Tag Archives: English

Lion Rampant – Army Selection

Just thought I would post a list of all unit options available for Lion Rampant I have also attached the Excel version to allow you to copy and paste into a army list for games.

 

Here is the link to the EXCEL version

Lion Rampant Master list and test game

I have not included any of our house variations but would suggest considering for additional cost of 1 pt allowing large unit (18 figure) foot units, as per Rebels and Patriots. These are originally 12 strong units not allowed for 6 strong foot units.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

Lion Rampant – First Game Review

When I sat down to write about the first game I had played of Lion Rampant I struggled about where to start and what to say.

I thought about it and looked at the photos I took and they tell the story.

I was so engaged in the game I forgot to take many photos and when I thought back I remembered why, the game was a real rollercoaster. This is why.

 

Taff came over to play, neither of us had played the rules before although we had both owned a copy.

I had pulled together a couple of armies from my Scottish Wars of Independence Armies

They were bigger than recommended but what the hell.

I tried to lay out some generic terrain that gave neither side an advantage. We wanted a fair playtest.

So off we set with our roster and 12 dice each………..

The first couple of turns we were both unlucky and only managed to move a few units. I really got into trying to evaluate the risk of which order to action the units in  comparing need with ease.

Two units on the right, Men @ arms manoeuvre around the broken ground to run down this rabble in front. A unit of mounted sgts on the left support

Foot Yeoman of the English supported by the Commanders unit advance to secure/deny the ford to the Scots

Scottish Fierce Foot advance into the Rough terrain Their skills of Ferocious,Wild Charge,CounterCharge(Ft),Fleet Footed make or should I say made them lethal.

The Scots moved up all along the river bank. this would force me into fighting in the river but we were English so no issues our knights would carry them away!

Another great unit, no not the Men @ Arms but the Bidowers engaged the knights. This was a defining moment as I saw them inflict a casualty and realised that while the scottish army were nothing much in the open, deployed in the correct terrain they were deadly. Especially with Hard to Target, Skirmish,Evade,Fleet Footed. They drew me in move after move!

English xbows move up and open fire. They killed one but to no effect.

I have no more photos as we got so ingrossed with the game.

The Scottish saw of the English knights who charged acoss the stream and suffered. Some terrible dice rolls by me didi not help (at one point I rolled 12 dice needing 3+ and scored no hits).

The scots did make it across the ford and engaged the xbows and foot and after a few turns pushing backwards and forwards they finally carried the day. I had a units of archers on the left who never caused a casualty all night.

Finally both leaders found a gap in the lines and engaged in the middle of the field, no challenge but we both discussed the merits of issuing one but decided not to.

It took a couple of rounds of fighting and charging and counter charging but they were finally destroyed. the army check morale and they started to fail and flee one after another.

The game lasted 3 hours and we both agreed it was a great nights gaming. We would definately play it again.

I think we will add a few house rules should as:

  • no closer to friendly units than 1″ not the normal 3″
  • Maybe allow large units as per Rebels and Patriots
  • Different challenge proceedure as per earlier post
  • Allow removal of Schiltron for foot -1pt

I say a BIG YES to Lion Rampant

All the figures are from my collection, mainly Old Glory, Foundry,Ebob and Blacktree.

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Filed under Lion Rampant, Medieval, Osprey, Scottish Wars of Independence, Skirmish, Terrain, Traders, Uncategorized, Wargame Rules

September’s Game – ECW

It has been a long time, over 2 tears since we have played an English Civil War game. I don’t now why either.

Over the last month I have been writing a new set of rules for the period, that follows the same format as our other rule sets. This was to be the first test play of them.

I have to admit I think they played well and the two players Laurie and Stephen enjoyed the game and picked up the core ideal of the rules in a few turns. I won’t talk about the rules now but will upload them soon for you to have a look at.

 

The game was a pretty balanced affair.

Royalist OOB Parliamentarian OOB

Setup was traditional, 2 cavalry wings and infantry in the centre.

Both sides opened up with artillery fire and first blood to the Parliamentarians as they inflicted a casualty on a Royalist foot unit in their centre who never having been under artillery fire before, failed their morale and became shaken. With the confidence of this the Parliamentarian centre started off across the centre ground to meet the opposing Royalist foot.

