Tag Archives: Scenario

Battle of Godfrey’s Cottage

Following the recent death of Jim Perry , I had a desire to watch a few episodes of his perfect creation Dad’s Army.

It also got me thinking about putting on a Dad’s army game for the regular monthly game. The only issue was that I did not want to play the large version I have taken to a number of shows as only two could make it this weekend. During the week I was in the shed looking for something and came across a set of WW2 skirmish rules called USSR – Ultra Simple Skirmish Rules. These are a small A5 booklet which I was given for free by Bolt Action in 2004 when they first started to sell their range. I am not sure if any of the boys have ever seen or even played these rules and I have to admit that apart from one game 12 years ago neither have I.

Having re-read the rules I saw something different in them which excited me. Yes they were simple, something I like but they also try to give a sense of camaraderie. This is how firing is done.

When any shooting happens a no. of D6 are rolled by the firer depending upon weapon, rating above  and modifiers are added to each die. The defender rolls a single D6 adds rating above and modifiers. Totals of each die are compared and from that a result is achieved. This depends upon the highest score compared to opponents lowest score. Very simple, but this is the clever bit. When defenders are in a group(1″) of another figure the rating added is of the highest member of the group. Therefore a group of conscripts with a sergeant add +4 not +2. This is explained in the rules as the sergeant communicating with his team and ensuring they learn  from his experience.

Yes I am easily pleased but I like this idea so

The Rules

ussr-rules

The main aspects

  • The table size is 1m x 1m, so terrain is important.
  • Simple mission generator – Not every game is necessarily a firefight
  • Casualties, as in looking after them is a key factor
  • No weapon ranges – you see it you can hit it.
  • Importance of senior officers and or training
  • Groups/Teams did not get the importance of this in game play until a couple of re-reads in.
  • Suggests no more than 1 squad per player, to maintain the command experience.
  • Targets infantry only games

Figures are classed as :

  1. Civilian
  2. Conscripts
  3. Veterans
  4. Sergeants
  5. Elites

I set about developing a simple test scenario. I laid out a simple 3’x3′ board. A  He111 carrying out a pre-Seelowe invasion, reconnaissance crashes and the crew and invasion plans must avoid capture and await rescue. The local home-guard have been sent to round up any crew.

In the terrain below the plane is in the NE corner, Godfrey’s cottage is the SE cottage and in the SW corner you can see the home-guard entering the table.

Battle of Godfrey's Cottage Briefings

German

Capt. Hertz Von Rental

Damn fools in Berlin.

The day before the planned invasion of Britain and they get you to do a daylight sortie. Just your luck, on the last run a lucky shot hit an engine and you have had to land. Most of the crew seem OK. In your last communication Berlin advised you sit tight and await help.

Group 1

Yourself – Veteran

2 crew – Conscripts

Group 2

2 crew – Conscripts

Group 3

2 crew conscripts (LMG)

British

Capt. Mainwaring.

At 17:00 hrs June 5th 1940 you have received an alarm that a German bomber was seen coming down, just outside Walmington. In fact, in the field next to Godfrey’s abandoned cottage.

You called the platoon out and have instructed the 2nd squad to wait at the Church Hall while you go with the first squad to round up the crew if any survived.

Godfrey reminded you to be careful as all the services were still connect to his house. Although the toilet may be a welcoming sight for him!

Your Squad consists of:

Yourself – Veteran

Wilson – Veteran

Jones – Veteran

4 soldiers – Conscripts

3 soldiers – Civilians

Due to ages, all move at max 4”

Objective

Reconnoitre crash site and capture crew.

 

Here are a few pictures of the game

sam_3913

Godfrey’s Cottage

sam_3912

Godfrey’s Garden

sam_3910 sam_3911

The home guard cautiously advance on to the table and at the bend in the road split into two parts , one to survey the plane while the other continues on to the house.

sam_3922

Crew mingle around the aircraft

sam_3915 sam_3917 sam_3920 sam_3925 The rules have no ranges for weapons due to the scale but this started to feel wrong especially as the crew had pistols only. A quick discussion and it was agreed that:

LMGs Normal 36″ Long 72″

Rifles  Normal 18″ long 36″

SMGs Normal 12″ long 24″

Pistols Normal 6″ long 12″

all would suffer a -1 when firing at long range.

