Tag Archives: Wellington

August’s Game – Like a lot of Brits we went to Spain.

I had received a request for a Napoleonic game. Steve had only played Napoleonics once before so I decided on an engagement battle with the British having the added task of trying to secure an point of entry. As was normal in the Peninsula, the British were outnumbered in cavalry but had their new secret weapon, Congreve Rockets! and hopefully the promised assistance of the local Spanish Commander, who assured the British he would be there as soon as he could.

The terrain was laid out. The British were to come on from the main south road (A) with a small advance force having held the hill line. The French were able to come on along the whole length of their edge. Both flanks had been secured with cavalry although poor leader abilities may mean that the cavalry may not be as active as the French commander (Steve) may like.

The Rules

Our own set ” King George Commands And We Obey”  KGCAWO.

The Forces

French OOBBritish OOB

The Map

the game was 10×6

Map

How it went

SAM_3314SAM_3315

SAM_3320SAM_3323

SAM_3316SAM_3312

SAM_3330 SAM_3329 SAM_3328 SAM_3327 SAM_3326 SAM_3325 SAM_3324 SAM_3322 SAM_3321 SAM_3319 SAM_3318 SAM_3317 SAM_3313

The French came on to the table in a confident manner securing both flanks. Their brigade of infantry that started on the far right flank began to advance upon an increasingly isolated British light dragoons, who patiently awaited the arrival of the Portuguese brigade.

The Portuguese decided to support the Light dragoons by taking up residence in the village of Blanco Aqua which spanned the river.

The French columns of Grenadiers, eager to get to grips with the British started to advance upon the brigade holding the hill line. In fact they were so keen to engage they started to pull away from the rest of the French army. They had out-marched in particular the brigade next to them, who were in mixed order. The British gunners on the hill spotted them and switched to them as a target (No skirmish screen to protect). Worst still, although not sure for who they had drawn the attention of the rocket troop!  With a mighty whoosh the rockets screamed into the air. Nathan’s dice throwing allowed the rocket to head on a straight path towards the target, at least for a while. Then, all of a sudden the rocket started to turn, back upon itself heading towards the foot gunners on the hill. Luckily for them the last die Nathan threw was a 1 and so the rocket came down just short of the crew, forcing them and another two British units the rocket had flown over to test. Luckily all survived unharmed but it did mean that once the laughing had finished the French commanded commented that it may be a lethal weapon on shaky troops, if only it would fly correctly.

The French right wing cavalry engaged and destroyed the light dragoons but were driven off from getting closer to the village by some accurate fire from the Portuguese inside the village. It was at this time things were starting to get tense in the centre. The French had been steadily advancing upon the British with minimal casualties. The deployed light regiments in front of the attack columns really paid off. This was not true from the French Grenadiers who had suffered terribly. Luckily for hem the French left wing cavalry had managed to advance in support and this in turn had force the British heavy dragoons to retire and forced the end British line unit into square.

The next turn a fate/ fortune card revealed a previously unknown ford in the river. Whoever’s action card was drawn next decided where they thought the ford was and on a 4-6 it was there. The next card out was French Light Cavalry Division, they identified the river area between the town and the hill and threw a 6. This allowed them to advance through the river and threaten the British centre!

The French centre were in melee with their columns against Picton’s brigade. Only stout defending managing to save the day. With the light cavalry ready to pick off the remaining British, accurate and timely fire from artillery and the Portuguese in the town convinced the cavalry they may have advanced too far.

The Game was declared a British minor victory. What happened to the Spanish Commander. well he could arrive on any turn after the 8th turn. This came and went, as did the 9th, 10th and 11th. He never managed to get a way from his mistress in time to get to the battle!

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Filed under KGCAWO, Napoleonic, Napoleonics, Peninsular, Scenarios, Wargame Rules

Peninsula Napoleonic – Our Saturday Game 13/06/2015

Time for our Saturday game.

