Tag Archives: rules

Lion Rampant

Over the last few months I have been looking at a number of changes in how I wargame. Most of my collections are large. Unfortunately over the last few months many of my regular wargame buddies are unavailable due to moving out of the area or work impacting upon availability. So the last few games have been smaller than normal. It made me think about skirmish style gaming but I still wanted the ability to play larger games, if and when we all can get together again.

Recently I picked up a number of Osprey rules sets. Some look good and not so sure of but have onky had a quick scan of them.

Last night I met up with a gamer from Exmouth and we started to discuss Lion Rampant. They were a set of rules he had but again had never played so we decided to have a walk through to see if they may offer what we want.

Overall the rules seem to be ok and while they appear simple they may take a while to master. The easy of play will allow addition of house rules if and when needed to reflect a particlar era.

We got discussing 2 areas that didn’t feel right.

  • Challenges – like the idea but the process of rolling 3 dice and the highest number of 5 or 6s win. It appears to take no consideration of armour etc. We set about trying a number of option to give what we think would be a more reflective result. We came up with the following:

3 dice as original

3 rounds and the leader with the most hits on them at the end is dead

To hit a general, roll 3 dice needing to roll as if attacking

Any leader hit rolls armour rating or less to save each hit

Leader who has most hits inflicted upon them each round gets a -1 to attack rolls(accumalative) up to needing 6s

  • The other thing that jumped out was that all foot units not knights or serfs all have the skill of schiltron. I think I allow certain foot not to have this ability i.e. my English spears fighting their Scottish equivalents at Stirling.

We are planning to try the rules out with figures on the table in a few weeks time.

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Filed under Lion Rampant, Medieval, Pirates, Scottish Wars of Independence, War of the Roses, Wargame Rules

Last Man Standing, Not Quite!

Managed to get a game in yesterday.

Brian from Plymouth popped in and we played a really small wild west game. The table was only 3’×2′. We tried out a new set offree rules. The rules were Gunfighter’s Ball greenhorn version from Knuckleduster Miniatures, link here. http://knuckleduster.com/shop/index.php?route=information/information&information_id=7

The game was basic, two families decide to settle the feud between them in a fight to the death.

The game lasted 4 turns. The key to the game is how good a character you have. The difference is how many activation cards the character has. The max is 3. When activated You get 2 actions. An action could be a move, fire, fight,reload plus many more options.

Each character had 9 life points represented by poker chips 6 white and 3 red. As hit you discard the white and once down to the red ones you are deemed prone for the remained of the game and when down to you last you have to check each turn to see if you bleed out.

Each player had 5 activation cards to divide between the 3 character so the choice is a 3 card character strong and 2 x 1 card characters weak or 2 average 2 card chacters and a single weak character. We both went for option 2.

The characters where randomly placed around the town.

Turn 1

Brian activates his character in the stables who jumps the fence and moves towards mine waiting outside the sheriffs office. With his second action he went to shoot me, in the back ( You now know all you need to know about Brian). I tried to do a quick draw, unfortunately I failed and Brian fired his 3 shoots hitting me twice. First check of damage and shot in head, dead. The next card was mine for a character at the other end of the town who ran towards the shooter but only covered 10″ in both actions not putting him in a shooting position. The next card was the same character so he ran and shot hitting the shooter once in the leg. Another of Brians character was next activated who stepped out from the bank and shot my shooter in the groin forcing him to go prone.

The turns continued and at one point Brian sought medical attention from the drs regaining a couple of chips.

Another notable set of shots was when i tried to take out one of Brians characters now on the bank roof. I hit him twice, left hand and destroyed his rifle. He then was activated and drew weapon (pistol) and shot back. I was activated again and shot back hitting stomach and destroying pistol. Unarmed he went off on next activation to get a weapon from the bodies in the street. The last man standing was mine well crawling due to wounds but did finish off Brians characters with only a few bullets left and 4 chips left.

Both of us thought it played great and will be the focus if our next demo game.

Enjoy the picures, the dead figures are unpainted and do not representing ghosts.

My gent in hunting jacket tries to avoid getting shot in the back!

Snake oil seller tempting locals?

The sniper on the bank roof with one of my dead below

The victor prone next to one of Brians dead.

Great set of free rules. I have to admit that i will probably not buy the full set as this set offers me most of what i want from a wild west game and house rules will be easy to add where things are not covered.

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Filed under Knuckleduster, Skirmish, Wargame Rules, Wild West

A Quick AWI Game

A few weeks back we got together on a Thursday evening for a game. We wanted to try out a few amendment we were thinking of for our favourite set of AWI rules “Field of Honor”. We were basically trying to apply some of the rules for the original 19th cent set of the rules and work of something for improved skirmishing.

