Tag Archives: Battle

WILLIAM WALLACE – Off to Falkirk

Here is my latest commander for the Scottish during the Scottish Wars of Independence.

Wallace and Andrew Moray (still on the to do list) defeated an English army at the Battle of Stirling Bridge in 1297. He was defeated a year later at the Battle of Falkirk. Although he escaped from the field, in August 1305, Wallace was captured near Glasgow. He was handed over to Edward I, tried for high treason (not sure how fair the trial was) found guilty (not a surprise to most) to which the sentence was to be hanged, drawn and quartered.

He was a knight so no wold in sight.

Wallace is a Ebob figure while his assistant is an Old Glory figure. The monks are from Blacktree. As with all commanders, the flags are home made, thanks to ms paint. The sign post is pure theatrical.

Leave a comment

Filed under Battle of Falkirk, Battle of Stirling Bridge, Blacktree, EBOB, Flower of Chivalry, foundry, Medieval, Old Glory, painting, Scottish Wars of Independence, Uncategorized, Wargame Rules

Earl of Lennox

Mormaer (Scottish equivalent of an Earl) Maol Choluim II (Malcolm) of Lennox was loyal to Robert the Bruce.

Another Scottish commander for my Flower of Chivalry collection for the Scottish Wars of Independence. MaelColuim/Malcolm, 5th Earl of Lennox was born circa 1280 and was killed at the Battle of Halidon Hill 1333.

At Falkirk in 1298 his Father, Malcolm I was commander of the Scottish nobles. Some sources suggest they were driven from the field too easily.

The command figure will do for either of the Malcoms.

Malcolm II had earlier been captured in 1303 by the English and held hostage by Edward I although back in Scotland 1304 and attended King Robert’s coronation in 1306.

At Bannockburn he commanded his troops supporting Sir Edward Bruce’s Battle.

The Earl is a Foundry figure while his assistant is an Old Glory figure.

Leave a comment

Filed under Bannockburn, Flower of Chivalry, foundry, Medieval, Old Glory, painting, Scottish Wars of Independence

Medieval -Lord Keith

Sir Robert Keith (died 11 August 1332) was a knight, diplomat, and held the hereditary title Marischal of Scotland. He commanded the Scottish Cavalry at the battle of Bannockburn.

Here is one of the recent Generals I am painting for the Scottish Wars. I will be using a slightly modified version of Flower of Chivalry.

The amendment I am planning is to allow the issuing of agressiveness levels to each unit rather than each battle. I hope to trial this, once we can get together after lockdown.

Aggressiveness affects a unit’s Battlelust which in turn affects what orders can be issued, morale and melee.

Lord Keith in a Foundry figure while his attendant is an Old Glory figure.

Leave a comment

Filed under Bannockburn, Flower of Chivalry, foundry, Medieval, Old Glory, Scottish Wars of Independence, Wargame Rules

Time To Paint – Easter Weekend

I guess we may all have a bit of time on our hands at the moment. I decided it was time I tried to finish off some of my started units that I never got around to finishing for one reason or another. So this extended weekend and with no work and all the DIY/gardening jobs done, I set about it.

Here is a unit for the WAR of 1812.

I had started these about a year ago but found them hard to paint, well actually get enthused about, so it was easy to put them to one side. Not sure why but they were never a high priority.

They are the mounted Kentucky Volunteers.

The models are by Old Glory.

I have given them a uniform although I have tried to vary the small clothes etc. In many reference pictures they appear to have different colours to what I have done but I found two reference that stated black hunting shirts with red trim.

It is believed that about 80% of all men who served in the war were Kentuckian. The mounted riflemen were famous for the Battle of the Thames where they sought and got their revenge for the Raisin River incident, where a number of Kentuckian were massacred by natives.

I haven’t based them all yet as I am still not sure how the fit them into my army. Do I keep them on single bases and skirmish with them(Rebels and Patriots) or Multi bases for our home rules?

I know I could do both with a MDF multipurpose base with Skirmish cavalry cut outs but I can never get the basing to look right/good so have avoided this option, in many cases collecting the unit twice and then based in each format.

Hope you like the pictures.

