Here is a great little scenario for the American War of 1812. This will be the target for my first units in this new era. The Old Glory Figures I ordered cover all this scenario apart from the Gunboats which I will probably use the Britannia range for. It will be a while till I get them all painted but will update you as I paint them.
Following on from the American assault on Montreal about 8000 troops under Major- General Wilkinson left Sacket’s Harbour mid October and sailed down the St Lawrence River. They were being shadowed by a small British force originally out of Kingston. Due to the need to transport the river craft through the rapids at Long Salt the American disembarked. This was now the time to deal with the troublesome British.
Leading up to the battle the Americans had to deal with a serious outbreak of Dysentery. Quite a few senior commanders were infected including Major-General Wilkinson. In fact Major General Wilkinson was in such a poor condition that he took no part in the battle, having decided to rest in his bunk.
The rules used were my own compilation, King George Commands and We Obey (KGCAWO).
The Americans, due to illness have no overall commander. All the other American commanders were also ill but at least they attended the battle. They all have a poor command rating to reflect their troubles.
The British commander, Lt-Col Morrison is an Excellent commander but he has no subordinates. He will have to spread himself around the field to keep all units in command.
Brigadier Boyd (Poor)
12th US Regulars C/C/D SB Musket (large unit 4 strength points)
13TH US Regulars C/C/D SB Musket (large unit 4 strength points)
Brigadier Swartwout (Poor)
11th US Regulars C/C/D SB Musket (large unit 4 strength points)
14TH US Regulars C/C/D SB Musket (large unit 4 strength points)
21st US Regulars C/C/D SB Musket (large unit 4 strength points)
Brigadier Swartwout (Poor)
9th US Regulars C/C/D SB Musket
16TH US Regulars C/C/D SB Musket (large unit 4 strength points)
25TH US Regulars C/C/D SB Musket (large unit 4 strength points)
2nd US Light Dragoon D/C/C Carbine. Only one troop, so starts game with 1 Strength point
Battery of Light Artillery C/D/C Smoothbore cannon
Lt – Col Morrison (Excellent).
49th Foot B/B/A SB Musket
89th Foot B/B/B SB Musket (large unit 4 strength points)
Canadian Militia C/C/C SB Musket Only one coy, so starts game with 1 Strength point
Voltigeurs and Indians B/C/E ( if in open) SB Musket Skirmish formation only
Or B/B/B ( if in woods) SB Musket Skirmish formation only
1st Battery of Light Artillery B/D/C Smoothbore cannon
2nd Battery of Light Artillery B/D/C Smoothbore cannon
Gunboat 1 B/C/C Smoothbore cannon. Treat as heavy Guns. Are anchored so may only swivel to move and if so no fire that turn. If fired at treat as light defences.
Gunboat 2 B/C/C Smoothbore cannon. Treat as heavy Guns. Are anchored so may only swivel to move and if so no fire that turn. If fired at treat as light defences.
Americans deploy anywhere along line A. When the brigadier’s card is turned roll a D6. If turn 1 a 1 is need to deploy, turn 2 a 1-2 need etc. all the way to turn 6 when they will automatically appear and deploy. Units may not be activated until their commander has been deployed.
British deploy to the left of line B. If Americans capture John Crysler’s Farm, all British units drop one morale level.
Fences take ½ move to cross for foot, ¼ move for skirmishers and full move Cavalry/Artillery due to need to dismantle. No benefit if shot at behind a fence but + 1 if attacking unit behind in melee.
Hope you enjoy this scenario. I will add some more soon.