Tag Archives: Indians

Legionary 2017 – May 13th Exeter Part 4 The Show

Up nice and early having packed up the car the night before, I set off to Legionary 17. The roads were clear so it took me 6 minutes to get to the show. How lucky am I.

In the past I have raved about how good the facilities are at the venue for gamers and traders, well this time I remembered to take a photo.

How many shows can you unload next to your table?

I had booked a 12 x 6 table. I started to lay out the terrain and place the figures.

The Plot.

The game was to be set around August 1814 when both sides were sitting around a table in Ghent brokering a peace deal. The Americans not wishing to have to give up any of their country following a reversal of fortune and the British trying to reinforce their position. To give them a better bargaining chip a force has been dispatched to seize the Washington DC. The scouts tell them the road is open apart from a few militia. The British ever confident set off.

The Americans have been tracking this force and have guessed what the British are up to. So to stop them they rush all available troops to the area. This means that to initially stop the British there are some militia infantry, Cavalry and a gun.

Here you can see the Amera Plastics river.

 

Looking up the table from the British view point

Across the British Lines. In the distance you may just spot some supporting gunboats. These were classed as heavy artillery but took a turn to reload. They could also not move as they were at anchor due to the current.

In the centre you may be able to spot the royal marine rocket team. These were the stars of the game and anybody who was watching when they fired, all commented on the process we use to see where they land!!!!

The game started with the militia units having taken up position behind the fences, just shy of the river. Just on the British side of the river waiting in the woods were 3 units of Indians. In our games Indians can deploy up to halfway across the table if in a tree line otherwise normal deployment rules apply.

The British fired their rocket – they decided to roll 7 sets of dice. A D6 for direction and a D10 for distance. The first two dice rolls looked good then a few wild rolls saw the rocket head towards the British units on the right flank. The final three dice rolls somehow correct the direction and landed the rocket within an inch of the original target.  Must get Nathan to pick next week’s lottery ticket.  The Freed Color units did not like this with one becoming shaken.

Not a great photo but you may just spot the Freed Color militia , the shaken unit has a white counter.

Rocket crew fire again. this time nearly taking out one of their own gunboats!

Heavy Militia gun opens fire

British are in the fields!

The  British advance continued and American reinforcements start to arrive. The American militia had a heavy cannon mounted on the hill by the church and so they started to fire. The first shot hit the advancing 1st Royal Marines.

Both sides traded shots and the militia taking the worst of it started to fall back. American regulars advancing up the left flank enter the woods to chase out the Indians. It takes 4 line and a unit of rifles to finally clear them out.

The remaining militia attempt to hold the ford!

American regulars advance into the woods!

Having advanced across the river they catch the Indians in a crossfire

Royal Marines advancing on the river, in the rear ranks are the 5th west indies regiment with the two Swiss Regiments Du Meuron and De Watteville in the middle (great flags).

View from the British end

View from the American end

The American advance down the left flank was not to continue as they were faced with the Canadian brigade and a rocket aiming at the American Right flank landed in the woods and 4 units had to test morale (Enemy units under flight path of a rocket have to test).

Canadian Brigade including Voltigeurs

Another rocket just misses the advancing British!

7th New York Militia and the Glengarry Lights trading shots when another rockets lands and frightens the horses making them shaken and a sound volley from the Glengarry finish them off.

The British push back the American Left and take the river but the lead units have taken a little too many casualties to pursue the retiring,  not retreating Americans.

A great game was had by all. It was especially great to get such positive feedback from the visitors and especially some new gamers  asking about the figures, rules and terrain.

Figures- Old Glory, Knuckleduster,Foundry,Victrix, Elite, Britannia and Perry.

Buildings –  Large house -Sarissa, small home and Church – Renedra

Trees – Mostly hand made(please see blog) and K&M.

Haystacks – Homemade

Fencing and Walls – Ebay

River – Amera Plastics. I think this is great value product

Hopefully you will get to see some better pictures as the photographer from Wargames Illustrated was on hand to take a few which I hope will be in the magazine soon.

A big thank you to “A Brush Too Far” painting service who helped me out with a number of units towards the end. Thank you Jono and Mary.

RULES – King George Commands and We Obey – see blog.

 

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Filed under A Brush Too Far, America 1812, Britannia Miniature, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 3

My demo at the Legionary show is based on the American War of 1812.