As the home guard inspected the plane the crew who were now in the other damaged cottage opened fire with the LMG they had removed from the plane.sam_3929

sam_3931

Pike is down and Walker is suppressed.

sam_3926 sam_3933The LMG rattled around the group and caused a couple of suppressed results and a down result! Good die throws from the Germans and poor from the British.

It took a couple of turns for Walker to recover and apply first aid to Pike.When a figure is classed as down the nearest figure must perform a first aid action. This enables them to check the down figure for their status; Dead, still down or recovered.  I thought this was a good aspect and while trying to “first aid”, a number of figures running the blaze of fire from the LMG ensured they also became victims or hid in cover.

Anyway, the home-guard recovered their nerve and returned fire eventually on the LMG team. Due to their leaders and some great dice rolls both crew became suppressed.

sam_3932Eventually one of them becoming Down and dead upon first aid from another crew member.

The other home-guard group came under fire from the crew located upstairs and having had another member die, sent a runner back to the church hall for reinforcements ( if they could have got to Godfrey’s cottage they would have found the telephone still connected and could have called).

This is where we finished for a break and some lunch. Everybody thought the rules were OK but would benefit from a little bit of additional detail.

I enjoyed it all and will certainly be adding a little more detail, so maybe watch this space for some suggestions.

Figures are all from the brilliant Foundry range

Buildings are Sarissa and Foxtrot Charlie while I scratch built the greenhouse.

Advertisements

2 Comments

Filed under Charlie Foxtrot Models, Dad's Army, German, Sarissa Models, Skirmish, USSR - Ultra Simple Skirmish Rules, Wargame Rules, World War 2

ACW Revisited – Part 2

It has been a long time since my last post. I have been getting over a big ish operation that to be honest just wiped me out.

Anyway, finally managed to feel like playing a game so invited Steve and Laurie up for an ACW game.

It was based on the forces detailed in the first part of this post and the terrain was similar to the map.

The background was that an initially numerically superior Confederate force was attempting to take a set of road junctions and hold-off  expected Union reinforcements.

The rules we used were based upon the Fields of Honor set which we adapted to align with our house rules. The main difference is that the original rules use D6 and in our initial trials we found that while the rules were OK for middle and later battles, the early years with units having lower morale and inferior weapons meant that they usually ran on getting their first casualties. The D10 we believe balanced these issues out perfectly.

sam_3840

The view from the Confederate end.

and the Union end

and the Union end

The confederate came on to the table and advanced up to the first set of rail fences and seemed to take up defensive positions to await the union onslaught. After a few turns trading artillery shots they realised that they may be better off taking the fight to the union.

sam_3835 sam_3836 sam_3838 sam_3844 sam_3843 sam_3842sam_3839

Meanwhile the few Union troops on the table anxiously await reinforcements!

sam_3837The delay by the confederates allowed the Union reinforcements to appear and have room to deploy.

sam_3848 sam_3847 sam_3845 sam_3849

I have to be honest we then went for a bite to eat and sat chatting, which  got the better of us. We returned to the game late in the day so I have left it set up for next time.

Not much of a battle report but hope you like the photos.

2 Comments

Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

ACW Revisited – Part 1

Having swore never to go in to ACW again.   I have.

In previous expeditions into this era ,I started in 15mm then went into 25mm down to 10mm and back to 28mm before swapping my collection for the start of an English Civil War Army. I also have to admit that in all those scales I only ever played about 4 games.

Having recently establish a small group of regular gamers who all have a liking for ACW I became tempted back into it.

Therefore over the last few months I have been buying, painting and basing.

 RULES

The rules we will try will be our own lite version of the Fields of Honor, rule set.

Order Of Battle

As with most new eras I go into,  I like to pick a battle and start to build the forces for it.

On this occasion I picked a rather smallish event, The Battle of Mill Springs also known as Logan’s Cross Roads, 19 January 1862.

This battle has everything I like when starting a new era. It has a little of all aspects of the armies of the day. Infantry, Artillery, Cavalry,  and dismounted cavalry. The terrain is interesting with roads, fields fencing, rivers, and woods.

The order of battle I will be working to is:

Mill Springs ConfedMill Springs Union

THE TABLE

I will probably play this game on a 8×6′ table. Map and entrance positions below.

