Tag Archives: Blacktree

Lion Rampant – Army Selection

Just thought I would post a list of all unit options available for Lion Rampant I have also attached the Excel version to allow you to copy and paste into a army list for games.

 

Here is the link to the EXCEL version

Lion Rampant Master list and test game

I have not included any of our house variations but would suggest considering for additional cost of 1 pt allowing large unit (18 figure) foot units, as per Rebels and Patriots. These are originally 12 strong units not allowed for 6 strong foot units.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Lion Rampant – First Game Review

When I sat down to write about the first game I had played of Lion Rampant I struggled about where to start and what to say.

I thought about it and looked at the photos I took and they tell the story.

I was so engaged in the game I forgot to take many photos and when I thought back I remembered why, the game was a real rollercoaster. This is why.

 

Taff came over to play, neither of us had played the rules before although we had both owned a copy.

I had pulled together a couple of armies from my Scottish Wars of Independence Armies

They were bigger than recommended but what the hell.

I tried to lay out some generic terrain that gave neither side an advantage. We wanted a fair playtest.

So off we set with our roster and 12 dice each………..

The first couple of turns we were both unlucky and only managed to move a few units. I really got into trying to evaluate the risk of which order to action the units in  comparing need with ease.

Two units on the right, Men @ arms manoeuvre around the broken ground to run down this rabble in front. A unit of mounted sgts on the left support

Foot Yeoman of the English supported by the Commanders unit advance to secure/deny the ford to the Scots

Scottish Fierce Foot advance into the Rough terrain Their skills of Ferocious,Wild Charge,CounterCharge(Ft),Fleet Footed make or should I say made them lethal.

The Scots moved up all along the river bank. this would force me into fighting in the river but we were English so no issues our knights would carry them away!

Another great unit, no not the Men @ Arms but the Bidowers engaged the knights. This was a defining moment as I saw them inflict a casualty and realised that while the scottish army were nothing much in the open, deployed in the correct terrain they were deadly. Especially with Hard to Target, Skirmish,Evade,Fleet Footed. They drew me in move after move!

English xbows move up and open fire. They killed one but to no effect.

I have no more photos as we got so ingrossed with the game.

The Scottish saw of the English knights who charged acoss the stream and suffered. Some terrible dice rolls by me didi not help (at one point I rolled 12 dice needing 3+ and scored no hits).

The scots did make it across the ford and engaged the xbows and foot and after a few turns pushing backwards and forwards they finally carried the day. I had a units of archers on the left who never caused a casualty all night.

Finally both leaders found a gap in the lines and engaged in the middle of the field, no challenge but we both discussed the merits of issuing one but decided not to.

It took a couple of rounds of fighting and charging and counter charging but they were finally destroyed. the army check morale and they started to fail and flee one after another.

The game lasted 3 hours and we both agreed it was a great nights gaming. We would definately play it again.

I think we will add a few house rules should as:

  • no closer to friendly units than 1″ not the normal 3″
  • Maybe allow large units as per Rebels and Patriots
  • Different challenge proceedure as per earlier post
  • Allow removal of Schiltron for foot -1pt

I say a BIG YES to Lion Rampant

All the figures are from my collection, mainly Old Glory, Foundry,Ebob and Blacktree.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Pegasus Bridge 1940 Part 3 – Legionary Show, Exeter

I may be a little biased but my local show Legionary is a great show. I do not think any one thing makes it great but what I do think helps is:

Trader Variety – too many other shows have multiple traders selling similar items. This is not too much of an issue at large shows but at small shows it is annoying. While this can be good for a buyer i.e. bartering, the rest of us wish an alternative supplier attended. I guess the trader is not too happy either as his profit margin gets hit.

Good games – good coverage of eras with good quality figures and terrain. New games appear every year, not just same games rehashed.

Good Parking – Not many shows where you can unload your game from the car at the table! For visitors plenty of level, free parking and only a 45 min walk from a park and ride.

Helpers – loads of people on hand to help and the start and end of the show.

Food – Fantastic canteen facilities run separately and professionally  Great hot and cold food served nearly all day at great prices.

 

The Game.

As usual, living only 5 minutes drive away I was there on time and with the help of Steve, Laurie  and Nathan the game was set up and we broke for a well deserved breakfast.

The format we normally have at shows were we have put a game on  is a bit of wargaming and a bit of shopping while trying to keep an eye on the bring and buy, with at least one of us at the table to answer any questions.

SAM_3556

The scenario was based on the Pegasus bridge raid of 44 in reverse, with Homeguard units holding key bridges from invading Fallschirmjager who once they have captured the bridges have to hold them against British reinforcements while holding out for German reinforcements.

The Germans landed and luckily the homeguard were on the ball, and first thing they did was race to the bridge control room and raise the bridge. There was a vicious exchange of fire and the homeguard started to receive a few casualties. They held on for a few more turns before having to retire.

The British reinforcements started to arrive but almost immediately so did the German ones. This caused a panic in the British as the first lot  of Germans appeared on the same table end as the British having made good time from Exmouth beach, while others appeared at the other end having traveled from Dawlish. The only thing stopping them linking up was the bridge still be up! A group of Germans tried to board the boat and cross the canal. A yes/no/maybe dice was rolled and unfortunately Jerry could not start the boat. No worries, as a unit in rubber boats came up  the canal and storming the control room they managed to lower the bridge.

The British reinforcements made slow progress though the town as Pz IIs were now arriving. The British Matilda even had to contemplate with a 5th columnist Policeman attempting to destroy it with a sticky bomb. He was soon dispatched with a burst of MG fire.