Nathan had never played Peninsula Napoleonics nor in fact 28mm. I decided to do a little scenario for him to get familiar with the troops and the rules. ( My own, King George Commands and We Obey).

The Orders of battle:

Allied

CinC – Exceptional 48″ command range

Army Guns – Foot Artillery Medium/ B/E/C 3SP

Brigade – Picton

Highlanders – B/B/B 3SP

Line – B/C/C 3 SP

Line – B/C/C 3 SP

Attached coy skirmishers – B/C/C 1 SP

Cavalry Brigade –

Light Dragoons – D/C/C 1 SP

Light Brigade

95th Rifles – A/B/A 3SP may skirmish, rifle armed

52nd light Infantry – B/C/B 3SP may skirmish

Attached coy skirmishers 60th Royal American – B/B/B 1 SP rifle armed

Spanish Brigade

Line – D/C/D 3 SP – may not deploy skirmish coy

Line – D/C/D 3 SP – may not deploy skirmish coy

Line – D/C/D 3 SP – may not deploy skirmish coy

Attached Skirmisher coy – B/C/C 1 SP

French

CinC -Poor 12″ command range

Brigade 1

Line – C/C/C 3SP

Line – C/C/C 3SP

Line – C/C/C 3SP

Light – B/D/C 3SP may deploy as skirmishers

Brigade 2

Line – C/C/C 3SP

Line – C/C/C 3SP

Line – C/C/C 3SP

Light – B/D/C 3SP may deploy as skirmishers

Foot Artillery Medium C/E/C 3 SP

Brigade 3

Line Irish – C/C/C 3SP

Line  Swiss- C/C/C 3SP

Attached coy skirmishers – C/D/C 1 SP

Chasseurs a Cheval D/C/C 1SP

Cavalry Brigade

Dragoons D/C/C 3 SP

Dragoons D/C/C 3 SP

The Game.

We had a 6×4 table with a village on each flank and a hill line that the Allies were defending .

The French came on in the same old way with the right flank brigade (3) taking the village ahead of them with a plan to advance through it and the orchard to engage the Spanish, defeat them and turn the allies’ left flank. All this while the other infantry brigades advancing under a skirmisher screen take the hill line. The French Dragoons there to exploit any gaps etc.

Well that was the plan!

All started well with both sides trading shots and no real damage. Turn 3 was a telling moment. The draw of activation cards did not go well for the French and the reality of a poor commander started to show. He was unable to influence the whole battle field, so the dragoons and brigade 3’s movement ground to a halt.  This timed with some first class counter battery fire silenced the guns in Brigade 1 who were supporting the advancing brigade.

The French centre starts to make it way up the slopes. The Pathetic British cavalry advance forward and could potentially threaten the French units in brigade 1 who are in Attack column. Not to worry the Dragoons will ride them down!

Turn 6 was the defining turn!

The second activation card was the Fate Fortune card. The result was master spy in play. Nathan won and so he looked at the next 6 cards and rearranged them to an order of play he wished. This allowed all his brigades to fire with devastating effect and his cavalry to charge into the side of my attack columns. The six card being end of turn, therefore my French never got to move. Over the next three turns his unit of cavalry dispatched two columns who all failed to react and form square or inflict any damage. Too  late I did manage to activate my dragoons to charge into the rear of the British cavalry, getting rid of them. My centre in ruins, a strong British presence still on the ridge and slow moving French Allies through the town we called it a day and a British Victory.

Here are a few pictures from the game and latest version of the rules.

100_3325

The Battle

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Picton’s Brigade holding the right of the hill

100_3326

British Light Brigade

Spanish Brigade

Spanish Brigade

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French Brigade 1 held up by British Light Dragoons

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French dragoons save what is left of the day!

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French Allies take the town

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French brigade 2 advances to the hill line

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Spanish move up and skirmishers open fire

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French Artillery open fire

KGCAWO rules V1.2

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Filed under KGCAWO, Napoleonics, Peninsular, Wargame Rules