Tag Archives: Flag

Reinforcements – The Wargame Artist painting service

Almost a year ago I bought from a show a few packs of soldiers from a new manufacturer and therefore range.  The range was Napoleonic Spanish and the manufacture was Three Armies. I don’t have a large collection of Spanish but probably have always wanted to, not sure if it is the era, colourful uniforms or being an underdog. Whatever the reason I spotted these for sale and investigated. The figures I think are some of the best I have seen but buying them broke one of my main rules, do not buy figures from incomplete ranges. There were no grenadiers available at the time. The sculpture who is also the owner assured me that soon they would be available. The figure sat on the To Be Done shelf. Then about 3 months ago I spotted an advert for the Grenadiers and this reminded me I need some, so I ordered them. The figures are great and detailed as I hope you can see from the pictures. My only criticism would be that the bayonets are possibly too delicate for wargaming as a few had broken off in delivery and I have knocked a few off in handling.

On a slightly different note I had recently bought a painted British Napoleonic unit from Ebay and noticed that the seller offered a painting service. Following a chat I sent of a few units for painting. I must state that Sam at Wargame Artist admitted to not having a great knowledge of Napoleonic uniforms so I supplied the details, therefore any areas of the uniform that are incorrect are of my doing. Normally if I need units I send them to A Brush Too Far but Sam offered to turn the units around in weeks, definitely in time for my birthday.

Sam was as good as his word and last week the units turned up. The other great thing was that I was sent pictures at most stages to ensure I was happy with the work. Please check out the Wargame Artist site for details www.thewargameartist.com but basically there are two levels of service Standard and Deluxe. I sent figures for both services but did not request basing.

Spanish Walloon Royal Guard – Standard level

I think this unit is what sums up the Spanish Napoleonic era for me. Uniforms from a bygone age with bright colours giving a sense of showmanship. I really like the painting.

1st battalion Royal Walloon Guard. Only the first battalions in Spanish regiments had Grenadier Companies. 2 Companies of fusiliers and 2 of Grenadiers.

1st Battalion – The first battalion carried the King’s Colour while the other Battalions carried the Regimental Colour

1st Battalion – with homemade flag

2nd Battalion with 4 companies of Fusileers

2nd Battalion with Regimental flag

 

Irlandaise (Irish) Regiment – Standard level

 

Foreign Regiments in Spanish service were distinguished by light blue uniforms.

1st Battalion Irlandaise Regiment

1st battalion

1st battalion close up – may need to touch up the buttons

2nd Battalion

2nd battalion

2nd battalion close up of command. Buttons again.

 

Spanish Line Principe Regiment – Standard level

1st battalion

1st battalion close up – buttons need to be picked out in Gold. my error as I missed this detail off of my guide and did not spot in the updates.

 

Review

I needed to be more accurate with my details as I forgot about mentioning buttons etc but the work by Wargame Artist is great and turnaround time is fantastic. Thank you Sam.

I will detail a few more units in my next blog including some AWI and a few deluxe wild west figures.

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Filed under Reviews, Traders, Wargame Artist, Wargame Artist

Wild West Gunfight II – Welcome to Plymter Town

Sam ” Dirty” Daily woke as the train jarred to a halt in the Plymter Town station.  It was the first time he had returned since he shot his mining partner Jack ” Scruffy” Tarr who had claimed he had been cheated out of his share of panning rights following a dodgy  poker game. Only in the last two weeks had Sam’s hair grown long enough to cover the missing part of his ear that Jack had shot off when he was called out. Sam was a much better person with a gun than Jack and had responded by gut shooting Jack, who had crawled off to die. Sam is in town to pay into the bank his share of the gold ( 5 bags) from the claim. Sam has found a new willing partner to do the work as it is hard work and Sam longs for an easy life. The only issue today could be the Sheriff, who may want to chat about the fight. If he could be avoided then it might allow the day to go easier.

Jack “Scruffy” Tarr leaves the General store with a late breakfast of beef jerk. His ribs are still hurting from the beating he received yesterday from a thug at Madam Nellie’s Whorehouse where he had been recovering, hiding in a room occupied by Zo Wong. She had been found Jack  shot and taking pity on a soul in far more distress than herself helped him back to her room where she had cared for him, forcing him to hid in the cupboard when plying her trade. Jack was discovered yesterday and “convinced” by Dan to pay the equivalent (6 bags of gold) for Zo Wong’s time. The bill is due to be paid by  12 noon today and Dan, a thug is due to collect.

While biting down on a rather tough bit of jerk on his way back to the whorehouse to ask for more time he spots out of the corner of his eye  Sam  on the train pulling into the station.  Time for revenge  he thinks as the Town clock strikes 12.

