Tag Archives: Irish

Reinforcements – The Wargame Artist painting service

Almost a year ago I bought from a show a few packs of soldiers from a new manufacturer and therefore range.  The range was Napoleonic Spanish and the manufacture was Three Armies. I don’t have a large collection of Spanish but probably have always wanted to, not sure if it is the era, colourful uniforms or being an underdog. Whatever the reason I spotted these for sale and investigated. The figures I think are some of the best I have seen but buying them broke one of my main rules, do not buy figures from incomplete ranges. There were no grenadiers available at the time. The sculpture who is also the owner assured me that soon they would be available. The figure sat on the To Be Done shelf. Then about 3 months ago I spotted an advert for the Grenadiers and this reminded me I need some, so I ordered them. The figures are great and detailed as I hope you can see from the pictures. My only criticism would be that the bayonets are possibly too delicate for wargaming as a few had broken off in delivery and I have knocked a few off in handling.

On a slightly different note I had recently bought a painted British Napoleonic unit from Ebay and noticed that the seller offered a painting service. Following a chat I sent of a few units for painting. I must state that Sam at Wargame Artist admitted to not having a great knowledge of Napoleonic uniforms so I supplied the details, therefore any areas of the uniform that are incorrect are of my doing. Normally if I need units I send them to A Brush Too Far but Sam offered to turn the units around in weeks, definitely in time for my birthday.

Sam was as good as his word and last week the units turned up. The other great thing was that I was sent pictures at most stages to ensure I was happy with the work. Please check out the Wargame Artist site for details www.thewargameartist.com but basically there are two levels of service Standard and Deluxe. I sent figures for both services but did not request basing.

Spanish Walloon Royal Guard – Standard level

I think this unit is what sums up the Spanish Napoleonic era for me. Uniforms from a bygone age with bright colours giving a sense of showmanship. I really like the painting.

1st battalion Royal Walloon Guard. Only the first battalions in Spanish regiments had Grenadier Companies. 2 Companies of fusiliers and 2 of Grenadiers.

1st Battalion – The first battalion carried the King’s Colour while the other Battalions carried the Regimental Colour

1st Battalion – with homemade flag

2nd Battalion with 4 companies of Fusileers

2nd Battalion with Regimental flag

 

Irlandaise (Irish) Regiment – Standard level

 

Foreign Regiments in Spanish service were distinguished by light blue uniforms.

1st Battalion Irlandaise Regiment

1st battalion

1st battalion close up – may need to touch up the buttons

2nd Battalion

2nd battalion

2nd battalion close up of command. Buttons again.

 

Spanish Line Principe Regiment – Standard level

1st battalion

1st battalion close up – buttons need to be picked out in Gold. my error as I missed this detail off of my guide and did not spot in the updates.

 

Review

I needed to be more accurate with my details as I forgot about mentioning buttons etc but the work by Wargame Artist is great and turnaround time is fantastic. Thank you Sam.

I will detail a few more units in my next blog including some AWI and a few deluxe wild west figures.

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Filed under Reviews, Traders, Wargame Artist, Wargame Artist

Legionary 2018 – The British are here. Part 3 – The Volunteers of Ireland

Another Loyalist unit to get on to the table is The Volunteers of Ireland. They were listed on the establishment as the 2nd American loyalist regiment and were involved in the Battle of Camden and a major player in the large skirmish action, the Battle of Hobkirk’s Hill. They remained in action until the surrender of General Lord Cornwallis. The regiment was moved by ship to New York, many of the men decided to move to Canada rather than return home.

The figures are from Perry, made up from AW170 and 171.  their flags are from GMB. The photos are not great so will try to get some better this weekend, with them in action.

Volunteers of Ireland

Volunteers of Ireland 2

Volunteers of Ireland 3

 

 

 

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Filed under American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Uniforms, Wargame Factory, Wargame Rules, Wargame Shows

November’s Game – Napoleonics

The consensus of the usual players was for a Napoleonic Game.

Having recently visited the Elite Miniature website I spotted a great scenario on there. I decided to give it a try. The basic plot is that a Spanish garrison is holding a town blocking the advance of the French. The British with a few Portuguese are rushing to help save the day.

