Tag Archives: Wargames Illustrated

Legionary 2015 2nd May 2015

The day of the show.

I was up and pack by 6.30am for the drive to the show. Left home at 7.00am and arrived at 7.08am. Hung around till 7.30 when the show organisers turned up. (Must read invite).

The show venue is great. Plenty of free parking and all on the level. In fact as I was one of the first to arrive I was allowed to drive into the venue and park next to the table to help unloading. The other great benefit is that they also have access to a professionally run café. So once I had set up and then the  others turned up, we went for breakfast.

Traders

There were a very good selection of traders.

One in particular that convinced me to part with some money was Charlie Foxtrot Models http://www.charliefoxtrotmodels.com/

Having sold my Grand Manner builds of Cartentan to fund the War of The Roses collection I was either in the market place for some alternatives that were hopefully cheaper, lighter to carry  and less fragile or sell my WW2 28mm collection including my Dad’s Army troops.

Well Charlie Foxtrot models offered me the solution. A  vast selection of models are already available and having had a discussion with the owner regarding future releases, he confirmed plans for at least a School, funeral parlour and many more ideas.  Please check out their website. http://www.charliefoxtrotmodels.com/   it is really good and offers tutorials on assembly etc.

The Game 

The game was based around the forces involved at Bosworth.

The boys from Plymouth, Brian and Laurie turned up and along with Nathan they selected the forces they were to command.  Nathan taking the Yorkist force while Brian and Laurie commander the Tudor force. I have to admit that it was at this time we decided that the Stanley forces of Sir William and Thomas would be for show. They can be seen below skirting the edge of the far river bank.

Both side started to advance towards each other and the first to engage were Oxford’s mounted knights against Surrey’s knights. This melee ebbed and flowed for a while until Surrey reinforced the melee. This opened up the Tudor left flank and forced Oxford on to the defensive. Surrey’s troops continued to advance and engaged Archers, Billmen and dismounted knights finally fighting all the way to Oxford himself where he was heroically dragged from his mount and killed.

This put pressure on the Tudor centre which was taking casualties. Shrewsbury tried to turn his troops to support his army’s centre but too late.

Henry was hunted down and killed.

VICTORY TO RICHARD III.

Summary.

Everybody including gamers and viewers seemed to enjoy the game and the rules sparked a bit of interest. With a 1000+ troops on the table it played really well. We did change a few aspects of the rules afterwards and I will publish an updated version later this week.

I apologise for the quality of some of the shots but for some reason the normally reliable camera seemed to be playing up on the day. WSS and Wargame Illustrated were both at the show so hopefully they may publish some better shots of the game.

Below are some shots of the figures involved:

100_3277

The Table top 12×5 with all the forces deployed

100_3287

Richard III’s battle

100_3290

More of Richard’s Battle

 

100_3286

Norfolk’s Battle. These troops are his son’s The Earl of Surrey

100_3289

Oxford’s Battle

100_3278

View down the Tudor battle lines

 

100_3279

Tudor’s Battle with supplies cart.

100_3280

Shrewsbury’s battle

 

100_3283

Shrewsbury’s Battle

100_3299

Shrewsbury starts to advance

100_3296

Richard’s troops advance towards Henry’s

 

 

100_3311

Richard’s battle coming to grips with henry Tudor’s forces holding the central ground

100_3301

Surrey’s dismounted men at arms start to steam roller through Oxford’s troops.

 

100_3298

Both sides are moving up to engage

 

100_3310

Northumberland’s troops close down on Henry in a similar way to Richard was hunted down in real life!

100_3306

Ricard’s supply wagon provides much needed ammo to Surrey’s gun.

100_3302

Surrey’s troop engage Oxford’s billmen.

100_3309

Oxford supporting his archers who have been contacted by Surrey’s Men at Arms. The Tudor left flank after a strong start, starts to break up. This is a desperate last chance.

 

100_3308

Northumberland’s troops start to advance again, protected! by Burgundian handgunners.

100_3282

William and Thomas Stanley’s troops

100_3281

Thomas Stanley ventures across the bridge

100_3297

Surrey’s troops looking across towards their target, Oxford.

100_3307

Shrewsbury starts to swing his troops to support the Tudor centre. Too late to save the day though!

 

Leave a comment

Filed under Battle of Bosworth, Charlie Foxtrot Models, Demo game, Legionary Wargame Show, Medieval, Medieval, Naval, Traders, War of the Roses, Wargame Rules, Wargame Shows

Legionary 14 – Vimeiro

What a manic Friday, the show was on the Saturday. I started by laying the terrain out on the decking to get a view of the 12 x 6 table.