The game was just a simple engagement meeting between two numerically equal forces. As in real life, the quality of the British forces carried the day but it did give us the opportunity to try out some of our thoughts, more of later.

In the meantime thought you may like some pictures of the game.

 

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Filed under American war Independence, Fields of Honor, General, Uncategorized, Wargame Rules

Fisticuffs 2018 Weymouth 26th May –

This show is a local treat as it is held in a lovely area of the Dorset coast and wargamers who have a young family can visit the show and later spend time on the beautiful beach on 200 yards away.

There was a new venue this year and it was very cosy on such a hot day.

For those of you who have never been to Fisticuffs, it is a gaming show not a trade show. This year there were only a handful of local traders. Martin (Peter Pig) is your host and it has to be said he is one of the most welcoming hosts I have ever met. Other shows please take note, gamers who put on games at shows are not an inconvenience but a draw. Think what your visitor numbers would be if people walked in to find tables full of unpainted or even empty tables. At a couple of shows in the last year not a single member from the committee has come over to welcome, thank or say goodbye and in more and more cases charge us for putting on a game at their show!

The boys all agreed that they were interested in playing Bolt Action ww2 set in a Stalingrad environment. I will be honest here in that I had never played the rules or in fact read them until the night before.

They seemed playable but very disjointed in the  reading off due to exceptions to rules not always being near the main rule and the QRF having so much detail missing.

I do not intend the detail the game but we enjoyed it even though at times I spent ages trying to clarify rules. An example was when a mortar was fired and missed, I spent ages trying to find the deviation rules. Made something up only to find out later that missed mortar have no ability to deviate and hit anything else. Seems stupid and why?

Here are a few pictures from the game, all figures and scenery  from the collections of Steve and Laurie, great effort boys. Figures are mainly Bolt action. Quite a few people asked about the fallen rubble and it was ground up plastic waste pipe which was given a dusting of red primer to knock back the colours.

Puma supported by Panzer grenadiers advance through the ruins

German advance through the ruins seeking safety near a Hetzer

Russians attempt to assault a passing Puma

The Puma is finally disabled.

Snipers and AT rifle teams think about abandoning the factory as it is on fire

251 ambulance awaits the on rush of casualties to come. Note the tank of fresh water added to the side. Great

Scrambling through the ruins

Fountain

Russians about to push forward

View from the German edge

Panzer Grenadiers dismount to clear the Russians from the Puma

 

 

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Filed under Bolt Action, Demo game, fisticuffs, German, Russian, Wargame Rules, Wargame Shows, World War 2

Legionary 2018 – The British are here. Day of the Show

On the day of the show everything went smooth. The journey to the show took only 6 minutes, I was first there so drove into the show and unloaded my car next to my allocated tables.

Within 90 mins I had the game set up, just as the rest of the boys from Plymouth turned up so we went for a fry up. The catering on site is the best of any show I have ever attended.

Terrain laid out now just add the troops

Sarissa Plantation house and barn with Renedra Church

River and bridge crossing by Amera Plastics

Renedra Cabin with door mat crops and hay stacks

The table size was 9×6

Here are the orders of battle.

Copy of Legionary 2018 Record sheet American Copy of Legionary 2018 Record sheet British

Procedure change

Normally we allocate a card to each commander and randomly draw then to see who is activated. We also include an end of turn card which allows all unactivated commanders to initiate a command test or fire, it also requires the shuffling of the reformed pack. Having just bought the Battle honours rules for WW2 we decided we would allocate a colour of card and allow the activated player to chose which commander to activate. The Joker was the end of turn.

The game

The British suffered in the first couple of turns as most of the Americans were activated  but only one or two British were before the end of turn. The Hessians took and early casualties from the heavy gun of the Americans and this in turn seemed to fixate the British on counter battery fire when activated.

Americans marching past their camp towards the sound of the guns

British advancing towards the Plantation. Light regiment to the fore

Hessians advance to the fence line all the time being pick off by Morgan’s rifles and a dogged 2lber gun.

British right flank entering the table

American left flank enter the table

Hessian batteries open up!

The British /Hessian centre tried to advance and capture the centre of the field. Holding the fence line was a small command of Moprgan’s rifle and a 2lber cannon. While this may not seem too much of a challenge, the marksmen’s ability and the range of the rifles made the Hessians too nervous and ended up targeting the rifles with cannon fire. Bad dice rolls for the British trying to hit the skirmishers and brilliant saving rolls by Steve in particular for the Americans meant they hang around far too long than the British wanted. By the time the rifles had been cleared the American centre was full of support.

