Tag Archives: Arcane

July 4th Game. It can only be AWI – Guilford Courthouse

Well from the date I should have been prepared. But it was only the night before our game day when Nathan  point out the date and why were we doing a Napoleonic game?

With only a few hours notice I came up with the following interpretation of Guilford Courthouse.  I would never normally use unpainted figures but we just did not have enough painted for all units. So please accept my apologies.

The Battle of Guilford Court House was fought on March 15th, 1781.

This battle at first sight could look a hard or pointless one to play. The British with 1900 men compared to the American 4500. I like this battle as it really pushes the British player and their choice of tactics. The vast amount of the American force was militia! That said, they are behind fencing with support on the flanks and to the rear. All that was asked of them was 3 shots and then they could retire. More importantly Nathanael Greene had taken some advice and positioned a few chosen men behind the militia with orders to shoot the first to run, at least until they had fired their three!

The British really only had one way to attack. Up the main road, hoping to clear the 3 defensive lines of Americans without losing too many themselves.

Historically

The battle raged for around two hours with progress being slow due to the heavy amounts of hand to hand required to clear the fences with the bayonet!  Greene decided his mainly Militia force should retire to fight another day and ordered his troops to disengage and retire. This gave the British the ground and the victory but it was at too heavy a cost. The British had received  nearly 25% casualties not enabling  Cornwallis to effect a pursuit.  Greene managed to retreat his army nearly in tact with less than 5% casualties.

Cornwallis did not/could not pursue Greene’s army. Instead, Cornwallis abandoned his campaign for the Carolinas and led his troops towards Virginia and Yorktown. There they were besieged by a joint force of American and French and after 3 weeks on Oct 19th 1781, Cornwallis was forced to surrender.

Our game

The figures are  Perry and Foundry. From both Nathan and my own collections.

Fields are a cut up doormat from Homebase, evening before. One made all the fields and only £8.99

Snake fences from Treefella on eBay

Trees mostly home made with a few from K&M – see earlier blog on how I made them.

Courthouse is really North American PLANTATION/ TOWN HOUSE w. PORCH from Arcane Scenery and Models – not sure if they are the manufacturer. This was finished this morning!

We used our favourite rules for this period ” Field of Honor” the AWI version. If you ever see a copy pick them up they are good even if someone should have spent a bit of time proof reading as sometime they miss the odd word out. They also come with a full campaign set of rules and 2 large colour fold out map and counters to replay a number of scenarios. We have added a few house rules which can add a little more what ifs.

Being honest the game played out pretty much like the real thing. Sniping from the American riflemen caused the British to slow down until they realised that they had to clean them which they did, though at a cost. The 1st line of militia held up well and managed to cause a few casualties before in one turn it all went wrong. One of the militia units took a hit and because I had given the first line a shaken status I rolled a one and off they went. Unfortunately a couple other units saw them go and decided to follow! Their command and even Greene himself tried to rally them but nothing was stopping them.

The British moved on to the second line and after a firefight with no clear winner they went in with the bayonet. This had the desired effect of clearing some of the second line but it was at a cost to high for the British commander to consider tackling the 3rd line. I like Greene retire my forces having sent a commander on what must have been a thoroughbred racehorse to catch and stop the militia.

You will find the map, combined OOB and record sheet and some options on representing the Militia.

We are glad we tried this scenario and cannot wait to try it again.

Option1.

In this game I started the 1st line, militia as shaken. This will help replicate the shakiness of them. If you want to replicate the above use of regulars, encouraging  them to stand and fire three, then they could start the game as Steady

Option 2.

Fire three rounds.

Tempted to fire three and retire. Check morale of the militia as soon as a British unit becomes visible to them. On a fail, the unit fires regardless of the range. Pass and they don’t fire. Check every turn. Once they have fired the three:

    • Their morale automatically drops to shaken

Or

    • They test morale with a -1 for having fired their 3 rounds. This could remain in throughout the remainder of the game . They are just itching to get away.

Guilford Courthouse game mapGuilford American OOBGuilford British OOB

100_3340 100_3341 100_3344 100_3346 100_3347 100_3348 100_3349 100_3350 100_3351 100_3352 100_3353 100_3354 100_3355 100_3356 100_3357 100_3359 100_3360 100_3361 100_3362

Leave a comment

Filed under American war Independence, Battle of Guilford Courthouse, Fields of Honor, Scenarios, Wargame Rules

Taking A Break From The War of the Roses

I have to admit that I have finally had enough painting War of the Roses figures. In the last month I have painted and based over a 100 figures.

So to forget it all on Saturday myself and Nathan had a game of AWI. This was the first AWI game for Nathan.

We used Field of Honor war game rules with a few house rules. We allocate a playing card to each Commander and one for the end of the turn. Plus a few others which I will detail if interested in a later blog.

FOH AWI RulesThe Forces

These were basically what ever I had on the shelf. AWI is a new period for me so I do not have too much, yet!