Dan(The Thug) – yesterday  discovered someone in Zo Wong’s room. After a discussion the “guest” agreed to pay for her time and the payment is due to pay at 12 noon today. With only a few minutes to go he has not returned so Dan sets out to find him, get the money and make his boss Madam Nellie happy. During yesterday’s discussion Zo objected and Nellie asked Dan to take her to Mr Moo’s meat shop for a rest and lie down with the pigs!  Getting the money will help fund a new girl, maybe one that would like a simple country boy who locals say is “strong in the arm thick in the head”.

Sheriff Dupree Dawg steps out of the office with not a care in the world. this is the easiest town he has ever worked in. The inhabitants are generally law abiding although  one, a Sam Daily did cause an issue a few weeks back having shot his ex partner. Luckily no body was found so a chat is on the books should he ever show his face in town again.

 

This was the scene for our Saturday game.

View down the main street at 12 noon

Turn One.

Sam played by Steve leaves the station and decides to talk the back lanes  towards the bank.

Jack played by Laurie continues to walk away from the general store towards the Whorehouse.

Dan played by Nathan leaves the whorehouse walking up main street looking for Jack.

Sheriff played by me. Surveys his empire from the porch outside the jail.

Random event – next player drawn gets a sudden headache reminding him he needs to pick up his glasses. Until they get them they are -1 on shooting and fighting.

Turn Two

Dan gets a headache and heads off to the optician to collect his glasses, walking past Jack.

Jack  decides to hang around but does recruit a gunman who happened to he having a rest on the roof of the bunkhouse.

Sam spots Jack and darts into a local shop and sneaks up to the window.

Sheriff starts to walk down the main street where there are a few locals enjoying a drink.

Turn Three

Jacks recruit covering the main street and the sheriff

Sam takes a shoot through the shop window and hits Jack for a wound.

Sheriff starts to run down the street shouting a warning

Random event – Stagecoach enter the town

Jack returns fire at Sam but with no effect.

Dan still making his way to the opticians

Turn 4

Sheriff get to the scene and shouts a warning, no response so tries to shoot Jack ( maybe in the back) but manages to hit Jack for a wound and a member of the public killing him.

Jack turns and shoots at the sheriff hitting him twice. Jack triggers his local help on the roof who also hits the sheriff.

Dan gets to the opticians

Sam leaves the shop and heads back into the alleys

Turn 5

Marshall getting out of stagecoach. Sheriff at the back sheltering. two dead body counters can be seen in the street (must buy some casualties).

Sheriff plays a health card and runs for the cover of the stage coach that has arrived outside the Shady lady Saloon but not before he recruits a local to help him in the gunfight.

Jack shoots the local up but fails to hit the sheriff, the main street now has two dead bodies on it both locals. Jack’s recruit fires on the sheriff but misses.

The noise brings the 2 deputies out of the jail and they head down main street towards the sheriff

Dan leaves the opticians and is almost instantly approached and offered  some gold to get their brother out of Jail. Having seen the deputies leave Dan accepts and heads for the jail.

Sam makes it to the top of the town.

Deputies leave the jail to investigate the noise

Turn 6

Random event – long hair is getting in their eyes so -1 on any shooting and fighting until they get it cut at the barbers.

Sam gets hair in his eyes but is not too concerned.

Dan walks in the jail and soon open the cage freeing the inmate and getting 2 bags of gold.

Sheriff blasts away at the Jack’s local recruit  on the roof but his shotgun is not the best and misses.

Turn 7

Stagecoach pulls up near the Shady Lady Saloon. Two men can be seen having an argument on the balcony

Deputies are distracted by the sound of shooting coming from the Shady Lady as two brothers argue over one of the women.

Dan decides to help his boss he will set fire to the Shady Lady

A marshal jumps out the stagecoach in his combination underwear and heads for the Shady Lady weapon drawn (I do mean his gun).

Jack moves up the main street but due to wounds he cannot move too fast his recruit fires at the marshal with no effect.

Sam Darts out of the alleys and heads for the bank which is having a new safe delivered.

Turn 8

Dan legs it from the fire

Marshall enters the Shady Lady…………. behave.

Sheriff Reloads and takes a few more shots at Jack’s recruit again to no avail.

Jack and recruit take a few wild shots at the sheriff and Sam, both missing.

Jack makes it to the bank but before entering recuits a local to stand watch outside and then he finally manages to deposit his gold and claim the day as his  victory.

Sam in the bank with local recruit outside in case anyone take an interest.

 

Everyone had a great days gaming and all agreed that the modification /house rules worked.

 

 

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Filed under Battle Flag, Dixon Miniatures, Empires of War, foundry, Sarissa Models, Scenarios, Skirmish, Traders, TT Combat, Wild West