The game was eventually declared a Minor British victory as the Germans were either being pushed back or lacked reinforcements being unable to grab anymore ground. That said though, they had managed to hold on to the beaches!

A big thank you to Steve for the canal and Laurie for a last minute painting effort for the dinghies and lorry passengers. Cheers GUYS.

Many people stopped and chatted and a few were surprised that the bridges we based this game on were used to practice the Pegasus raid  and that they were only a mile from the show.

 

Everything else was from my own collection.

Buildings – Charlie Foxtrot, Sarissa or Homemade.

Trees and Hedges – Homemade. see blog elsewhere.

Figures – Mainly Foundry with a few Artizan, Blacktree and Warlord.

Vehicles – Tamiya, Frog, Stronghold, Blitzkrieg, Blacktree and homemade (Beaverette MKIV).

Rules – House rules. They need a little refining so may be uploaded soon.

 

Hope you enjoy the pictures.

SAM_3583 SAM_3582 SAM_3581 SAM_3580 SAM_3579 SAM_3578 SAM_3577 SAM_3576 SAM_3575 SAM_3574 SAM_3573 SAM_3572 SAM_3571 SAM_3570 SAM_3569 SAM_3568 SAM_3567 SAM_3566 SAM_3565 SAM_3564 SAM_3563 SAM_3562 SAM_3561 SAM_3560 SAM_3559 SAM_3558 SAM_3557

 

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Filed under British, Charlie Foxtrot Models, Dad's Army, Demo game, German, Legionary Wargame Show, Sarissa Models, Traders, Wargame Rules, Wargame Shows, Warlord, World War 2

Legionary 2016 – Pegasus 1940 Part 1

With my local show on a few months away it was time to reveal to the boys what I intend to put on for them to play.

The show is only a mile a mile away as the crow flies and to get to it I have to cross a couple, a River bridge and a Canal bridge.

Here is a picture of the canal swing bridge and in the background is a bascule type bridge (I cross this coming back from the show). The reason I am interested in them is that in 1944 the swing bridge and the river bridge where used in training for the Pegasus Bridge assault.

CaptureRiver BridgePlaque

This got me thinking and as a lot of people have done a Pegasus bridge based wargame scenario I started to think about Operation Seelowe (Sea-lion) and the possible importance these bridges may have played if the Germans had come ashore on the Devon coastline. In fact we have two large flat beaches (Dawlish Warren and Exmouth) with a few miles. Both are either side of the estuary and for the forces to link up they would need the bridges.

Below are a few shots of the planned game so far. Still plenty to do as well as a set of display rules to write.

Infantry -Home guard are Foundry with Heavy  Support Weapons ( Northover Projector, Spigot Mortar, Smith Gun) and Beaverette from Stronghold Miniature. I have also scratch built a Standard Mk III Beaverbug version. Regular infantry are Warlord. Germans are mostly Foundry with a few Blacktree with some additional heavy weapons from Artizan Designs.

Vehicles – Vickers, Matilda and Panzer 38T tanks(all metal) old Blitzkrieg Miniature now Warlord, I think. Panzer II are old Frog Fumen kits. Kubelwagon is Corgi, Opels and Styre? Unknown.

Buildings – Mainly Charlie Foxtrot and Sarissa with some unknown and some scratch built. River Bridge is a Hovel.

Tree and Hedges  – Scratch built

Boat – Scratch built

More pictures will follow as items get completed.

SAM_3511 SAM_3512 SAM_3513 SAM_3514 SAM_3515 SAM_3516 SAM_3517 SAM_3518 SAM_3519 SAM_3520 SAM_3521 SAM_3522 SAM_3523 SAM_3524

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Filed under British, Charlie Foxtrot Models, Dad's Army, German, Legionary Wargame Show, Scenarios, Wargame Shows, World War 2

Dad’s Army photos.

As promised a while ago here are a few shots of some of the units from my Dad’s army game. Most of the figures are foundry with possibly the odd blacktree and crew weapon from Sloppy Jaloppy. The vehicles are HLBS, Chieftain, Sloppy Jaloppy and scratch built bren carriers.

The downed crew. Foundry

The downed crew. The officer still has the invasion plans tight in his grip. Foundry 

The locals including Mrs Fox. Anyone of them could be a 5th columnist. Foundry.    
The locals including Mrs Fox. Anyone of them could be a 5th columnist. Foundry.

German fallschirmjager. Foundry

German fallschirmjager. Foundry

Group of homeguard on patrol. I just love rhese figures. Have about 40 on bikes. Foundry

Group of homeguard on patrol. I just love these figures. Have about 40 on bikes. Foundry

Mainwaring , Wilson and Jones. When playing Jones you gained a +1 in combat for shouting

Mainwaring , Wilson and Jones. When playing Jones you gained a +1 in combat for shouting” they don’t like it up  them”. Centainly got visitor’s attention. Foundry.

Spigot mortar. Sloppy Jaloppy I think?

Spigot mortar. Sloppy Jaloppy I think?

Beaverette by Sloppy Jaloppy. Great model. I have scratch built a later version with a turret.
Beaverette by Sloppy Jaloppy. Great model. I have scratch built a later version with a turret.

Vickers by Chieftain models.

Vickers by Chieftain models.

Bren carriers by me. Could not resist a flame thrower version.

Bren carriers by me. Could not resist a flame thrower version.

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Filed under Dad's Army, Gallery, Reviews, World War 2