The left hand Royalist cavalry traded harsh glares at the Parliamentarians opposite, neither wishing to advance into the crops and possibly be caught at a disadvantage. Over on the right flank Sir Byron was more than happy to take his Royalist cavalry across the open terrain and have a go at the Parliamentarian upstarts opposite. Over the next couple of turns they closed in on each other.

Both players soon started to realise that to get a plan to work you need to build that plan around your commanders’ abilities and ensure you have them in the right places at the right time. I think the Royalists(Laurie) sussed this out a few turns below the Parliamentarians( Stephen). What bought it home to them was that by having your commanders in the correct locations Laurie managed to activate his right cavalry wing three times in a turn( Initially activated by Rupert, then by Lord Wilmot and finally Sir Byron). This enabled the Royalists to engage the Parliamentarian cavalry with their and fight two rounds of melee (Not all going their way). this turned out to be an epic stage of the battle as both sides traded blows and won and lost ground.

meanwhile in the centre….

A Parliamentarian unit had broken and unfortunately decided that they had done their fair share and routed, heading for their table edge.

The Royalists had also lost a unit to artillery fire.

It was at this point that Stephen realised that his commanders where probably not quite up to the standards of the Royalist commanders and due to the poorer command ranges he was not getting as many activations as he would have liked.

Laurie was feeling confident on his right wing and decide to bridge the gap in his centre with his left flank cavalry. He started to bring them over the ford and towards the centre. This caused a huge traffic jam at the ford as units started to block other units and this in turn resulted in many activations being wasted. Having seen this happen the Parliamentarians decide to advance with their right wing cavalry towards the now sparsely occupied Royalist left. This was however hampered by the terrain and lack of command!

The right wing Royalist cavalry got to grips with each other.  The melees carried on for a few turns until finally Laurie managed to reinforce a melee with a second unit causing the utter defeat of the last Parliamentarian cavalry unit of their left. The centre was open as the only thing now stopping the cavalry swinging around to hit the centre was the routing Parliamentarian unit. Stephen tried desperately to rally them, hoping to plug the gap. Unfortunately the Royalist left wing were now in the centre field and engaging the foot who attempted to fire on the charging cavalry but did not have time for accurate fire and caused no damage to the incoming cavalry. The result was final.

Everybody said they enjoyed it and the rules for the most part seemed to play right.

In the meantime before the rules are uploaded here are some pictures of the game. All are from my collection and are mostly Redought with a few Front Rank and Foundry.

 

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The Royalist opening positions

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Royalist Centre

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Parliamentarian left Wing. View of the impending large cavalry engagement from the Parliamentarians view point.

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The clash of cavalry

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The on going cavalry clash with Royalist reserves waiting to join the melee.

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Parliamentarian initial positions

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Parliamentarian centre advancing

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Royalist left wing cavalry

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Parliamentarian right wing

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Royalist left wing start to head for the centre

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Royalist cavalry nearly in the centre about to deploy to face parliamentarian infantry opposite

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The cavalry stand off on Royalist right wing

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Royalist right wing cav

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Royalist right wing cav at start of game with Byron out in front

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Royalist cav cross the ford

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Parliamentarian right wing cav start to advance unfortunately too late to save the day.

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Royalist cav now in the centre engage the parliamentarian foot.

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Final nail in the Parliamentarian coffin. The Royalist cavalry in the centre break the Parliamentarian foot.

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Filed under ECW, Scenarios, Wargame Rules

Painting, Painting, Painting

 

Well over the last month I have been playing so many games. Each though has had a side effect on me. Every time I played a game I got enthusiastic and started to paint for that era. So the end result is as many Wargamers find, is that we finish nothing.

I thought I would give you an update on the month.

War of 1812

I have managed to paint a unit of Glengarry Light Infantry. I will paint two units for this regiment. One in skirmish formation and another in line.  Here is the first unit in skirmish formation. I also got around to finishing the British Rocket Crew.

These are fantastic figures from Old Glory.

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American War of Independence

I have painted a unit of British Grenadiers. These are Foundry figures.

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War of the Roses

I managed to paint some pike and hand gunners, these are Perry Plastics. Having played a few games using the Flower of Chivalry rules we have started to add some local house rules or interpretations. I will also pull together a quick reference sheet. the main house rule we have added is reference morale outcomes. In the rules when  a unit that fails morale rout. we felt that this was a little dramatic so picking up on the ECW rules I use we say that the first failed morale causes the unit to become shaken and a second failure would cause the rout. I will explain more in a  later blog.

