When I sat down to write about the first game I had played of Lion Rampant I struggled about where to start and what to say.
I thought about it and looked at the photos I took and they tell the story.
I was so engaged in the game I forgot to take many photos and when I thought back I remembered why, the game was a real rollercoaster. This is why.
Taff came over to play, neither of us had played the rules before although we had both owned a copy.
I had pulled together a couple of armies from my Scottish Wars of Independence Armies
They were bigger than recommended but what the hell.
I tried to lay out some generic terrain that gave neither side an advantage. We wanted a fair playtest.
So off we set with our roster and 12 dice each………..
The first couple of turns we were both unlucky and only managed to move a few units. I really got into trying to evaluate the risk of which order to action the units in comparing need with ease.
Two units on the right, Men @ arms manoeuvre around the broken ground to run down this rabble in front. A unit of mounted sgts on the left support
Foot Yeoman of the English supported by the Commanders unit advance to secure/deny the ford to the Scots
Scottish Fierce Foot advance into the Rough terrain Their skills of Ferocious,Wild Charge,CounterCharge(Ft),Fleet Footed make or should I say made them lethal.
The Scots moved up all along the river bank. this would force me into fighting in the river but we were English so no issues our knights would carry them away!
Another great unit, no not the Men @ Arms but the Bidowers engaged the knights. This was a defining moment as I saw them inflict a casualty and realised that while the scottish army were nothing much in the open, deployed in the correct terrain they were deadly. Especially with Hard to Target, Skirmish,Evade,Fleet Footed. They drew me in move after move!
English xbows move up and open fire. They killed one but to no effect.
I have no more photos as we got so ingrossed with the game.
The Scottish saw of the English knights who charged acoss the stream and suffered. Some terrible dice rolls by me didi not help (at one point I rolled 12 dice needing 3+ and scored no hits).
The scots did make it across the ford and engaged the xbows and foot and after a few turns pushing backwards and forwards they finally carried the day. I had a units of archers on the left who never caused a casualty all night.
Finally both leaders found a gap in the lines and engaged in the middle of the field, no challenge but we both discussed the merits of issuing one but decided not to.
It took a couple of rounds of fighting and charging and counter charging but they were finally destroyed. the army check morale and they started to fail and flee one after another.
The game lasted 3 hours and we both agreed it was a great nights gaming. We would definately play it again.
I think we will add a few house rules should as:
- no closer to friendly units than 1″ not the normal 3″
- Maybe allow large units as per Rebels and Patriots
- Different challenge proceedure as per earlier post
- Allow removal of Schiltron for foot -1pt
I say a BIG YES to Lion Rampant
All the figures are from my collection, mainly Old Glory, Foundry,Ebob and Blacktree.