Leave a comment

Filed under America 1812, Battle of the River Thames, Napoleonics, painting, War of 1812

Legionary 2018 – The British are here. Day of the Show

On the day of the show everything went smooth. The journey to the show took only 6 minutes, I was first there so drove into the show and unloaded my car next to my allocated tables.

Within 90 mins I had the game set up, just as the rest of the boys from Plymouth turned up so we went for a fry up. The catering on site is the best of any show I have ever attended.

Terrain laid out now just add the troops

Sarissa Plantation house and barn with Renedra Church

River and bridge crossing by Amera Plastics

Renedra Cabin with door mat crops and hay stacks

The table size was 9×6

Here are the orders of battle.

Copy of Legionary 2018 Record sheet American Copy of Legionary 2018 Record sheet British

Procedure change

Normally we allocate a card to each commander and randomly draw then to see who is activated. We also include an end of turn card which allows all unactivated commanders to initiate a command test or fire, it also requires the shuffling of the reformed pack. Having just bought the Battle honours rules for WW2 we decided we would allocate a colour of card and allow the activated player to chose which commander to activate. The Joker was the end of turn.

The game

The British suffered in the first couple of turns as most of the Americans were activated  but only one or two British were before the end of turn. The Hessians took and early casualties from the heavy gun of the Americans and this in turn seemed to fixate the British on counter battery fire when activated.

Americans marching past their camp towards the sound of the guns

British advancing towards the Plantation. Light regiment to the fore

Hessians advance to the fence line all the time being pick off by Morgan’s rifles and a dogged 2lber gun.

British right flank entering the table

American left flank enter the table

Hessian batteries open up!

The British /Hessian centre tried to advance and capture the centre of the field. Holding the fence line was a small command of Moprgan’s rifle and a 2lber cannon. While this may not seem too much of a challenge, the marksmen’s ability and the range of the rifles made the Hessians too nervous and ended up targeting the rifles with cannon fire. Bad dice rolls for the British trying to hit the skirmishers and brilliant saving rolls by Steve in particular for the Americans meant they hang around far too long than the British wanted. By the time the rifles had been cleared the American centre was full of support.

The British Cavalry had attempted to advance and capture the centre ground but accurate howitzer fire caused many of the British cavalry to break.

Riflemen and cannon fire into the advancing Hessians

First unit to be broken!

A woman cleans the cabin hope the advancing British in the rear don’t burn it down.

American CinC with his dragoon guards

American heavy gun. This is a foundry model and comes with 6 figures but I only needed 4 as each figure represents the no. of damage dice is hits with.

British Cavalry advance towards the town centre. Due to bad dice they were to stay there too long and become the target of the American Howitzer.

British lights reach the plantation at the edge of the town.

closer look at the gun

The British native units were making their war steadily through the woods next to the river. this eventually bought them out at the bridge. Not wishing to venture into the open to the poor morale when in the open they shot from the wood edge hitting the mounted militia.

The British left was now trading shots with the American right which was advancing through the plantation and engaging the enemy, very well it must be said.

British right firing at the distant enemy. Maybe if they can capture the cabin the owner may provide refreshments or they could always burn it down!

American left wher militia are advancing through the woods

A cheers goes up in the British camp as the first American unit breaks and flees from the plantation

American left engage with British right in a fight for the cabin.

Morgan’s rifle get the reinforcements they hoped for.

View from rear of American right

Camp scene vignette from Perry

The Game ended and it was generally felt that while the British never secured the field, while the American’s were not in a great state to hold it. The American’s won though and so it was time to adjourn to the onsite cafe and have some Tea, I think the American may have even choked on it!!

Thank to Combine Oppos Wargame Group of Brian (British), Steve (American), Laurie(American) and Nathan(British).

I love the show with it being my local and as stated the venue is great, parking is free, loads of helper with trolleys if needed and best food ever. the only downside was the traders, many cancelled at the last moment and the ones that were there many sold the same items, great if you want Warlord items as you have the perfect bartering opportunity. What this can lead to is reduced sells and no returning next year.

Everyone helped pack up and I was home in 10 minutes unpacking.

 

Thank you all

See you all in a few weeks when we go to Weymouth for Fisticuffs which is at a new venue this year. Steve and Laurie have a secret game they are putting on so I cannot wait to see it.