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Scottish Wars of Independence

Fired up by the war of the Roses games it got me thinking about all medievals. Below is a unit of welsh bows. These are EBOB figures with the three command figures being old Citadel Ral Partha.

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Naval

Not Napoleonic but 16th century Armada. I came home from work one evening and there on the table was the new Zvezda Armada Invincible. My wife had thought I would like it, having bought one of the ship models previous. I have to say that I think this will be a big hit. the only thing I think stopping it being a huge hit will be the limited number of ships (currently only two available with another 2 in the pipeline). The basic rules are great and the advanced rules look ideal. The gameplay is all carried out on wipeclean playsheets and the set even includes pens and cleaning pads.

So what do you get for your money.

 

The Box Set

The Box Set

2 model kits in 1/350 scale. HMS Revenge and San Martin

One of the two kits

One of the two kits

Game cards for both plus two additional ships HMS Swallow and Santiago .These are laminated and so wipe clean.

The ship sheets and order sheets.

The ship sheets and order sheets.

9 double sided hexed game boards, approximately C4 size. These have sea on one side and a mixture of shallows to land on the other.

Sea Boards

Sea Boards

8 x D20 dice

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29 movement tokens

2  marker pens

Wind marker

Fire markers

Quick start rules, Advance rule book and Scenario book

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The kits are great. They don’t take too long to put together and if you have the time I am sure they will look great with rigging etc.

This game is going to be a favourite of mine, especially when the next range of ships are released. I am even enjoying building the kits although at times I do struggle with my eyes and painting a steady line on the hulls.

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HMS Revenge No my painting is not that great. Transfers are brill. Gun carriages to paint. Transfers have to be put on as the ship is built!!!!.

 

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San Martin

San Martin waiting for the finishing touches.

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15mm Middle Imperial Romans

Many years ago I had designed and produced a range of Roman and Sassanids. As with most things my wargaming buddy at the time moved on to other eras and I did nothing else with them. Having found them again I have started to rebase them on 80 x 60mm bases. As I rebase them I will share with you. I also had camp scenes made. I really love the guy mopping his brow and there is also one drinking from a wine skin!. Some of the range have never been cast so I will have to dig out the moulds.

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Filed under America 1812, American war Independence, Ancients, Armada, Boardgames, Medieval, Middle Imperial Romans, Napoleonic, Napoleonics, Naval, Reviews, Scenarios, Scottish Wars of Independence, War 1812 America, War of the Roses

Free Jacobite Rebellion Rules

 

Having a bit of a tidy up over the weekend of my old laptop and came across a set of old wargame rules I wrote about 12 years ago, having fallen for a range of figures from Front Rank. Unfortunately my collection has gone but at least you may find the rules of some interest. We used them for a demo game at Plymouth Association of Wargamer’s show (PAW) and won best in show. Browsing over them has nearly tempted me to get back into the era. I think a smaller scale if I did, so any suggestions as to a good range? If so, please leave a comment.

The rules also included army lists for that random feel, painting guide and sheets of printable flags to help get you started.

Enjoy the rules.

Jacobite Rules

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Filed under Free Wargame Rules, Jacobite Rebellion, Jacobite Rebellion 1745, Wargame Rules

Edgehill

Sorry it has been a while since my last update. I have been busy preparing a game for my local show, Legionary in Exeter. Link http://legionaryshow.co.uk/?page_id=70 please pop along if you can as it is a great little show on the way up.

The game I decided to put on is a 28mm version of Edgehill. A bit ambitious when you are the only person with the collection.

So I need:-

28+ regiments of foot (min 500+ figures)

12+ regiments of horse (min 160+ figures)

Artillery

Scenery for 10 x 6 table

Once the show is over I will update you on the game with plenty of pictures etc.

The rules I will be using is a set I discovered on the web and really like. They are called Victory Without Quarter (VWQ).

Victory Without Quarter rules

I will also be updating with quick reference sheets as well as a few local rule changes.

That is it for now. Back to basing……………..

Just over 3 weeks to go.  Already thinking about next year’s game if people like this one. What will it be  War of the Roses, Peninsula Napoleonic, Scottish Independence Wars, American War of Independence or World War II. More on these eras from me soon.

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April 10, 2013 · 8:56 pm