Last night I finished another unit for the table.

Native Indians.

Here they are mixed in with a few units I already had.

The figures are Foundry and Old Glory,

 

 

 

A few days rest now although I may attempt to make a few trees over the weekend.

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Filed under A Brush Too Far, America 1812, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 2

My demo at the Legionary show is based on the American War of 1812.

Last night I finished another unit for the table.

The Incorporated Militia of Upper Canada.

This unit were always going to be in any army as I was just attracted by the uniform. I have decided to paint them in their early uniform  which they apparently changed  some time in 1814 to a more traditional Red face Blue. The earlier uniform was Green faced Red and trousers in a variety of colours from Grey to Oxford blue.

The only issue I have is that the only flags I could find seem to represent the later uniform, as the regiment colour is blue and not green. That said I cannot find any evidence of a green regimental flag, I just assumed it would or should be.

The figures are Knuckleduster with a few Old Glory and the flags are from Flags of War.

 

Tonight I hope to finish a few Indians!

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Filed under A Brush Too Far, America 1812, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 1

Well it is fast approaching that time of year when panic sets in to complete my regular demo game for the Legionary Show, Exeter.

This year I had decided upon a Napoleonic game with a difference, The American War of 1812 or Napoleonics with Indians.  I decided upon this theme as I packed away last years Dad’s Army game. Every year I do a demo and try to furnish everything from my own collection. Therefore the Boys can just turn up and play. Unfortunately due to health issues this year I had started to fall behind with the required volume of figures needed to ensure the game looked good.

A Brush Too Far, to the rescue

Once I realised this was happening I sent some figures off to Jono and Mary and asked if they could fit in some units to help me out. Well, a number of months later the figures have started to arrive.

All I had to do was base them and here they are:

5th West Indies Regiment. Scratch built flag. Figures are Old Glory

93rd Sutherland Highlanders. Flag by Flags of War and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory I have put the 1st in Blue and the 2nd in Green

2 regiments of Royal marines. Figures by Old Glory.

Over the run in to the Game I will post more images to hopefully whet your appetite.

Legionary Show.

Is on the scale of things a relatively small show and only on for 1 day but it has a lot of things right which other local shows should learn from, if they want to keep attracting people new and old.

Please come along and support it.

Hope to see you there.

 

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Filed under A Brush Too Far, America 1812, Demo game, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

January’s Game – The Bridge

Have had a bit of down time with war-gaming with Christmas etc.

Now I am back in the flow as we all got together for our first game of the new year.

We decided to put on an AWI game.

Background. 

Both sides had identified the need to secure a river crossing. The British had sent a small force to take and hold the objective. This included what can best be described as a Light Brigade consisting of Light infantry , Hessian Jagers and Indians!

Thankfully for the British they out marched their line infantry companions and made it to the bridge before anyone else.

Arrival for both sides was random, see OOB

Rules

We used our old favourites, Fields of Honor with house rules for the Indians.

Commanders

Americans – Laurie and Steve

British – Nathan

Umpire – Me

 

The Battle

The British lights had decided to strategically place themselves behind the fence line and await the on coming Americans. This was also described by the American command as hiding!

The Americans were the first to get their 2nd Brigade on the table followed the next turn with a quick 6 bring on their last brigade. The British were a little slower and at one point it looked like the Americans would be engaging in melee with the lights before any British support arrived. The Americans sent two brigades up the road and another towards the river beside the fields as they believed the river to be fordable.

The American lead brigade of militia got held up in a fire fight with the British lights, this in turn blocked the road and never really managed to allow the 3rd Brigade to pass them and get into the fight. The 3rd brigade got so frustrated that they resorted to deploying their artillery on the bridge to provide supporting fire. While this did help, it also blocked the bridge forcing the infantry to wade across the river. On their left flank they had crossed the river just in time to engage the British 3rd Brigade that had finally advanced up the road.

Both sides traded shots and attempted to engage in melee but the willingness and determination of the militia was never quite enough.

Attrition managed to whittle the Americans down in to a too weakened a force to carry the day. They withdrew in good order to fight another day allowing the British to sneak out from the fences and hold the bridge( American commander not me).

Here are a few shots of the game. Figures are Perry and Foundry and from both Nathan and my own collections.