Fisticuffs

Saturday May 26th   2018
Rembrandt Hotel ,12-18 Dorchester Road, Weymouth DT4 7JU

Next blog will probably be about some recently, eventually received TTCombat Wild West building

 

Leave a comment

Filed under A Brush Too Far, American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Wargame Factory, Wargame Rules, Wargame Shows

Wild West Gunfight II – Welcome to Plymter Town

Sam ” Dirty” Daily woke as the train jarred to a halt in the Plymter Town station.  It was the first time he had returned since he shot his mining partner Jack ” Scruffy” Tarr who had claimed he had been cheated out of his share of panning rights following a dodgy  poker game. Only in the last two weeks had Sam’s hair grown long enough to cover the missing part of his ear that Jack had shot off when he was called out. Sam was a much better person with a gun than Jack and had responded by gut shooting Jack, who had crawled off to die. Sam is in town to pay into the bank his share of the gold ( 5 bags) from the claim. Sam has found a new willing partner to do the work as it is hard work and Sam longs for an easy life. The only issue today could be the Sheriff, who may want to chat about the fight. If he could be avoided then it might allow the day to go easier.

Jack “Scruffy” Tarr leaves the General store with a late breakfast of beef jerk. His ribs are still hurting from the beating he received yesterday from a thug at Madam Nellie’s Whorehouse where he had been recovering, hiding in a room occupied by Zo Wong. She had been found Jack  shot and taking pity on a soul in far more distress than herself helped him back to her room where she had cared for him, forcing him to hid in the cupboard when plying her trade. Jack was discovered yesterday and “convinced” by Dan to pay the equivalent (6 bags of gold) for Zo Wong’s time. The bill is due to be paid by  12 noon today and Dan, a thug is due to collect.

While biting down on a rather tough bit of jerk on his way back to the whorehouse to ask for more time he spots out of the corner of his eye  Sam  on the train pulling into the station.  Time for revenge  he thinks as the Town clock strikes 12.

Dan(The Thug) – yesterday  discovered someone in Zo Wong’s room. After a discussion the “guest” agreed to pay for her time and the payment is due to pay at 12 noon today. With only a few minutes to go he has not returned so Dan sets out to find him, get the money and make his boss Madam Nellie happy. During yesterday’s discussion Zo objected and Nellie asked Dan to take her to Mr Moo’s meat shop for a rest and lie down with the pigs!  Getting the money will help fund a new girl, maybe one that would like a simple country boy who locals say is “strong in the arm thick in the head”.

Sheriff Dupree Dawg steps out of the office with not a care in the world. this is the easiest town he has ever worked in. The inhabitants are generally law abiding although  one, a Sam Daily did cause an issue a few weeks back having shot his ex partner. Luckily no body was found so a chat is on the books should he ever show his face in town again.

 

This was the scene for our Saturday game.

View down the main street at 12 noon

Turn One.

Sam played by Steve leaves the station and decides to talk the back lanes  towards the bank.

Jack played by Laurie continues to walk away from the general store towards the Whorehouse.

Dan played by Nathan leaves the whorehouse walking up main street looking for Jack.

Sheriff played by me. Surveys his empire from the porch outside the jail.

Random event – next player drawn gets a sudden headache reminding him he needs to pick up his glasses. Until they get them they are -1 on shooting and fighting.

Turn Two

Dan gets a headache and heads off to the optician to collect his glasses, walking past Jack.

Jack  decides to hang around but does recruit a gunman who happened to he having a rest on the roof of the bunkhouse.

Sam spots Jack and darts into a local shop and sneaks up to the window.

Sheriff starts to walk down the main street where there are a few locals enjoying a drink.

Turn Three

Jacks recruit covering the main street and the sheriff

Sam takes a shoot through the shop window and hits Jack for a wound.

Sheriff starts to run down the street shouting a warning

Random event – Stagecoach enter the town

Jack returns fire at Sam but with no effect.

Dan still making his way to the opticians

Turn 4

Sheriff get to the scene and shouts a warning, no response so tries to shoot Jack ( maybe in the back) but manages to hit Jack for a wound and a member of the public killing him.

Jack turns and shoots at the sheriff hitting him twice. Jack triggers his local help on the roof who also hits the sheriff.