Here are the Orders Of Battle

The table was 9×5 and dominated by 2 large tree covered hills and a large town in the the centre. The focus was the town and this would be the first time this type of feature had such a prominent role in one of our games and would test the rules.Map

French commanders 1,2,3 and 4 and their direct commands were placed on the French table edge.

The Spanish were the only Allied units on the table and they were holding the town. Initially one unit holding each quarter of the town, artillery on the road deployed facing the oncoming French and the Dragoons outside awaiting a suitable target.

The main French attach lead by Brigadier Heller advanced towards the village in columns with skirmishers to the front. As they got close the Spanish dragoons fancied making a name for themselves and charged. They contacted a unit of skirmishers before they had a chance to fire ( They decided to stand and fire but rolled a score on the fire dice for the range at which they fired that was greater than the distance to the cavalry). This meant they were automatically wiped out. The dragoons realising how easy it was carried on into the French columns. Here they hit a column before it could get into square but it held and for the next couple of turns a furious melee was acted out which ended in the dragoons being wiped out although they had inflicted some damage to the infantry. What this really did though was to brake up the attack so that not all the French hit the town at the same time! This gave the Spanish to move all the infantry to the half of the village nearest the French. In our rules each building represented can hold a battalion. Attacking the town gives the defender a +2 advantage. To get into the town the Spanish must either be destroyed or vacate a building which would allow the French to move in and then fight house to house). Over the next 6 turns the melee continued to ebb and flow with both sides at times thinking they had carried the fight. Unbelievably the Spanish morale held even though casualties were building.

In the meantime more French had arrived and were moving through both hills to envelope the town. the horse battery deploying on the hill to give supportive fire into the town. The British had also started to arrive. Deploying either side of the road and bracing for the expected French attacks.

Back in the town the fight was grinding to an end. The Spanish had gallantly fought to the last man. The artillery being the only surviving unit but that was in full route, not being rallied before it routed right off the table. The town was open for the taking. How could get to occupy it first? This was were the British were given a life line, by the French! A random event was drawn and it was “The master spy” card. This allowed the next activation card to look at the follow 6 activation cards and rearrange into an order that suited them. A very powerful card. This could have allowed the french to activate their units first and then place the “end of turn” card before any British card. Unfortunately this did not happen and in a panic the French place the End of Turn card as the next to be drawn, therefore ending the turn. Next turn the British were activated first and allowed them to move reinforcements into their end of the town. The French did move into their end of the town but now they would have to get involved in house to house fighting.

The British were not having a great day, their firing was not causing the casualties they hoped for and losing all faith they moved more and more units into the town. The French right flank came down off the hill to engage the British moving into the town. This advance was only halted by the late appearance of some British and Portuguese Light Dragoons to their flank. The Light Dragoons went in catching a French column in the flank. It did mange to hold though. This fear caused the remaining French units to all form square. I could almost feel the sense of Christmas coming early for the British artillery seeing this new dense target that surely even they could not miss.( They had been rolling terrible dice). The panic in the British was also true on their right flank as they abandoned their position upon the french cavalry coming down the hill and raced for the town, leaving a few skirmishers to stem the on coming cavalry.

Last turn of the day heard the British give a sigh of relief as the Portuguese infantry finally turned up. The French had their cavalry and Italian reinforcements also turn up. Everybody now have the confidence that they could win the day.

In all we had about 5 hours of full on gaming with many breaks for tea and chatting and an hour or so for lunch.

It was decided that we would leave the game as was and continue next month. So Part One is complete what can Part 2 hold? Will any more reinforcements turn up, will the squares hold, can the French clear the town or can the British clear it.

Figures and terrain  are all from my collection, mainly Perry and Victrix with a few Elite. Town and trees were homemade.

Rules – Our own house set called “King George Commands and We Obey”. See link to rules on side of page if interested.

 

 

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Filed under Free Wargame Rules, KGCAWO, Napoleonics, Peninsular, Scenarios

Peninsula Napoleonic – Our Saturday Game 13/06/2015

Time for our Saturday game.

Nathan had never played Peninsula Napoleonics nor in fact 28mm. I decided to do a little scenario for him to get familiar with the troops and the rules. ( My own, King George Commands and We Obey).