Mill Springs

THE FIGURES

Here are a few picture of the command I have painted so far. These are a mixture of Perry and 1st Corps. Although they fit as in scale wise, the quality of the Perry over the 1st Corps stands out. That said I do like the character look of the 1st Corps. The 1st Corps horses were great to paint as I just painted them a base colour and then once dry wiped them with oils.

The Union

The Confederates

These were a mixture of Perry and Redoubt. While similar comments to the union command regarding quality are true, I do feel that Redoubt are slightly better than 1st Corps overall.

As I finish troops I will add another blog.

2 Comments

Filed under 1st Corps, ACW, American Civil War, Battle of Mill Springs, Perry, Redoubt Miniatures, Scenarios, Traders, Wargame Rules

Pegasus Bridge 1940 Part 3 – Legionary Show, Exeter

I may be a little biased but my local show Legionary is a great show. I do not think any one thing makes it great but what I do think helps is:

Trader Variety – too many other shows have multiple traders selling similar items. This is not too much of an issue at large shows but at small shows it is annoying. While this can be good for a buyer i.e. bartering, the rest of us wish an alternative supplier attended. I guess the trader is not too happy either as his profit margin gets hit.

Good games – good coverage of eras with good quality figures and terrain. New games appear every year, not just same games rehashed.

Good Parking – Not many shows where you can unload your game from the car at the table! For visitors plenty of level, free parking and only a 45 min walk from a park and ride.

Helpers – loads of people on hand to help and the start and end of the show.

Food – Fantastic canteen facilities run separately and professionally  Great hot and cold food served nearly all day at great prices.

 

The Game.

As usual, living only 5 minutes drive away I was there on time and with the help of Steve, Laurie  and Nathan the game was set up and we broke for a well deserved breakfast.

The format we normally have at shows were we have put a game on  is a bit of wargaming and a bit of shopping while trying to keep an eye on the bring and buy, with at least one of us at the table to answer any questions.

SAM_3556

The scenario was based on the Pegasus bridge raid of 44 in reverse, with Homeguard units holding key bridges from invading Fallschirmjager who once they have captured the bridges have to hold them against British reinforcements while holding out for German reinforcements.

The Germans landed and luckily the homeguard were on the ball, and first thing they did was race to the bridge control room and raise the bridge. There was a vicious exchange of fire and the homeguard started to receive a few casualties. They held on for a few more turns before having to retire.

The British reinforcements started to arrive but almost immediately so did the German ones. This caused a panic in the British as the first lot  of Germans appeared on the same table end as the British having made good time from Exmouth beach, while others appeared at the other end having traveled from Dawlish. The only thing stopping them linking up was the bridge still be up! A group of Germans tried to board the boat and cross the canal. A yes/no/maybe dice was rolled and unfortunately Jerry could not start the boat. No worries, as a unit in rubber boats came up  the canal and storming the control room they managed to lower the bridge.

The British reinforcements made slow progress though the town as Pz IIs were now arriving. The British Matilda even had to contemplate with a 5th columnist Policeman attempting to destroy it with a sticky bomb. He was soon dispatched with a burst of MG fire.

The game was eventually declared a Minor British victory as the Germans were either being pushed back or lacked reinforcements being unable to grab anymore ground. That said though, they had managed to hold on to the beaches!

A big thank you to Steve for the canal and Laurie for a last minute painting effort for the dinghies and lorry passengers. Cheers GUYS.

Many people stopped and chatted and a few were surprised that the bridges we based this game on were used to practice the Pegasus raid  and that they were only a mile from the show.

 

Everything else was from my own collection.

Buildings – Charlie Foxtrot, Sarissa or Homemade.

Trees and Hedges – Homemade. see blog elsewhere.

Figures – Mainly Foundry with a few Artizan, Blacktree and Warlord.

Vehicles – Tamiya, Frog, Stronghold, Blitzkrieg, Blacktree and homemade (Beaverette MKIV).

Rules – House rules. They need a little refining so may be uploaded soon.

 

Hope you enjoy the pictures.