American OOB British OOB

SAM_3507SAM_3509 SAM_3499SAM_3500SAM_3508 SAM_3506 SAM_3505 SAM_3504 SAM_3503 SAM_3502 SAM_3501SAM_3510

This was the first game of AWI that Steve and Laurie had played and both confessed it was an interesting era and may possibly pick some figures up at their local show PAW2016 which is on in a couple of weeks.

 

 

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Filed under American war Independence, Fields of Honor, Scenarios, Terrain

Crysler’s Farm – Nov 11th 1813

Here is a great little scenario for the American War of 1812. This will be the target for my first units in this new era. The Old Glory Figures I ordered cover all this scenario apart from the Gunboats which I will probably use the Britannia range for. It will be a while till I get them all painted but will update you as I paint them.

Background.

Following on from the American assault on Montreal about 8000 troops under Major- General Wilkinson left Sackets Harbour mid October and sailed down the St Lawrence River. They were being shadowed by a small British force originally out of Kingston. Due to the need to transport the river craft through the rapids at Long Salt the American disembarked. This was now the time to deal with the troublesome British.

Leading up to the battle the Americans had to deal with a serious outbreak of Dysentery. Quite a few senior commanders were infected including Major-General Wilkinson. In fact Major General Wilkinson was in such a poor condition that he took no part in the battle, having decided to rest in his bunk.

Rules.

The rules used were my own compilation, King George Commands and We Obey (KGCAWO).

Forces.

The Americans, due to illness have no overall commander. All the other American commanders were also ill but at least they attended the battle. They all have a poor command rating to reflect their troubles.

The British commander, Lt-Col Morrison is an Excellent commander but he has no subordinates. He will have to spread himself around the field to keep all units in command.

American

Brigadier Boyd (Poor)

12th US Regulars C/C/D SB Musket (large unit 4 strength points)

13TH US Regulars C/C/D SB Musket (large unit 4 strength points)

Brigadier Swartwout (Poor)

11th US Regulars C/C/D SB Musket (large unit 4 strength points)

14TH US Regulars C/C/D SB Musket (large unit 4 strength points)

21st US Regulars C/C/D SB Musket (large unit 4 strength points)

Brigadier Swartwout (Poor)

9th US Regulars C/C/D SB Musket

16TH US Regulars C/C/D SB Musket (large unit 4 strength points)

25TH US Regulars C/C/D SB Musket (large unit 4 strength points)

2nd US Light Dragoon D/C/C Carbine. Only one troop, so starts game with 1 Strength point

Battery of Light Artillery C/D/C Smoothbore cannon

British

Lt – Col Morrison (Excellent).

49th Foot B/B/A SB Musket

89th Foot B/B/B SB Musket (large unit 4 strength points)

Canadian Militia C/C/C SB Musket Only one coy, so starts game with 1 Strength point

Voltigeurs and Indians B/C/E ( if in open) SB Musket Skirmish formation only

Or B/B/B ( if in woods) SB Musket Skirmish formation only

1st Battery of Light Artillery B/D/C Smoothbore cannon

2nd Battery of Light Artillery B/D/C Smoothbore cannon

Gunboat 1 B/C/C Smoothbore cannon. Treat as heavy Guns. Are anchored so may only swivel to move and if so no fire that turn. If fired at treat as light defences.

Gunboat 2 B/C/C Smoothbore cannon. Treat as heavy Guns. Are anchored so may only swivel to move and if so no fire that turn. If fired at treat as light defences.

Map.

Cryslers Farm Map

Americans deploy anywhere along line A. When the brigadier’s card is turned roll a D6. If turn 1 a 1 is need to deploy, turn 2 a 1-2 need etc. all the way to turn 6 when they will automatically appear and deploy. Units may not be activated until their commander has been deployed.

British deploy to the left of line B. If Americans capture John Crysler’s Farm, all British units drop one morale level.

Fences take ½ move to cross for foot, ¼ move for skirmishers and full move Cavalry/Artillery due to need to dismantle. No benefit if shot at behind a fence but + 1 if attacking unit behind in melee.

Hope you enjoy this scenario. I will add some more soon.

 

 

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Filed under America 1812, Battle of Crysler's Farm, Napoleonics, Scenarios, Wargame Rules