Tag Archives: Amera

Legionary 2018 – The British are here. Day of the Show

On the day of the show everything went smooth. The journey to the show took only 6 minutes, I was first there so drove into the show and unloaded my car next to my allocated tables.

Within 90 mins I had the game set up, just as the rest of the boys from Plymouth turned up so we went for a fry up. The catering on site is the best of any show I have ever attended.

Terrain laid out now just add the troops

Sarissa Plantation house and barn with Renedra Church

River and bridge crossing by Amera Plastics

Renedra Cabin with door mat crops and hay stacks

The table size was 9×6

Here are the orders of battle.

Copy of Legionary 2018 Record sheet American Copy of Legionary 2018 Record sheet British

Procedure change

Normally we allocate a card to each commander and randomly draw then to see who is activated. We also include an end of turn card which allows all unactivated commanders to initiate a command test or fire, it also requires the shuffling of the reformed pack. Having just bought the Battle honours rules for WW2 we decided we would allocate a colour of card and allow the activated player to chose which commander to activate. The Joker was the end of turn.

The game

The British suffered in the first couple of turns as most of the Americans were activated  but only one or two British were before the end of turn. The Hessians took and early casualties from the heavy gun of the Americans and this in turn seemed to fixate the British on counter battery fire when activated.

Americans marching past their camp towards the sound of the guns

British advancing towards the Plantation. Light regiment to the fore

Hessians advance to the fence line all the time being pick off by Morgan’s rifles and a dogged 2lber gun.

British right flank entering the table

American left flank enter the table

Hessian batteries open up!

The British /Hessian centre tried to advance and capture the centre of the field. Holding the fence line was a small command of Moprgan’s rifle and a 2lber cannon. While this may not seem too much of a challenge, the marksmen’s ability and the range of the rifles made the Hessians too nervous and ended up targeting the rifles with cannon fire. Bad dice rolls for the British trying to hit the skirmishers and brilliant saving rolls by Steve in particular for the Americans meant they hang around far too long than the British wanted. By the time the rifles had been cleared the American centre was full of support.

The British Cavalry had attempted to advance and capture the centre ground but accurate howitzer fire caused many of the British cavalry to break.

Riflemen and cannon fire into the advancing Hessians

First unit to be broken!

A woman cleans the cabin hope the advancing British in the rear don’t burn it down.

American CinC with his dragoon guards

American heavy gun. This is a foundry model and comes with 6 figures but I only needed 4 as each figure represents the no. of damage dice is hits with.

British Cavalry advance towards the town centre. Due to bad dice they were to stay there too long and become the target of the American Howitzer.

British lights reach the plantation at the edge of the town.

closer look at the gun

The British native units were making their war steadily through the woods next to the river. this eventually bought them out at the bridge. Not wishing to venture into the open to the poor morale when in the open they shot from the wood edge hitting the mounted militia.

The British left was now trading shots with the American right which was advancing through the plantation and engaging the enemy, very well it must be said.

British right firing at the distant enemy. Maybe if they can capture the cabin the owner may provide refreshments or they could always burn it down!

American left wher militia are advancing through the woods

A cheers goes up in the British camp as the first American unit breaks and flees from the plantation

American left engage with British right in a fight for the cabin.

Morgan’s rifle get the reinforcements they hoped for.

View from rear of American right

Camp scene vignette from Perry

The Game ended and it was generally felt that while the British never secured the field, while the American’s were not in a great state to hold it. The American’s won though and so it was time to adjourn to the onsite cafe and have some Tea, I think the American may have even choked on it!!

Thank to Combine Oppos Wargame Group of Brian (British), Steve (American), Laurie(American) and Nathan(British).

I love the show with it being my local and as stated the venue is great, parking is free, loads of helper with trolleys if needed and best food ever. the only downside was the traders, many cancelled at the last moment and the ones that were there many sold the same items, great if you want Warlord items as you have the perfect bartering opportunity. What this can lead to is reduced sells and no returning next year.

Everyone helped pack up and I was home in 10 minutes unpacking.

 

Thank you all

See you all in a few weeks when we go to Weymouth for Fisticuffs which is at a new venue this year. Steve and Laurie have a secret game they are putting on so I cannot wait to see it.