Vimeiro Battlefield

Vimeiro Battlefield

100_2501

Ventosa

100_2502

Vimeiro with orange orchard

100_2503

Vimeiro

100_2504

Then I packed it all away ready for the next day.

Legionary is a great local show. How many other shows can you drive to within a couple of feet of your table. We drove in and unpacked and set up.

Solignac’s troops

French right wing under Solignac

French right wing under Solignac with the village of Toledo in the background

Thomiere and Charlot’s troops in column with skirmishers deployed. In the background you can see Kellermans reserve Grenadiers. Just out of shot are St Clair’s Grenadiers. In the background you can see Junot and the Army Guns.

100_2506

French left- Thomiere and Charlot with Kellerman’s Grenadiers in Reserve

British Centre – Troops hold the hill.

British Centre

British Centre

British Right with Anstruther and Fane

Holding on to the high ground just out side Vimeiro. 95th formed up in the background.

Anstruther in the foreground with Fane in the background

Anstruther in the foreground with Fane in the background

20th Light Dragoons shelter in the gap between Vimeiro and the ridge.

20th Light Dragoons

20th Light Dragoons

100_2515

British Centre

What follows is hopefully an account of the game. The card drawn is identified and anything significant that happened!

Turn 1

St Clair – General advance skirmishers  8″ and columns 6″ towards Fane on the hill.

French Army gun – fire at the British artillery on the far right (Anstruther) they C class (5) with die modifiers  +1 First shot, -1 Long range 38″, -1 smoothbore and -1 Target artillery.  These meant they needed a 7+ to hit. they rolled a 1,2 and a 6. Sadly no hits. British started to mock the French gunners offering their grannies to show them how to do it! Smoke is placed in front of guns, not just to enhance the visual but to remind us they have lost the 1st fire bonus. this is removed either as an action or reload card drawn.

Kellerman– General advance skirmishers  8″ and columns 6″ towards Fane/Anstruther on the hill.

Nightingale – Advanced down the spine of the hill to hold the high ground.

Fane – Hold steady

Delaborde – He actions Thomiere who advances across the table.

Bowes – advances and secure the left flank of Nightingale’s advance.

Junot – With his 24″ command range and line of sight he actions Charlot, Thomiere, St Clair, Kellerman who all advance. For some the second activation of the turn. The Army gun get to fire again needing an 8 due to having already fired therefore losing the 1st fire bonus. They roll 1,4 and 8 so 1 hit. this is not saved but the British pass their morale and do not go shaken. French taunt the British about their Grannies turning up!  Junot cannot action Solignac as Toledo is blocking site and distance is too far. Deployment is all about command.

Solignac – General advance

Fate/Fortune – 2D6 rolled one tens the other units. 24 rolled. This resulted in the next divisional or brigade commander  ignoring their direct commander as they can do better. Both side understood the impact the card could have.

Charlot – General advance there were now within 12″ of the British right flank. But they now ignore any orders from Loison.

Anstruther – Unleash fire on the skirmishers of Charlot from skirmishers and canister from the gun. Skirmishers take 2 hits and fail to save either. They do pass their morale though.

20th L. Dragoons – These advance cautiously to the front of the hill level with Vimeiro.

End of Turn – card drawn. All cards return to pack and shuffled.

Turn 2

Kellerman – advance but concerned about the 20th Light Dragoons? Would they make it if their card is drawn?

Delaborde – Activated Thomiere and brings Brennier on to the table.

Solignac – Starts to advance up the hill into the face of Nightingale.

Wellesley – from his vantage point on the hill and a 48″ command range, he activates, Fane, Ackland, Nightingale and Bowes with Anstruther and Ferguson out of range. Solignac’s columns take a few hits. It is easier to hit those columns.

Margaron – these advance on to the table.

Fane – they fire at the skirmishers and wipe them out.

Loison – Charlot ignores him so he orders Solignac up the hill and on towards Nightingale.

Ackland – 95th skirmishers advance into the vineyard and secure the boundary.

Charlot – Skirmish screen attempt to charge the artillery of Anstruther. Big mistake. Crew decide to stand and fire. They roll 3 D6 and score 1,1,2 so fire at a range of 4″. Charge range was 8″ so they can. Canister wipes them out.

Bowes – Expresses concern over the appearance of Margaron.

Anstruther – all open fire and inflict a few hits on the columns of Charlot.

Nightingale – Advances down the spine towards Solignac’s advancing columns.

Ferguson – Artillery fire at Margaron inflicting 1 casualty on the 4th Dragoons, who fail their morale.

