As promised a while back here is a little bit of info on the troop and terrain generators.
Troop Types
AWI Campaign Army selection rules
Each chit is worth 100pts
Select units and assign them to a chit, each chit is to be numbered. Casualties can be carried from battle to battle.
When a battle happens the CinCs rating is increased by 1 level for each previous battle he had a major victory in or reduced by one level for each major loss.
British
Brigade commander Average 15pt +/-5pt per level increased or decreased.
Cost per SP
Guards C/B/A @12pt
Grenadiers C/A/A @ 13pt
Lights C/B/B @ 12pt includes skirmish ability
Highlanders C/A/B @12pt
Line C/B/B @11pt
Rangers C/B/C @10pt
Lt Dragoons C/B/B @11pt
Loyalist Line C/C/C @9pt
Loyalist Cavalry C/C/C@9pt
Militia B/D/D@8pt
Militia Cavalry C/C/C @9pt
Indians in Open D/C/E in woods D/C/C @ 8pt MOB formation only
Artillery B/E/B @9pt per crewman (Lt=2, Med=3, How=4 and Hvy=4)
Hessians (Max 2 Brigades)
Only allowed if reinforcement arrive!
Brigade commander Average 15pt +/-5pt per level increased or decreased.
Grenadiers C/B/C @10pt
Line D/C/D @7pt
Jaegers D/C/D @9pt Skirmishers and rifles
Artillery C/E/C @7pt per crewman (Lt=2, Med=3, How=4 and Hvy=4)
Lt Guns 10pts, Med guns 15pts, Howitzer 20 pts or Heavy 25 pts
Promotion/Demotion
If British win a major victory (see below), then any unit that engaged the enemy may increase any factor in a unit by 1 level (no factor may be greater than A).
If British receives a major defeat then all unit that did not engage the enemy must drop by 1 level, all units that engaged enemy drop 2 factors by 1 level (no factor may be lower than E).
Americans (Min 25% Militia)
Brigade commander Average 15pt +/-5pt per level increased or decreased.
Cost per SP
Continentals C/D/D @7pt
Lights (1778+) B/C/B @12pt includes skirmish ability
Lt Dragoons C/C/C @9pt
State Militia B/C/C @10pt
Riflemen A/D/D @11pt skirmish formation only and rifle armed
Militia B/D/D @8pt +1pt if skirmishers
Militia Cavalry C/C/D @8pt
Artillery C/D/C @8pt per crewman (Lt=2, Med=3, How=4 and Hvy=4)
Lt Guns 10pts
Med guns 15pts
Howitzer 20 pts
Heavy 25 pts
If Americans win a victory (see below), then any unit that engaged the enemy may increase any factor in a unit by 1 level (no factor may be greater than A).
If Americans win a major victory (see below), then any unit that engaged the enemy may increase any 2 factors in a unit by 1 level (no factor may be greater than A). All other units may increase any one factor by 1 (no factor may be greater than A).
If a side receives a major defeat then all units must drop by a factor by 1 level (no factor may be lower than E).
Reinforcement – only when a major victory has been achieved
French (Max 2 Brigades)
Brigade commander Average 15pt +/-5pt per level increased or decreased.
Grenadiers C/B/B @11pt
Line C/C/C @9pt
Light C/C/B @11pt includes skirmish ability
Hussars C/B/C @10pt (Max 1 unit)
Artillery C/C/C @9pt (Lt=2, Med=3, How=4 and Hvy=4)
Lt Guns 10pts, Med guns 15pts, Howitzer 20 pts or Heavy 25 pts
Victory or Major Victory
After a battle unless obvious count the (total of points lost/original points value of army) x100 = % of army lost
E.g.: 175 point army of two brigades (Obviously has lost a battle before so now weak) loses 25 pts, therefore (25/175) x100 = 0.143×100 = 14.3% casualties.
Greater loses is the loser.
If loses are twice the winners loses, than a major victory/defeat has occurred.
Optional Rules
Defenses – Any army indicated to move may not move and instead build defenses. This allows 100 points of defenses to be built. 2” of light defenses or 1” of heavy defenses=5pt. They are only applicable in major battle not skirmishes and only if the side who built them is the defender. If left unoccupied they are removed from the board.
Terrain Generation
To help with this I have built two random terrain generators, one for plain terrain and one for rough terrain.
I do not claim to be good at Excel so please excuse the simple approach. Please feel free to modify percentage of availability as you see fit.
I play on a 9’x5’ table so I generated eastings of 0-108” and Northings of 0-60”. These are measured from the bottom left corner.
Here is an example of a plain generated table top.
This gives a table like this
Hope you get the idea. If you really don’t like it then hit F9 and it will generate another.
Here the actual files for both Plain and Rough terrain generation.
terrain-generator-awi-plain terrain-generator-awi-rough