The Orders of battle:

Allied

CinC – Exceptional 48″ command range

Army Guns – Foot Artillery Medium/ B/E/C 3SP

Brigade – Picton

Highlanders – B/B/B 3SP

Line – B/C/C 3 SP

Line – B/C/C 3 SP

Attached coy skirmishers – B/C/C 1 SP

Cavalry Brigade –

Light Dragoons – D/C/C 1 SP

Light Brigade

95th Rifles – A/B/A 3SP may skirmish, rifle armed

52nd light Infantry – B/C/B 3SP may skirmish

Attached coy skirmishers 60th Royal American – B/B/B 1 SP rifle armed

Spanish Brigade

Line – D/C/D 3 SP – may not deploy skirmish coy

Line – D/C/D 3 SP – may not deploy skirmish coy

Line – D/C/D 3 SP – may not deploy skirmish coy

Attached Skirmisher coy – B/C/C 1 SP

French

CinC -Poor 12″ command range

Brigade 1

Line – C/C/C 3SP

Line – C/C/C 3SP

Line – C/C/C 3SP

Light – B/D/C 3SP may deploy as skirmishers

Brigade 2

Line – C/C/C 3SP

Line – C/C/C 3SP

Line – C/C/C 3SP

Light – B/D/C 3SP may deploy as skirmishers

Foot Artillery Medium C/E/C 3 SP

Brigade 3

Line Irish – C/C/C 3SP

Line  Swiss- C/C/C 3SP

Attached coy skirmishers – C/D/C 1 SP

Chasseurs a Cheval D/C/C 1SP

Cavalry Brigade

Dragoons D/C/C 3 SP

Dragoons D/C/C 3 SP

The Game.

We had a 6×4 table with a village on each flank and a hill line that the Allies were defending .

The French came on in the same old way with the right flank brigade (3) taking the village ahead of them with a plan to advance through it and the orchard to engage the Spanish, defeat them and turn the allies’ left flank. All this while the other infantry brigades advancing under a skirmisher screen take the hill line. The French Dragoons there to exploit any gaps etc.

Well that was the plan!

All started well with both sides trading shots and no real damage. Turn 3 was a telling moment. The draw of activation cards did not go well for the French and the reality of a poor commander started to show. He was unable to influence the whole battle field, so the dragoons and brigade 3’s movement ground to a halt.  This timed with some first class counter battery fire silenced the guns in Brigade 1 who were supporting the advancing brigade.

The French centre starts to make it way up the slopes. The Pathetic British cavalry advance forward and could potentially threaten the French units in brigade 1 who are in Attack column. Not to worry the Dragoons will ride them down!

Turn 6 was the defining turn!

The second activation card was the Fate Fortune card. The result was master spy in play. Nathan won and so he looked at the next 6 cards and rearranged them to an order of play he wished. This allowed all his brigades to fire with devastating effect and his cavalry to charge into the side of my attack columns. The six card being end of turn, therefore my French never got to move. Over the next three turns his unit of cavalry dispatched two columns who all failed to react and form square or inflict any damage. Too  late I did manage to activate my dragoons to charge into the rear of the British cavalry, getting rid of them. My centre in ruins, a strong British presence still on the ridge and slow moving French Allies through the town we called it a day and a British Victory.

Here are a few pictures from the game and latest version of the rules.

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The Battle

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Picton’s Brigade holding the right of the hill

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British Light Brigade

Spanish Brigade

Spanish Brigade

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French Brigade 1 held up by British Light Dragoons

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French dragoons save what is left of the day!

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French Allies take the town

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French brigade 2 advances to the hill line

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Spanish move up and skirmishers open fire

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French Artillery open fire

KGCAWO rules V1.2

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Filed under KGCAWO, Napoleonics, Peninsular, Wargame Rules

Free Jacobite Rebellion Rules

 

Having a bit of a tidy up over the weekend of my old laptop and came across a set of old wargame rules I wrote about 12 years ago, having fallen for a range of figures from Front Rank. Unfortunately my collection has gone but at least you may find the rules of some interest. We used them for a demo game at Plymouth Association of Wargamer’s show (PAW) and won best in show. Browsing over them has nearly tempted me to get back into the era. I think a smaller scale if I did, so any suggestions as to a good range? If so, please leave a comment.

The rules also included army lists for that random feel, painting guide and sheets of printable flags to help get you started.

Enjoy the rules.

Jacobite Rules

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Filed under Free Wargame Rules, Jacobite Rebellion, Jacobite Rebellion 1745, Wargame Rules