End of Turn – card drawn. All cards return to pack and shuffled.

4th dragoons

4th Dragoons

Margaron's cavalry

Margaron’s cavalry

100_2518

Ferguson’s Brigade

100_2519

Solignac’s units advancing up on to the ridge heading towards Nightingale

100_2520

Anstruther’s brigade unleash their fire on the advancing columns

100_2521

Fanes skirmishers having retired through the 95th allow them to open fire on the columns getting a little too close.

100_2522

Nightingale’s fire upon Solignac’s units

100_2523

Anstruther’s second activation allows them to fire on the advancing columns.

100_2526

Acland’s 95th skirmishers occupy the vinyard

100_2524

Kellerman’s grenadiers continue their advance

Turn 3

Wellesley – Charges the 20th light dragoons towards Kellerman’s Grenadiers. Grenadiers attempt to form square. They have enough time as cavalry are more than 6″ away. they roll morale and pass. They form square. Cavalry are moved 12″ and end up 2″ short. A lax moment for Wellesley.

Nightingale – Open fire on the advancing columns and cause enough casualties to remove a column.

Crauford – Portuguese arrive on the table. They reinforce the left flank next to Ferguson.

End of Turn – card drawn. All cards return to pack and shuffled.

 

 

100_2525

Kellerman’s Grenadiers form square

100_2528

Margaron’s cavalry

100_2532

95th unleash a devastating volley into the advancing columns.

100_2531

Crauford’s Portuguese

Turn 4

Charlot – pushing on to the guns with his columns and no skirmish protection.

Ferguson – opens fire on Margaron again with little effect.

Solignac – opens fire and clears Nightingale’s skirmishers.

Bowes – reinforces the gap between Ferguson and the advancing Nightingale.

End of Turn – card drawn. All cards return to pack and shuffled.

100_2533

British left flank opening up on Margaron.

100_2527

Solignac’s artillery fire on Nightingale causing casualties on his skirmishers.

100_2529

The view from behind Nightingale with Bowes in support

100_2530

Wellesley surveys the battlefield.

Turn 5

Nightingale – inflicts a few more casualties on the columns who now fail there more and grind to a halt unable to charge in.

Delaborde – Activates Thomiere and his columns chare into the 95th of Fane. In the following melee 95th take a casualty but the column receive 2 saving none they are removed.

Kellerman – Grenadiers stay in square but fire on 20th L. dragoons inflicting a hit which is not saved. Following morale check causes 20th to become shaken. French cheer.

Fate/Fortune – 11 rolled. commander sees the light!

Anstruther – I thought I heard the French commander let out a sigh. Anstruther, already in a strong position has his command increased to exceptional. Cannon fire and take another casualty off a column.

Junot – activates all commanders in the centre in one last charge. All units shaken test morale and all recover. the British player takes a deep swallow.

Brennier – tries to gee up his infantry following having been just activated by Junot.

St Clair – Grenadiers get in and engage with the 97th inflicting 1 casualty without receiving any. 97th pass morale and hold.

Fane – 95th engage with remaining column. They receive a casualty but inflict one as well. The column is removed and the 95th are on the edge. they have only 1 strength point left.

Charlot – Engages cannon and takes them.

Too week to do any more serious damage  the French player concedes the day. the British player very happy to accept as a few of his units are near breaking point.

 

 

All agreed it had been a good day and the rules worked well, although they were still unsure about units not being able to be activated. I proposed that when the end of turn card is drawn, all units not activated can fire but may not move or change formation. Units can still not be rallied unless activated. I will amend some of the fate rolls to represent artillery with incorrect ammo. This would help with issues like the artillery at Bunker hill etc.

They like the speed units can get engaged rather than playing for a few hours before getting into contact and really got to understand the importance of commanders being in the right places. they all agreed that the fate card is great as it can add a twist in the tail to any great plan.

This was the first time both players had used them or played this era.

Due to the  ease of play and speed of play we had plenty of time to go shopping.

if you get the chance please give Legionary a go. Great traders, easy parking (free), friendly organisers and a  good selection of games.

Have a look out for some photos of our game in Wargames Illustrated as their photographer took a few for the magazine.

 

Hopefully see you next year.

 

 

I will amend the rules to version 2 soon and go through an few more examples to help explain my rationale behind them.

 

Hope you enjoy the pictures and write up.

 

Leave a comment

Filed under Battle Of Vimeiro, Demo game, KGCAWO, Legionary Wargame Show, Napoleonics, Peninsular, Scenarios, Wargame Rules