SAM_3583 SAM_3582 SAM_3581 SAM_3580 SAM_3579 SAM_3578 SAM_3577 SAM_3576 SAM_3575 SAM_3574 SAM_3573 SAM_3572 SAM_3571 SAM_3570 SAM_3569 SAM_3568 SAM_3567 SAM_3566 SAM_3565 SAM_3564 SAM_3563 SAM_3562 SAM_3561 SAM_3560 SAM_3559 SAM_3558 SAM_3557

 

Leave a comment

Filed under British, Charlie Foxtrot Models, Dad's Army, Demo game, German, Legionary Wargame Show, Sarissa Models, Traders, Uncategorized, Wargame Rules, Wargame Shows, Warlord, World War 2

Legionary 2016 – Pegasus 1940 Part 1

With my local show on a few months away it was time to reveal to the boys what I intend to put on for them to play.

The show is only a mile a mile away as the crow flies and to get to it I have to cross a couple, a River bridge and a Canal bridge.

Here is a picture of the canal swing bridge and in the background is a bascule type bridge (I cross this coming back from the show). The reason I am interested in them is that in 1944 the swing bridge and the river bridge where used in training for the Pegasus Bridge assault.

CaptureRiver BridgePlaque

This got me thinking and as a lot of people have done a Pegasus bridge based wargame scenario I started to think about Operation Seelowe (Sea-lion) and the possible importance these bridges may have played if the Germans had come ashore on the Devon coastline. In fact we have two large flat beaches (Dawlish Warren and Exmouth) with a few miles. Both are either side of the estuary and for the forces to link up they would need the bridges.

Below are a few shots of the planned game so far. Still plenty to do as well as a set of display rules to write.

Infantry -Home guard are Foundry with Heavy  Support Weapons ( Northover Projector, Spigot Mortar, Smith Gun) and Beaverette from Stronghold Miniature. I have also scratch built a Standard Mk III Beaverbug version. Regular infantry are Warlord. Germans are mostly Foundry with a few Blacktree with some additional heavy weapons from Artizan Designs.

Vehicles – Vickers, Matilda and Panzer 38T tanks(all metal) old Blitzkrieg Miniature now Warlord, I think. Panzer II are old Frog Fumen kits. Kubelwagon is Corgi, Opels and Styre? Unknown.

Buildings – Mainly Charlie Foxtrot and Sarissa with some unknown and some scratch built. River Bridge is a Hovel.

Tree and Hedges  – Scratch built

Boat – Scratch built

More pictures will follow as items get completed.

SAM_3511 SAM_3512 SAM_3513 SAM_3514 SAM_3515 SAM_3516 SAM_3517 SAM_3518 SAM_3519 SAM_3520 SAM_3521 SAM_3522 SAM_3523 SAM_3524

Leave a comment

Filed under British, Charlie Foxtrot Models, Dad's Army, German, Legionary Wargame Show, Scenarios, Wargame Shows, World War 2

January’s Game – The Bridge

Have had a bit of down time with war-gaming with Christmas etc.

Now I am back in the flow as we all got together for our first game of the new year.

We decided to put on an AWI game.

Background. 

Both sides had identified the need to secure a river crossing. The British had sent a small force to take and hold the objective. This included what can best be described as a Light Brigade consisting of Light infantry , Hessian Jagers and Indians!

Thankfully for the British they out marched their line infantry companions and made it to the bridge before anyone else.

Arrival for both sides was random, see OOB

Rules

We used our old favourites, Fields of Honor with house rules for the Indians.

Commanders

Americans – Laurie and Steve

British – Nathan

Umpire – Me

 

The Battle

The British lights had decided to strategically place themselves behind the fence line and await the on coming Americans. This was also described by the American command as hiding!

The Americans were the first to get their 2nd Brigade on the table followed the next turn with a quick 6 bring on their last brigade. The British were a little slower and at one point it looked like the Americans would be engaging in melee with the lights before any British support arrived. The Americans sent two brigades up the road and another towards the river beside the fields as they believed the river to be fordable.

The American lead brigade of militia got held up in a fire fight with the British lights, this in turn blocked the road and never really managed to allow the 3rd Brigade to pass them and get into the fight. The 3rd brigade got so frustrated that they resorted to deploying their artillery on the bridge to provide supporting fire. While this did help, it also blocked the bridge forcing the infantry to wade across the river. On their left flank they had crossed the river just in time to engage the British 3rd Brigade that had finally advanced up the road.

Both sides traded shots and attempted to engage in melee but the willingness and determination of the militia was never quite enough.