Dan gets to the opticians

Sam leaves the shop and heads back into the alleys

Turn 5

Marshall getting out of stagecoach. Sheriff at the back sheltering. two dead body counters can be seen in the street (must buy some casualties).

Sheriff plays a health card and runs for the cover of the stage coach that has arrived outside the Shady lady Saloon but not before he recruits a local to help him in the gunfight.

Jack shoots the local up but fails to hit the sheriff, the main street now has two dead bodies on it both locals. Jack’s recruit fires on the sheriff but misses.

The noise brings the 2 deputies out of the jail and they head down main street towards the sheriff

Dan leaves the opticians and is almost instantly approached and offered  some gold to get their brother out of Jail. Having seen the deputies leave Dan accepts and heads for the jail.

Sam makes it to the top of the town.

Deputies leave the jail to investigate the noise

Turn 6

Random event – long hair is getting in their eyes so -1 on any shooting and fighting until they get it cut at the barbers.

Sam gets hair in his eyes but is not too concerned.

Dan walks in the jail and soon open the cage freeing the inmate and getting 2 bags of gold.

Sheriff blasts away at the Jack’s local recruit  on the roof but his shotgun is not the best and misses.

Turn 7

Stagecoach pulls up near the Shady Lady Saloon. Two men can be seen having an argument on the balcony

Deputies are distracted by the sound of shooting coming from the Shady Lady as two brothers argue over one of the women.

Dan decides to help his boss he will set fire to the Shady Lady

A marshal jumps out the stagecoach in his combination underwear and heads for the Shady Lady weapon drawn (I do mean his gun).

Jack moves up the main street but due to wounds he cannot move too fast his recruit fires at the marshal with no effect.

Sam Darts out of the alleys and heads for the bank which is having a new safe delivered.

Turn 8

Dan legs it from the fire

Marshall enters the Shady Lady…………. behave.

Sheriff Reloads and takes a few more shots at Jack’s recruit again to no avail.

Jack and recruit take a few wild shots at the sheriff and Sam, both missing.

Jack makes it to the bank but before entering recuits a local to stand watch outside and then he finally manages to deposit his gold and claim the day as his  victory.

Sam in the bank with local recruit outside in case anyone take an interest.

 

Everyone had a great days gaming and all agreed that the modification /house rules worked.

 

 

Leave a comment

Filed under Battle Flag, Dixon Miniatures, Empires of War, foundry, Sarissa Models, Scenarios, Skirmish, Traders, TT Combat, Wild West

ACW Revisited – Part 2

It has been a long time since my last post. I have been getting over a big ish operation that to be honest just wiped me out.

Anyway, finally managed to feel like playing a game so invited Steve and Laurie up for an ACW game.

It was based on the forces detailed in the first part of this post and the terrain was similar to the map.

The background was that an initially numerically superior Confederate force was attempting to take a set of road junctions and hold-off  expected Union reinforcements.

The rules we used were based upon the Fields of Honor set which we adapted to align with our house rules. The main difference is that the original rules use D6 and in our initial trials we found that while the rules were OK for middle and later battles, the early years with units having lower morale and inferior weapons meant that they usually ran on getting their first casualties. The D10 we believe balanced these issues out perfectly.

sam_3840

The view from the Confederate end.

and the Union end

and the Union end

The confederate came on to the table and advanced up to the first set of rail fences and seemed to take up defensive positions to await the union onslaught. After a few turns trading artillery shots they realised that they may be better off taking the fight to the union.

sam_3835 sam_3836 sam_3838 sam_3844 sam_3843 sam_3842sam_3839

Meanwhile the few Union troops on the table anxiously await reinforcements!

sam_3837The delay by the confederates allowed the Union reinforcements to appear and have room to deploy.

sam_3848 sam_3847 sam_3845 sam_3849

I have to be honest we then went for a bite to eat and sat chatting, which  got the better of us. We returned to the game late in the day so I have left it set up for next time.

Not much of a battle report but hope you like the photos.

2 Comments

Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

War of 1812 – British Gunboats

For the first time in a long time I attended Fisticuffs in Weymouth. Please check it out as it is a really good show with gaming at its heart.

