10 needing a score of 7 to hit (Base score is a 5 to hit  but -1 off the die for Smoothbore artillery and another -1 for the long range ( 38″)). I rolled 2/8/9. Therefore two possible hits. Nathan needs a 5+ to save, he rolls a 2 + 2 A class =4 =Casualty and a 5 +2=7= saved.

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British skirmishers move to occupy the woods

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British left flank

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Americans coming down the road to meet up at the house

 

End of turn card – All units that have not been activated may fire.

Turn 2

American commander 1 is drawn and this enable his 2 lead units to advance up to the fence. Artillery fires again at the Grenadiers but no effect this time.

British Commander 2 light infantry company advance a take a shot at the continental dragoons. ( House rule – Skirmishers can make a half move and fire). They inflict a casualty on the dragoons.

American CinC He allows the commander 1’s infantry now lining the picket fence to fire at the line and grenadiers. The State militia manage to inflict a casualty on the line and an even better surprise was the two hits inflicted upon the grenadiers by the Green militia. Unfortunately for me, Nathan managed to save one of them and avoid losing completely the grenadier battalion. This certainly made him nervous. there was a counter artillery fire where a casualty was inflicted on the British crew. This reduced them to two strength points but more importantly meant they could only roll two dice in attack. American commander no.2 is in command range of the C in C so he gets all his units to right turn. This enable the infantry to have soft cover from the fence and enable the cavalry to think about chasing off the annoying skirmishers.

End of Turn – All units that have not been activated may fire. British right wing (No.1 have a fire but not a single hit.

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American right turn to face the threat in the woods

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Turn 3

American C in C – I unleash all the fury my side can muster. Unfortunately with no damage. I roll a D6 for the Dragoons to clear the fence and the lose 6 ” of movement so they move 2″ in total. A state regiment sent to support the dragoons only lose 1″ and so move 5″ towards the British left flank.

End of turn – The British right inflict a casualty on each unit with the centre left taking two and me not saving any. They are removed from play. I have to admit that I do not feel so sure of a victory. The British skirmishers inflict another casualty on the dragoons and the artillery hit the American artillery causing a single casualty.

 

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British skirmishers fire on the Dragoons

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American left flank

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British left

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American left receiving fire and casualties

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American advancing on the British having negotiated the fence

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American left with a gap!

Another three turns and it was all over. I retreated my troops from the field leaving the British in charge. I had ended up losing my dragoons, artillery and a state militia unit while the British only lost their artillery.

 

Conclusion

A fantastic time was had by all. The ebb and flow of the battle was great and we thought very realistic. Rules played ideally and we will probably borrow the morale and charge rules from the bigger 19th century version.

Nathan had the rules off to a tee with in two turns. Both agreed that they will be ideal for the bigger games we would like to put on. It also meant that as we sat and reviewed the 19th Century version and spotted the ACW I think it may be an era I may go back into again for the 3rd time!!!!!!!

 

Info

Figures are from my collection and are Foundry and Perry.

Fencing is from Treefella on ebay. Great value if you don’t have time to spare to make it yourself.

Trees are home made.  They are cheap and easy to make.Please check out earlier blog. https://gcooksonblog.wordpress.com/2013/06/01/how-to-make-trees/

The plantation house was from Arcane Scenery and Models. Great model that goes together well.

 

Next

Like most pleasures there is now a period of guilt! Back to the War of the Roses.

 

 

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Filed under American war Independence, Fields of Honor, Gallery, Scenarios, Terrain, Wargame Rules

PAW 2014 Wargame Show

Had a weekend off and went to PAW (Plymouth Association of Wargamers). Please check out this show next year if you get a chance as it has a really nice feel to it. Small but very friendly and like Exeter (Legionary) has a good venue with FREE parking. Traders are a little thin on the ground compared to larger shows but there is a good spread. The bring and buy was a haven for 40k fans but very lacking for historical fans which meant that although I bought little the items I had to sell went quickly.

Met up with a few friends at the show and played a game. We played an era that I have never played before, American Civil War. Everyone else had played this era many times before. That said they had all played Fire and Fury but this time we were playing the Regimental version. Following a quick chat I seemed to become umpire. This gave me the opportunity the get a great overview of the rules and I have to say I am very impressed. the figure were 28mm and from a mixture of manufacturers including Perry, Foundry and Dixon.

I enjoyed the game so much that maybe ACW will be another era I might drop into!

  The game we were playing was The Battle of Olustee 20th Feb 1864

This turned out to be the only battle fought in Florida. It came about due to the Confederate loss of Vickesburg and Port Hudson during 1963 and their need to secure alternative suppliers of Beef.

Union forces landed at Jacksonville on Feb 7th and started to advance Westward facing at worse screening troops belonging to Confederate Brig General Joseph Finnegan.

The battle was fought largely in a clearing in an area of light woods with marsh/bog alongside railway lines. The Confederates were dug in near Lake City and attempted to draw the Union into attacking them through the use of cavalry.  This failed. Growing impatient the Confederates finally decided to attack, both sides fed more and more troops into the growing battle. Finally the Union broke, not stopping their retreat until they reached Jacksonville.

OUR GAME

I have to admit that during Saturday the game played out very much like the historical version. The union were unable to hold up the massed units of confederates and most of the union troops failed their morale and started to withdraw only to be rallied and feedback into the affray. Sunday started with the Union centre holding and reinforcements coming to their aid. The Union left was isolated and slowly swamped by the Confederates. The battle ebbed and flowed all day with no clear winner and so the game was declared a draw.

A Great Weekends wargaming.

Below are a few shots of the game.

 

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Union cavalry move up the right flank

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Confederate centre

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Confederate reinforcements take up position behind their right flank units

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Confederate cavalry. These met their end in a vain attempt to break the Union centre.

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Union dismounted Infantry. These were armed with repeaters and could have won the day on a few occasions but bad dice rolling ruled the day

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Massed Confederate troops dwarf the Union opposite.

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Union reinforcement setting up in the middle of the field.

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Confederate reinforcements marching on the table to support the centre

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Union troops getting steady and ready to re-join the affray

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Confederate centre

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Confederate right looking shaky

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Filed under American Civil War, Battle of Olustee, Fire and Fury, Gallery, PAW wargame show