The British Cavalry had attempted to advance and capture the centre ground but accurate howitzer fire caused many of the British cavalry to break.

Riflemen and cannon fire into the advancing Hessians

First unit to be broken!

A woman cleans the cabin hope the advancing British in the rear don’t burn it down.

American CinC with his dragoon guards

American heavy gun. This is a foundry model and comes with 6 figures but I only needed 4 as each figure represents the no. of damage dice is hits with.

British Cavalry advance towards the town centre. Due to bad dice they were to stay there too long and become the target of the American Howitzer.

British lights reach the plantation at the edge of the town.

closer look at the gun

The British native units were making their war steadily through the woods next to the river. this eventually bought them out at the bridge. Not wishing to venture into the open to the poor morale when in the open they shot from the wood edge hitting the mounted militia.

The British left was now trading shots with the American right which was advancing through the plantation and engaging the enemy, very well it must be said.

British right firing at the distant enemy. Maybe if they can capture the cabin the owner may provide refreshments or they could always burn it down!

American left wher militia are advancing through the woods

A cheers goes up in the British camp as the first American unit breaks and flees from the plantation

American left engage with British right in a fight for the cabin.

Morgan’s rifle get the reinforcements they hoped for.

View from rear of American right

Camp scene vignette from Perry

The Game ended and it was generally felt that while the British never secured the field, while the American’s were not in a great state to hold it. The American’s won though and so it was time to adjourn to the onsite cafe and have some Tea, I think the American may have even choked on it!!

Thank to Combine Oppos Wargame Group of Brian (British), Steve (American), Laurie(American) and Nathan(British).

I love the show with it being my local and as stated the venue is great, parking is free, loads of helper with trolleys if needed and best food ever. the only downside was the traders, many cancelled at the last moment and the ones that were there many sold the same items, great if you want Warlord items as you have the perfect bartering opportunity. What this can lead to is reduced sells and no returning next year.

Everyone helped pack up and I was home in 10 minutes unpacking.

 

Thank you all

See you all in a few weeks when we go to Weymouth for Fisticuffs which is at a new venue this year. Steve and Laurie have a secret game they are putting on so I cannot wait to see it.

Fisticuffs

Saturday May 26th   2018
Rembrandt Hotel ,12-18 Dorchester Road, Weymouth DT4 7JU

Next blog will probably be about some recently, eventually received TTCombat Wild West building

 

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Filed under A Brush Too Far, American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Wargame Factory, Wargame Rules, Wargame Shows

Legionary 2018 – The British are here. Part 3 – The Volunteers of Ireland

Another Loyalist unit to get on to the table is The Volunteers of Ireland. They were listed on the establishment as the 2nd American loyalist regiment and were involved in the Battle of Camden and a major player in the large skirmish action, the Battle of Hobkirk’s Hill. They remained in action until the surrender of General Lord Cornwallis. The regiment was moved by ship to New York, many of the men decided to move to Canada rather than return home.

The figures are from Perry, made up from AW170 and 171.  their flags are from GMB. The photos are not great so will try to get some better this weekend, with them in action.

Volunteers of Ireland

Volunteers of Ireland 2

Volunteers of Ireland 3

 

 

 

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Filed under American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Uniforms, Wargame Factory, Wargame Rules, Wargame Shows

Legionary 2018 – The British are here. Part 2 – The King’s Orange Rangers.

As mentioned in part 1 , this year’s demo game is about showing the diverse units available to use during the AWI.

The first ” different” unit I will be putting on the table is the Kings Orange Rangers. They were raised in New York in 1776. Their uniform was green coats faced orange. Their facing are orange because of the county they were raised in.

They will be fielded on the table as a Fire/Melee/Morale unit of C/D/C and because they only numbered about 200 men at their highest recorded strength they will have 2 SPs.

These have been made using Perry British infantry as I could not identify anything special about them to suggest I could not use them. I was unable to find any references to a regimental flag so here they have a generic loyalist flag from the range by “Flags of War” which just had to be in Orange.

This unit was painted by Jono at “A Brush Too Far” painting service.

Please check out their site for the latest prices http://www.abrushtoofar.com/

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Filed under A Brush Too Far, American war Independence, Demo game, Fields of Honor, Flags of War, Legionary Wargame Show, Old Glory, Perry, Redoubt Miniatures, Scenarios, Wargame Factory, Wargame Rules, Wargame Shows