Attrition managed to whittle the Americans down in to a too weakened a force to carry the day. They withdrew in good order to fight another day allowing the British to sneak out from the fences and hold the bridge( American commander not me).

Here are a few shots of the game. Figures are Perry and Foundry and from both Nathan and my own collections.

American OOB British OOB

SAM_3507SAM_3509 SAM_3499SAM_3500SAM_3508 SAM_3506 SAM_3505 SAM_3504 SAM_3503 SAM_3502 SAM_3501SAM_3510

This was the first game of AWI that Steve and Laurie had played and both confessed it was an interesting era and may possibly pick some figures up at their local show PAW2016 which is on in a couple of weeks.

 

 

2 Comments

Filed under American war Independence, Fields of Honor, Scenarios, Terrain

October’s Game – 12mm WW2

For our October game we decided to play an era I have not played for about 4 years and in a scale we have never played. I have had a few items in my collection but they have sat at the back of the garage unpainted.

That meant that the last month has been full of painting and basing. Luckily on the way I managed to find a few items on Ebay that fitted my requirements perfectly.

The rules we used were a slightly modified version of a free set from Panzer 8. While these are aimed at 1/300 they were easily modified for 1/144 or 12mm. Here is the link http://panzer8.weebly.com/ Their rule sets are great fun and picked up in just a few turns. We had done a bit more research on the attack and defensive values of our tanks, infantry  etc to get a better variety in the game. A great site we found to help was the GHQ WW2 Micro Armour rules site. http://www.ghqmodels.com/pages/military/freestuff.asp This site has rules and vehicle, infantry specifications that saved so much time in research. They also have scenarios for this and their other rule sets. ( Really like their ACW Scenarios).

The Scenario was the introduction one contained in the Rapid Fire Wargame rules set – The battle of Lingeves 14th June 1944.

This had a British battalion with support advancing to take and hold a strategic village. Unfortunately this was held by the 902nd Panzer Grenadier regiment with support from the 2nd Company 130th Panzer Regiment in the shape of a couple of Panthers!

Game Overview – The British no sooner had advanced on to the table and cleared the cornfields when one of their carriers blew up in flames, This was closely followed by one of the supporting Shermans.

SAM_3390

Turn one and a Carrier and Sherman already a blaze! Panther can be seen on the edge of the woods.

British bought their infantry forward and attempted to enter the woods and clear the Panther. Here they ran into a Panzer Grenadier Company. After a brief firefight they drove out the Germans and took out the panther with a PIAT.

SAM_3401

British clear the woods and advance on to the farm. Burning wreck on Panther in the background.

SAM_3388

Panzer Grenadiers holed up around the farm.

British pushed on and after a bitter firefight saw them clear the farm. They had also established contact with their artillery support which was starting to lay down some fire on the cross roads, Their next target.

German reinforcements started to arrive in the shape of another Panther and a company of Panzer Grenadiers in 251s

SAM_3387

German BHQ

SAM_3396

German reinforcements nearly hit by British artillery.

The German player decided that he had held up the advance enough and caused enough damage to satisfy his senior commander and so could start the withdraw ( It could have been the need to get home to watch the world cup rugby but I would like to think it was the first reason). All in all a good few of hours gaming and chatting. The rules will need a little work on for spotting etc but nothing too altering.

Here are a few other pics including a flyby by a reconnaissance plane!

SAM_3405

The recon picture. The explosions really stand out.

SAM_3391

British advance past their burning wrecks.

SAM_3399

British starting to outflank the farm

SAM_3389

Panther reinforcements. thankfully he moved just before the artillery barrage landed.

SAM_3409SAM_3400SAM_3398SAM_3397SAM_3395SAM_3394SAM_3393SAM_3392

The figures are mainly Minifgs with a couple plastic vehicles from Dragon/CanDo

The buildings are Hornby N gauge Lyddle End range and the farm is a card kit from Metcalfe. the cardboard kit is really good and great value for money.

The roads (15mm)are from Fat Frank via eBay

The hedges are Javis OO/HO flexible hedges, great value.

The trees are some old K&M ones, I have had for years.

The explosions are home made – These only took 10 minutes to make. Will show you how in my next blog.

Leave a comment

Filed under Scenarios, Terrain, Wargame Rules, World War 2