Americans

CinC

Brigade commander No1 had 3 Battalions of State Militia, 1 Battalion of Green Militia and a Medium Gun

Brigade commander No2 had 2 Battalions of State Militia and a unit of Continental dragoons.

 

The British

CinC

Brigade commander No1 had 1 Battalion of line,  1 combined light infantry battalion, 1 Battalion of Grenadiers and a Medium Gun

Brigade commander No2 had 3 Battalion of line and 1  light infantry company( skirmishers).

 

Scenario.

If you can call it one was a meeting engagement. I threw down some terrain boards, lined the roads with Picket fence, A plantation house and some trees. Both sides deployed and………………..

 

Battle Report

Turn One.

Brit No.2 commander is drawn – All units deployed to the left of the road with the light infantry company racing out in front having spotted a brigade of Americans through the trees.

Brit No 1 commander is drawn – Units deploy to the right hand side of the road.

American  No.1 commander starts to deploy troops to the left of the road.

American No.2 commander started to march his troop along the connecting road.

American CinC – With his command range he manages to reactivate both junior commands. They carry on as before except the artillery which deployed last move decides to fire at the Grenadiers. They roll 3 D10 needing a score of 7 to hit (Base score is a 5 to hit  but -1 off the die for Smoothbore artillery and another -1 for the long range ( 38″)). I rolled 2/8/9. Therefore two possible hits. Nathan needs a 5+ to save, he rolls a 2 + 2 A class =4 =Casualty and a 5 +2=7= saved.

20150307_125535_resized

British skirmishers move to occupy the woods

20150307_125548_resized

British left flank

20150307_125759_resized

Americans coming down the road to meet up at the house

 

End of turn card – All units that have not been activated may fire.

Turn 2

American commander 1 is drawn and this enable his 2 lead units to advance up to the fence. Artillery fires again at the Grenadiers but no effect this time.

British Commander 2 light infantry company advance a take a shot at the continental dragoons. ( House rule – Skirmishers can make a half move and fire). They inflict a casualty on the dragoons.

American CinC He allows the commander 1’s infantry now lining the picket fence to fire at the line and grenadiers. The State militia manage to inflict a casualty on the line and an even better surprise was the two hits inflicted upon the grenadiers by the Green militia. Unfortunately for me, Nathan managed to save one of them and avoid losing completely the grenadier battalion. This certainly made him nervous. there was a counter artillery fire where a casualty was inflicted on the British crew. This reduced them to two strength points but more importantly meant they could only roll two dice in attack. American commander no.2 is in command range of the C in C so he gets all his units to right turn. This enable the infantry to have soft cover from the fence and enable the cavalry to think about chasing off the annoying skirmishers.

End of Turn – All units that have not been activated may fire. British right wing (No.1 have a fire but not a single hit.

20150307_130523_resized

American right turn to face the threat in the woods

20150307_125816_resized

Turn 3

American C in C – I unleash all the fury my side can muster. Unfortunately with no damage. I roll a D6 for the Dragoons to clear the fence and the lose 6 ” of movement so they move 2″ in total. A state regiment sent to support the dragoons only lose 1″ and so move 5″ towards the British left flank.

End of turn – The British right inflict a casualty on each unit with the centre left taking two and me not saving any. They are removed from play. I have to admit that I do not feel so sure of a victory. The British skirmishers inflict another casualty on the dragoons and the artillery hit the American artillery causing a single casualty.

 

20150307_132931_resized

British skirmishers fire on the Dragoons

20150307_130534_resized

American left flank

20150307_132945_resized

British left

20150307_132911_resized

American left receiving fire and casualties

20150307_153008_resized

American advancing on the British having negotiated the fence

20150307_153024_resized

American left with a gap!

Another three turns and it was all over. I retreated my troops from the field leaving the British in charge. I had ended up losing my dragoons, artillery and a state militia unit while the British only lost their artillery.

 

Conclusion

A fantastic time was had by all. The ebb and flow of the battle was great and we thought very realistic. Rules played ideally and we will probably borrow the morale and charge rules from the bigger 19th century version.

Nathan had the rules off to a tee with in two turns. Both agreed that they will be ideal for the bigger games we would like to put on. It also meant that as we sat and reviewed the 19th Century version and spotted the ACW I think it may be an era I may go back into again for the 3rd time!!!!!!!

 

Info

Figures are from my collection and are Foundry and Perry.

Fencing is from Treefella on ebay. Great value if you don’t have time to spare to make it yourself.

Trees are home made.  They are cheap and easy to make.Please check out earlier blog. https://gcooksonblog.wordpress.com/2013/06/01/how-to-make-trees/

The plantation house was from Arcane Scenery and Models. Great model that goes together well.

 

Next

Like most pleasures there is now a period of guilt! Back to the War of the Roses.

 

 

Leave a comment

Filed under American war Independence, Fields of Honor, Gallery, Scenarios, Terrain, Wargame Rules