While there having a look around the traders I spotted a couple of painted gunboats from Britannia Miniatures owned by Grubby Tanks. I know these models well as I have a few unpainted ones waiting in the increasing “to be painted” pile . I bought them for the Battle of Crysler’s Farm but have probably thought that the painting time, to paint the 19 figures per boat was better off spent painting regiments.

Having looked at and walked away a number of times, the voice in my head finally convinced me that I deserved a treat so ……………….here they are.

They suffered a little on the way home due to the everything we bought on what was a fantastic bring and buy. But a few hours and some nice basing will soon have them ship shape.

They will then be ready to provide supporting fire from the British right flank on the River.

The problem is that they have now sparked an idea of 28mm Great Lake Naval battles!

My old mate Brian, an ex marine (reliably, his words) informed me that the oar blades are different colours due to which watch the boat belonged to, Port or Starboard. I love interesting facts like that.

Here some pictures. They are not on ice, just that I thought the detail may have been lost on a green terrain tile and I could not find a blue cloth.

SAM_3703 SAM_3708 SAM_3707 SAM_3706

SAM_3705 SAM_3704

 

Leave a comment

Filed under America 1812, Battle of Bladensburg, Battle of Crysler's Farm, Battle of Lundy's Lane, Battle of New Orleans, Battle of Queenston Heights, Battle of the River Thames, Britannia Miniature, Napoleonics, Traders

War of 1812 – American Infantry

As mentioned in my last blog, I have had a few months away from gaming but I have been busy painted etc. Mostly it has been for my new era of ACW but I have also managed to finish a few units towards my slowly growing United States army for the War of 1812.

Here are a few picture of the finished units. They are all Old Glory miniatures.

These will form part of the core American forces for the Battle of Crysler’s Farm. See previous blogs.

Flags are mostly from Warflag for free at http://www.warflag.com/napflags/flaghtml/usa.htm

the site offers a couple of National flags,  a regimental flag in buff and a speculative regimental flag for the 1st rifles. The National flags were pretty standard as far as I have found out but they also carried a regimental flag (a bit boring if you ask me) in one of three colours; Buff, White or Yellow. I have not found out how the colours of these flags were chosen or awarded to which regiments. Anyone know?

I added regimental flags in yellow and white. All I have left to do is to tough in the edge of the flags.

SAM_3713 SAM_3719 SAM_3718 SAM_3717 SAM_3716 SAM_3715 SAM_3714

Leave a comment

Filed under America 1812, Battle of Bladensburg, Battle of Crysler's Farm, Battle of Lundy's Lane, Battle of New Orleans, Battle of Queenston Heights, Battle of the River Thames, Napoleonics, Old Glory, Traders

ACW Revisited – Part 1

Having swore never to go in to ACW again.   I have.

In previous expeditions into this era ,I started in 15mm then went into 25mm down to 10mm and back to 28mm before swapping my collection for the start of an English Civil War Army. I also have to admit that in all those scales I only ever played about 4 games.

Having recently establish a small group of regular gamers who all have a liking for ACW I became tempted back into it.

Therefore over the last few months I have been buying, painting and basing.

 RULES

The rules we will try will be our own lite version of the Fields of Honor, rule set.

Order Of Battle

As with most new eras I go into,  I like to pick a battle and start to build the forces for it.

On this occasion I picked a rather smallish event, The Battle of Mill Springs also known as Logan’s Cross Roads, 19 January 1862.

This battle has everything I like when starting a new era. It has a little of all aspects of the armies of the day. Infantry, Artillery, Cavalry,  and dismounted cavalry. The terrain is interesting with roads, fields fencing, rivers, and woods.

The order of battle I will be working to is:

Mill Springs ConfedMill Springs Union

THE TABLE

I will probably play this game on a 8×6′ table. Map and entrance positions below.

Mill Springs

THE FIGURES

Here are a few picture of the command I have painted so far. These are a mixture of Perry and 1st Corps. Although they fit as in scale wise, the quality of the Perry over the 1st Corps stands out. That said I do like the character look of the 1st Corps. The 1st Corps horses were great to paint as I just painted them a base colour and then once dry wiped them with oils.

The Union

The Confederates

These were a mixture of Perry and Redoubt. While similar comments to the union command regarding quality are true, I do feel that Redoubt are slightly better than 1st Corps overall.

As I finish troops I will add another blog.

2 Comments

Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules