Sat in my collection is a large amount of units for the War of the Roses era. Lockdown has meant reduced opportunities for figure gaming and made me realise that the possibilities of getting large groups together to play will/maybe a while away. Therefore I decided to review the possibility of scaling down my normal engagements to fit within the parameters of Lion Rampant.
Most units will fit within the normal LR unit structure with one exception, artillery. While this may not have formed a main part of the typical field force it did appear albeit in limited numbers.
These are my rules for Artillery in LR. • Use 1 artillery model plus 4 crew. Reduction in crew impacts effectiveness of unit in a different way to any other unit on the table, please see below. • May be operated so long as 1 crewman is still alive. • Points cost: Light 4 points, Med 5 points and Heavy 6 points. • Range: Light 24”, Medium 36” and Heavy 48” • Shoot: 7+. Option, roll a double 1 and gun explodes! • Shoot Value: To determine the number of possible hits roll a D4 for light, D8 for Med and D12 for Heavy. The result is the number of possible hits. This number of D6 are then rolled with a shoot Value of 3+ adjust due scores by -1 if target is more than 12” away. Target armour is reduced to 1 although hard cover adds +1 soft cover gives no benefit. • Reload action: Light =8+ Med 9+ and Heavy 10+. After a successful Shoot action, the artillery may not be fired again until a successful Reload action(I place a gunpowder barrel beside until reloaded) has taken place. This is carried out as a normal ordered activation. I do apply -1 per lost crew. Therefore, a light gun with only 1 crew member remaining will only reload on a 11 and med on a 12! This also means that a heavy would require a 13! This is when a leader (Not attached permanently to a unit in my games) can inspire a unit by adding a +1 motivation to any units within 6” if unattached or only to a single unit to which it is attached. • May not move during the game and must be deployed in the player’s deployment zone but has a 180 degree of fire. • If contacted, shot at, and for Courage tests, the crew count as a normal 6 fig unit except when down to 2 crew figures when it is then half strength. • The crew must maintain cohesion within 1″ of gun. • Armour 1. • Upgrade to expert gunners @2pt- instead of D4, D8 or D12s for no. of potential hits use DAV, 2DAV-2 and 2DAV. +1 to reloads dice and +1 shoot action • Upgrade with a Mantlet @1pt– Armour 3 from shooting only.
Well another weekend away from the office/dining room. Garden all tidy and manicured to within an inch of its life. With all the jobs around the dome I once again had a bit of time to paint.
The question was, what to paint? I don’t have a clear project at the moment just an ever increasing list of wouldn’t it be good to……. projects
One such area is WW2. I have tried many times to get more into this era and have small collection in 10mm, 28mm and now 20mm. They have all come about because I liked what I saw. Originally I collected 28mm Homeguard for a game I planned and played many years back, inspired by the Dads Army series, so a little light hearted but not mocking. I then saw a game about DDay and thought that would be fun to do so started to collect 10/12mm, still am! Lastly I started to watch Little Wars TV (LW TV). I like what they do, and one area I particularly liked was their reenactment of a Band of Brothers action called Foy. Highly recommend giving their channel on You Tube a chance. Anyway I started the era in 20mm to take up less room. I know I have buildings in 28mm but it’s my logic!
I started by picking up figures to represent the forces as per the scenario on LW TV. Then I lost heart as once again I was unsure as to which way to go with regarding rules. Still not decided, Bolt Action, Rapid Fire, Disposable Heroes, USSR, Peter Pig PBI or Chain of Command to mention a few. Anyway being uncertain meant that the figures were condemned to the “to be painted pile”. While still undecided regarding the rules, I did start to paint something this weekend. An 88 from Britannia Miniatures.
I must admit that WW2 is not an area I know a great deal about so if I have painted something wrong or I have the wrong style figures then I am sorry but while I would like to know what I got wrong and why, I probably will not lose any sleep, as I am happy with the outcome.
If anyone can suggest a set of playable(in an evening) rules that they feel would be good for refighting Foy, including those already mentioned (have not played any of them or even read them all) please drop me a line.
I did start some medievals as well but hope to finish them over the next few evenings.
For the first time in a long time I attended Fisticuffs in Weymouth. Please check it out as it is a really good show with gaming at its heart.
While there having a look around the traders I spotted a couple of painted gunboats from Britannia Miniatures owned by Grubby Tanks. I know these models well as I have a few unpainted ones waiting in the increasing “to be painted” pile . I bought them for the Battle of Crysler’s Farm but have probably thought that the painting time, to paint the 19 figures per boat was better off spent painting regiments.
Having looked at and walked away a number of times, the voice in my head finally convinced me that I deserved a treat so ……………….here they are.
They suffered a little on the way home due to the everything we bought on what was a fantastic bring and buy. But a few hours and some nice basing will soon have them ship shape.
They will then be ready to provide supporting fire from the British right flank on the River.
The problem is that they have now sparked an idea of 28mm Great Lake Naval battles!
My old mate Brian, an ex marine (reliably, his words) informed me that the oar blades are different colours due to which watch the boat belonged to, Port or Starboard. I love interesting facts like that.
Here some pictures. They are not on ice, just that I thought the detail may have been lost on a green terrain tile and I could not find a blue cloth.