Fisticuffs

Saturday May 26th   2018
Rembrandt Hotel ,12-18 Dorchester Road, Weymouth DT4 7JU

Next blog will probably be about some recently, eventually received TTCombat Wild West building

 

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Filed under A Brush Too Far, American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Wargame Factory, Wargame Rules, Wargame Shows

Legionary 2017 – May 13th Exeter Part 4 The Show

Up nice and early having packed up the car the night before, I set off to Legionary 17. The roads were clear so it took me 6 minutes to get to the show. How lucky am I.

In the past I have raved about how good the facilities are at the venue for gamers and traders, well this time I remembered to take a photo.

How many shows can you unload next to your table?

I had booked a 12 x 6 table. I started to lay out the terrain and place the figures.

The Plot.

The game was to be set around August 1814 when both sides were sitting around a table in Ghent brokering a peace deal. The Americans not wishing to have to give up any of their country following a reversal of fortune and the British trying to reinforce their position. To give them a better bargaining chip a force has been dispatched to seize the Washington DC. The scouts tell them the road is open apart from a few militia. The British ever confident set off.

The Americans have been tracking this force and have guessed what the British are up to. So to stop them they rush all available troops to the area. This means that to initially stop the British there are some militia infantry, Cavalry and a gun.

Here you can see the Amera Plastics river.

 

Looking up the table from the British view point

Across the British Lines. In the distance you may just spot some supporting gunboats. These were classed as heavy artillery but took a turn to reload. They could also not move as they were at anchor due to the current.

In the centre you may be able to spot the royal marine rocket team. These were the stars of the game and anybody who was watching when they fired, all commented on the process we use to see where they land!!!!

The game started with the militia units having taken up position behind the fences, just shy of the river. Just on the British side of the river waiting in the woods were 3 units of Indians. In our games Indians can deploy up to halfway across the table if in a tree line otherwise normal deployment rules apply.

The British fired their rocket – they decided to roll 7 sets of dice. A D6 for direction and a D10 for distance. The first two dice rolls looked good then a few wild rolls saw the rocket head towards the British units on the right flank. The final three dice rolls somehow correct the direction and landed the rocket within an inch of the original target.  Must get Nathan to pick next week’s lottery ticket.  The Freed Color units did not like this with one becoming shaken.

Not a great photo but you may just spot the Freed Color militia , the shaken unit has a white counter.

Rocket crew fire again. this time nearly taking out one of their own gunboats!

Heavy Militia gun opens fire

British are in the fields!

The  British advance continued and American reinforcements start to arrive. The American militia had a heavy cannon mounted on the hill by the church and so they started to fire. The first shot hit the advancing 1st Royal Marines.

Both sides traded shots and the militia taking the worst of it started to fall back. American regulars advancing up the left flank enter the woods to chase out the Indians. It takes 4 line and a unit of rifles to finally clear them out.

The remaining militia attempt to hold the ford!

American regulars advance into the woods!

Having advanced across the river they catch the Indians in a crossfire

Royal Marines advancing on the river, in the rear ranks are the 5th west indies regiment with the two Swiss Regiments Du Meuron and De Watteville in the middle (great flags).

View from the British end

View from the American end

The American advance down the left flank was not to continue as they were faced with the Canadian brigade and a rocket aiming at the American Right flank landed in the woods and 4 units had to test morale (Enemy units under flight path of a rocket have to test).

Canadian Brigade including Voltigeurs

Another rocket just misses the advancing British!

7th New York Militia and the Glengarry Lights trading shots when another rockets lands and frightens the horses making them shaken and a sound volley from the Glengarry finish them off.

The British push back the American Left and take the river but the lead units have taken a little too many casualties to pursue the retiring,  not retreating Americans.

A great game was had by all. It was especially great to get such positive feedback from the visitors and especially some new gamers  asking about the figures, rules and terrain.

Figures- Old Glory, Knuckleduster,Foundry,Victrix, Elite, Britannia and Perry.

Buildings –  Large house -Sarissa, small home and Church – Renedra

Trees – Mostly hand made(please see blog) and K&M.

Haystacks – Homemade

Fencing and Walls – Ebay

River – Amera Plastics. I think this is great value product

Hopefully you will get to see some better pictures as the photographer from Wargames Illustrated was on hand to take a few which I hope will be in the magazine soon.

A big thank you to “A Brush Too Far” painting service who helped me out with a number of units towards the end. Thank you Jono and Mary.

RULES – King George Commands and We Obey – see blog.

 

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Filed under A Brush Too Far, America 1812, Britannia Miniature, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows