Tag Archives: war 1812

Legionary 2017 – May 13th Exeter Part 4 The Show

Up nice and early having packed up the car the night before, I set off to Legionary 17. The roads were clear so it took me 6 minutes to get to the show. How lucky am I.

In the past I have raved about how good the facilities are at the venue for gamers and traders, well this time I remembered to take a photo.

How many shows can you unload next to your table?

I had booked a 12 x 6 table. I started to lay out the terrain and place the figures.

The Plot.

The game was to be set around August 1814 when both sides were sitting around a table in Ghent brokering a peace deal. The Americans not wishing to have to give up any of their country following a reversal of fortune and the British trying to reinforce their position. To give them a better bargaining chip a force has been dispatched to seize the Washington DC. The scouts tell them the road is open apart from a few militia. The British ever confident set off.

The Americans have been tracking this force and have guessed what the British are up to. So to stop them they rush all available troops to the area. This means that to initially stop the British there are some militia infantry, Cavalry and a gun.

Here you can see the Amera Plastics river.

 

Looking up the table from the British view point

Across the British Lines. In the distance you may just spot some supporting gunboats. These were classed as heavy artillery but took a turn to reload. They could also not move as they were at anchor due to the current.

In the centre you may be able to spot the royal marine rocket team. These were the stars of the game and anybody who was watching when they fired, all commented on the process we use to see where they land!!!!

The game started with the militia units having taken up position behind the fences, just shy of the river. Just on the British side of the river waiting in the woods were 3 units of Indians. In our games Indians can deploy up to halfway across the table if in a tree line otherwise normal deployment rules apply.

The British fired their rocket – they decided to roll 7 sets of dice. A D6 for direction and a D10 for distance. The first two dice rolls looked good then a few wild rolls saw the rocket head towards the British units on the right flank. The final three dice rolls somehow correct the direction and landed the rocket within an inch of the original target.  Must get Nathan to pick next week’s lottery ticket.  The Freed Color units did not like this with one becoming shaken.

Not a great photo but you may just spot the Freed Color militia , the shaken unit has a white counter.

Rocket crew fire again. this time nearly taking out one of their own gunboats!

Heavy Militia gun opens fire

British are in the fields!

The  British advance continued and American reinforcements start to arrive. The American militia had a heavy cannon mounted on the hill by the church and so they started to fire. The first shot hit the advancing 1st Royal Marines.

Both sides traded shots and the militia taking the worst of it started to fall back. American regulars advancing up the left flank enter the woods to chase out the Indians. It takes 4 line and a unit of rifles to finally clear them out.

The remaining militia attempt to hold the ford!

American regulars advance into the woods!

Having advanced across the river they catch the Indians in a crossfire

Royal Marines advancing on the river, in the rear ranks are the 5th west indies regiment with the two Swiss Regiments Du Meuron and De Watteville in the middle (great flags).

View from the British end

View from the American end

The American advance down the left flank was not to continue as they were faced with the Canadian brigade and a rocket aiming at the American Right flank landed in the woods and 4 units had to test morale (Enemy units under flight path of a rocket have to test).

Canadian Brigade including Voltigeurs

Another rocket just misses the advancing British!

7th New York Militia and the Glengarry Lights trading shots when another rockets lands and frightens the horses making them shaken and a sound volley from the Glengarry finish them off.

The British push back the American Left and take the river but the lead units have taken a little too many casualties to pursue the retiring,  not retreating Americans.

A great game was had by all. It was especially great to get such positive feedback from the visitors and especially some new gamers  asking about the figures, rules and terrain.

Figures- Old Glory, Knuckleduster,Foundry,Victrix, Elite, Britannia and Perry.

Buildings –  Large house -Sarissa, small home and Church – Renedra

Trees – Mostly hand made(please see blog) and K&M.

Haystacks – Homemade

Fencing and Walls – Ebay

River – Amera Plastics. I think this is great value product

Hopefully you will get to see some better pictures as the photographer from Wargames Illustrated was on hand to take a few which I hope will be in the magazine soon.

A big thank you to “A Brush Too Far” painting service who helped me out with a number of units towards the end. Thank you Jono and Mary.

RULES – King George Commands and We Obey – see blog.

 

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Filed under A Brush Too Far, America 1812, Britannia Miniature, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 3

My demo at the Legionary show is based on the American War of 1812.

Last night I finished another unit for the table.

Native Indians.

Here they are mixed in with a few units I already had.

The figures are Foundry and Old Glory,

 

 

 

A few days rest now although I may attempt to make a few trees over the weekend.

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Filed under A Brush Too Far, America 1812, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 2

My demo at the Legionary show is based on the American War of 1812.

Last night I finished another unit for the table.

The Incorporated Militia of Upper Canada.

This unit were always going to be in any army as I was just attracted by the uniform. I have decided to paint them in their early uniform  which they apparently changed  some time in 1814 to a more traditional Red face Blue. The earlier uniform was Green faced Red and trousers in a variety of colours from Grey to Oxford blue.

The only issue I have is that the only flags I could find seem to represent the later uniform, as the regiment colour is blue and not green. That said I cannot find any evidence of a green regimental flag, I just assumed it would or should be.

The figures are Knuckleduster with a few Old Glory and the flags are from Flags of War.

 

Tonight I hope to finish a few Indians!

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Filed under A Brush Too Far, America 1812, Demo game, Flags of War, Knuckleduster, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Legionary 2017 – May 13th Exeter Part 1

Well it is fast approaching that time of year when panic sets in to complete my regular demo game for the Legionary Show, Exeter.

This year I had decided upon a Napoleonic game with a difference, The American War of 1812 or Napoleonics with Indians.  I decided upon this theme as I packed away last years Dad’s Army game. Every year I do a demo and try to furnish everything from my own collection. Therefore the Boys can just turn up and play. Unfortunately due to health issues this year I had started to fall behind with the required volume of figures needed to ensure the game looked good.

A Brush Too Far, to the rescue

Once I realised this was happening I sent some figures off to Jono and Mary and asked if they could fit in some units to help me out. Well, a number of months later the figures have started to arrive.

All I had to do was base them and here they are:

5th West Indies Regiment. Scratch built flag. Figures are Old Glory

93rd Sutherland Highlanders. Flag by Flags of War and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory

1st and 2nd Regiments, Men of Free Color. Scratch built flags and figures by Old Glory I have put the 1st in Blue and the 2nd in Green

2 regiments of Royal marines. Figures by Old Glory.

Over the run in to the Game I will post more images to hopefully whet your appetite.

Legionary Show.

Is on the scale of things a relatively small show and only on for 1 day but it has a lot of things right which other local shows should learn from, if they want to keep attracting people new and old.

Please come along and support it.

Hope to see you there.

 

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Filed under A Brush Too Far, America 1812, Demo game, Legionary Wargame Show, Napoleonics, Old Glory, Traders, Wargame Shows

Painting, Painting, Painting

 

Well over the last month I have been playing so many games. Each though has had a side effect on me. Every time I played a game I got enthusiastic and started to paint for that era. So the end result is as many Wargamers find, is that we finish nothing.

I thought I would give you an update on the month.

War of 1812

I have managed to paint a unit of Glengarry Light Infantry. I will paint two units for this regiment. One in skirmish formation and another in line.  Here is the first unit in skirmish formation. I also got around to finishing the British Rocket Crew.

These are fantastic figures from Old Glory.

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American War of Independence

I have painted a unit of British Grenadiers. These are Foundry figures.

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War of the Roses

I managed to paint some pike and hand gunners, these are Perry Plastics. Having played a few games using the Flower of Chivalry rules we have started to add some local house rules or interpretations. I will also pull together a quick reference sheet. the main house rule we have added is reference morale outcomes. In the rules when  a unit that fails morale rout. we felt that this was a little dramatic so picking up on the ECW rules I use we say that the first failed morale causes the unit to become shaken and a second failure would cause the rout. I will explain more in a  later blog.

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Scottish Wars of Independence

Fired up by the war of the Roses games it got me thinking about all medievals. Below is a unit of welsh bows. These are EBOB figures with the three command figures being old Citadel Ral Partha.

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Naval

Not Napoleonic but 16th century Armada. I came home from work one evening and there on the table was the new Zvezda Armada Invincible. My wife had thought I would like it, having bought one of the ship models previous. I have to say that I think this will be a big hit. the only thing I think stopping it being a huge hit will be the limited number of ships (currently only two available with another 2 in the pipeline). The basic rules are great and the advanced rules look ideal. The gameplay is all carried out on wipeclean playsheets and the set even includes pens and cleaning pads.

So what do you get for your money.

 

The Box Set

The Box Set

2 model kits in 1/350 scale. HMS Revenge and San Martin

One of the two kits

One of the two kits

Game cards for both plus two additional ships HMS Swallow and Santiago .These are laminated and so wipe clean.

The ship sheets and order sheets.

The ship sheets and order sheets.

9 double sided hexed game boards, approximately C4 size. These have sea on one side and a mixture of shallows to land on the other.

Sea Boards

Sea Boards

8 x D20 dice

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29 movement tokens

2  marker pens

Wind marker

Fire markers

Quick start rules, Advance rule book and Scenario book

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The kits are great. They don’t take too long to put together and if you have the time I am sure they will look great with rigging etc.

This game is going to be a favourite of mine, especially when the next range of ships are released. I am even enjoying building the kits although at times I do struggle with my eyes and painting a steady line on the hulls.

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HMS Revenge No my painting is not that great. Transfers are brill. Gun carriages to paint. Transfers have to be put on as the ship is built!!!!.

 

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San Martin

San Martin waiting for the finishing touches.

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15mm Middle Imperial Romans

Many years ago I had designed and produced a range of Roman and Sassanids. As with most things my wargaming buddy at the time moved on to other eras and I did nothing else with them. Having found them again I have started to rebase them on 80 x 60mm bases. As I rebase them I will share with you. I also had camp scenes made. I really love the guy mopping his brow and there is also one drinking from a wine skin!. Some of the range have never been cast so I will have to dig out the moulds.

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Filed under America 1812, American war Independence, Ancients, Armada, Boardgames, Medieval, Middle Imperial Romans, Napoleonic, Napoleonics, Naval, Reviews, Scenarios, Scottish Wars of Independence, War 1812 America, War of the Roses

Never done so much Wargaming!

Sorry it has been a while but I have been distracted.

My normal wargaming life is to pick a scenario and over the following year, write the rules, collect the figures and build the terrain. Once done, I usually take it to a couple of shows and play the game with a small group of close mates. We might even get together a couple of times through the year to try it out.

When purchasing a few item from a well know web site I noticed the seller offered free collection and being only a mile down the road I collected them. What a surprise. The seller turned out to be a wargamer (Nathan) I knew from a few years back Anyway the upshot is that I am now wargaming more than ever, unfortunately this has had an impact upon the painting.

So far in the last month we have played

Sails of Glory

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This was bought for me by wife for my birthday. I have now had my first game and have to confess I loved it. We only played with 1 ship each and with the basic rules but I have to admit it was perfect for a naval game. I enjoy the thought of naval battles but in the past have not had a great experience having played for a few hours and still awaiting the ships to get to grips. Next time we will either add an extra ship or try out the additional rules.

The last show I went to, Devizes I bought 4 additional ships. These are frigates aimed at the American war of 1812. Looking at the deck for some of them it should be fast and furious.

 

Fields of Honor

FOH Rules Master FOH AWI Rules

I think these are a great set of rules. I have both versions. The set we played with was the American War of Independence set. These are a booklet in reality, but come with some maps and counters enabling either use with figures or as a board game. There is also a campaign offered.

Nathan have never played them so I set up the maps and we played a randomly generated game and played the rules straight out the book. It worked well and we both agreed that using these rules for the tabletop will be ideal, especially as the full set offer a little more detail without over complicating the basic rules.

 

Turning Point

Turning Point

This is a board game I bought at the Plymouth Show (PAW). Great show please check it out.

Freeman’s Farm and Lundy’s Lane were turning points in the American Revolution and the War of 1812 for America in the formation the United States Army. 

I picked this up purely for the artwork. You get two maps, 4 decks of action cards and full colour counters. Thought I could use it to identify and build additional units for each era. The game played well but not probably something we will play again.

 

Clear Out

This month I also decided that WW2-28mm is probably not for me and so I sold all the buildings I had as well as most of my “I will get around to paint them” pile of figures. The buildings were all from the Grand Manner Carentan range and used in my Dad’s Army game.

Nathan also does War of the Roses re-enactment. During an evening chat as we played we discussed the War of the Roses. It fired me up to focus some attention on to this forgotten period, again. Having looked at the pitiful collection I had I looked around and have decided to reinvest the funds from the sale into a collection suitable for Bosworth. Initially these will be based around the scenario in The Flower of Chivalry rules from the Canadian Wargames Group. Below is the structure of the units.

Richard III

  Henry Tudor

Stanleys

So at the moment I am trying to add units to 3 eras while also playing more wargames than I have for years.

Next week we are going to  try out a couple of War of the Roses scenarios.

 

 

 

 

 

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Filed under America 1812, American war Independence, Battle of Freeman's Farm, Battle of Lundy's Lane, Boardgames, Napoleonics, Naval, Wargame Rules

War 1812 Painted unit update Part 2 US Dragoons

US Light Dragoons (Old Glory pack WAA014)

Over the last week I finished off the 2nd unit for my new Old Glory 1812 Armies. I intend to build my units around the battle of Crysler’s Farm. The flag is speculative and is a reduced sized infantry flag.

Nice figures although the officer may be considered a little too enthusiastic waving sword in one hand and helmet in other. Maybe a past relative of Rooster Cogburn!

In the Rules, KGCAWO they will have the following unit characteristics for Crysler’s Farm scenario. 2nd US Light Dragoon D/C/C Carbine. Only one troop, so starts game with 1 Strength point.

 

Uniform Details There are a number of variations shown but I have opted for the most common version.

Helmet – Black casket style helmet with white horse hair crest with a white over light blue plume and silver plate.

Jacket – French blue with collar, cuffs and turnbacks also French blue. Black braiding on the front. Trousers – white or buff

Boots – Knee high and black

Belt – white with brass buckle

Gloves – white and/or buff Waterbottle – standard issue skyblue/blue grey

Saddlecloth  Blue edged white for the men and silver for the officer.

Musician –   coat with collar and cuffs, all grey. Otherwise as the rest of the unit.100_2632 100_2631 100_2630

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Filed under America 1812, Battle of Crysler's Farm, Battle of Lundy's Lane, KGCAWO, Napoleonics, Reviews

War 1812 Painted unit update

Over the weekend I finished off the first unit from my new Old Glory 1812 Armies. I intend to build my units around the battle of Crysler’s Farm.

Canadian Voltigeurs (Old Glory pack WAB005)

This unit was raised in 1812 as a Provisional Corps of Light Infantry from the Lower Canada area and were known as the Voltigeurs de Quebec. Their original commander was Major Charles- Michel de Salaberry. He was a former officer of the 60th foot hence I guess why he is shown in Green.

Battles

While they participated in many skirmishes they are mostly famed for their participation in the battles of Chateauguay and Crysler’s Farm.

In these battles they appear to have fought in both  formed and skirmish formations. With that in mind I will represent them as either an 11 figure skirmish unit (4 bases of 2 and 1 base of 3 figure command) or a 18 figure formed unit (3 bases of 6).  I have done the skirmish unit this way because in the 1812 war I will have less units than I normally use in my Peninsular battles (3 bases of 2) so I can have more figures in a unit. It also works well with the 30 figure pack Old Glory sell.

Uniform

Apart from the headgear the officer’s uniform is as per the 95th. Green faced black. Headgear is best described as a black mitre/bearskin.

Soldiers – black mitre type headgear, grey jacket, black belts,  collar, cuffs, epaulettes with wings. White turn backs. Grey trousers. I have given them black musket slings although I have seen references to white.

Canadian Voltigeurs 4

Canadian Voltigeurs 4

Canadian Voltigeurs 3

Canadian Voltigeurs 3

Canadian Voltigeurs 2

Canadian Voltigeurs 2

Canadian Voltigeurs 1

Canadian Voltigeurs 1

 Next

I will probably paint  a small unit of US  Dragoons.

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Filed under America 1812, Battle of Crysler's Farm, Battle of Lundy's Lane, Napoleonics

Long Service Award

A bit of a late blog but with getting the game ready for Legionary I have let the update slip.
Ten days to the day from placing the order, over 25kgs of metal arrived.
Like a kid in a sweet shop I dived straight in and found the following:
 3 off American Infantry, Leather Shako March Attack
2 off American Infantry, Summer Field Dress March Attack
4 off American Command, Leather Shako
2 off American Militia
1 off Artillery Crew in Shako 
1 off 7th New York Dragoons with Command
1 off  5th Maryland Volunteers
1 off Mounted High Command incl. Jackson
2 off New Orleans Freed Men of Color
1 off Light Dragoons with Command
1 off Canadian Voltigeurs
1 off West Indian Regiments
1 off British Marines
1 off Glengarry Light Infantry Skirmishing
1 off Deployed Rocket Troop
1 off 6lb Guns
I also ordered a few packs to bolster my Scottish Wars of Independence armies. These will bulk out my schiltrons which are currently made up of EBOB and early Citadel/Ral Partha miniatures. 
2 off Scottish Spearmen
1 off Scottish Dismounted Knights
1 off Scottish Highlanders & Isle men
and
1 off English bowmen
I must say that I am very impressed with the 1812 figures, have not opened any Scottish War of Independence packs yet. The pose variations and detail is great. From the packs I have opened there seems to be about 5 poses on average, excluding command if included. Then each pose will also have a number of head variations.
While unpacking, I discovered the British rockets crews and I had to open, prime and start painting. These are very animated and I just love the faces. I will finish the rockets in the next couple of weeks hopefully, so will update when they are all based.
Old Glory Rocket Crew 28mm

Old Glory Rocket Crew 28mm

I also started to paint some of the Canadian Voltigeurs. With there being 30 in a pack and using my KGCAWO rules they will only fight in a skirmish formation. Therefore I can get 3 figures to a base and have 5 bases to a unit. Here are the first couple of bases.
Old Glory War of 1812 Canadian Voltigeurs

Old Glory War of 1812 Canadian Voltigeurs

Old Glory War of 1812 Canadian Voltigeurs

Old Glory War of 1812 Canadian Voltigeurs

Here is a picture of old glory compared against the foundry 1812 range and Knuckle Duster. I think old glory and knuckle duster are fully interchangeable. Foundry are a little smoother in style than the angled edges of Old Glory and Knuckleduster but all have great facial detail. Foundry are smaller and slimmer but I suppose the old figure intermingled would not matter or you could have whole units of them. The only issue with that is the lack of pose variation.
28mm War of 1812  Old Glory/Foundry/Knuckleduster

28mm War of 1812
Old Glory/Foundry/Knuckleduster

Here is a picture of some foundry painted.

Foundry American War of 1812 range.

Foundry American War of 1812 range.

I guess that next years demo game for Legionary 15 will be the War of 1812 and probably Crysler’s Farm.

Hope you enjoy the pictures.

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Filed under America 1812, Battle of Crysler's Farm, Demo game, Gallery, KGCAWO, Legionary Wargame Show, Napoleonics, Reviews, Scottish Wars of Independence

Bladensburg – August 24th 1814

Here is another scenario for the War of 1812, hope you enjoy it.

Back ground

The British forces were charged with creating a diversion to the invasion of New York from Canada led by Lieutenant General Sir George Prevost. Major General Robert Ross was the commander challenged with this. One of the positive points was that, following the defeat of Napoleon it allowed Wellington to release a large number of his seasoned troops to be sent to North America. The down side was that at the start of the battle many of the troops had only spent a few days ashore stretching legs etc having been cramped up on board for 3 months.

In Washington there was confusion as to where the British were intending to attack. Would they head for Washington, strategically unimportant but the Capital or Baltimore with its commercial targets including boatyards? Which to defend?

North

Bladensburg

Order of battle

British

Major General Ross – Command Rating Good

          Light Brigade – Col. Thornton – Command Rating Good

85th Light Infantry 4SP Rifle      B/C/A    may skirmish and or detach coy

Converged Lights     3SP SBM      B/C/C may skirmish and or detach coy

Royal Marines           1SP SBM     C/C/C

2nd Brigade – Col. Brooks – Command Rating Good

4th Kings Own Foot   3SP SBM   B/C/B may detach coy

44th Foot     3SP SBM          B/C/B may detach coy

3rd Brigade – Col. Patterson – Command Rating Poor

21st Foot   3SP SBM   C/C/D may detach coy

Royal Marines       3SP SBM  C/C/C

Rocket Battery      C/C/C

Artillery Battery   Med SB Cannon C/C/C

 

Americans

Major general Winder – Command rating Poor

            Maryland Militia – Brigadier Shansbury – Command rating Poor

1st Baltimore militia  4SP SBM D/D/E

2nd Baltimore militia  4SP SBM D/D/E

5th Baltimore militia  4SP SBM C/D/B

            Columbia District Militia – Brigadier Smith – Command rating Poor

US Reg Inf      3SP SBM C/D/E

US Marines     3SP SBM C/D/C

1st Columbia militia    4SP SBM D/D/E

2nd Columbia militia  4SP SBM D/D/E

3rd Columbia militia    4SP SBM D/D/E

Annapolis militia         3SP SBM D/D/E

Maryland militia          1SP SBM D/D/E

Artillery Battery 1       Heavy SB Cannon C/D/B

Artillery Battery 2       Heavy SB Cannon C/D/B

Independent Units

Naval Yard Rifles        2SP RM B/D/D

Naval Yard Rifles        1SP RM B/D/D

Dragoons                     1SP Carb D/C/C

Irish artillery               Light SB Cannon C/C/D

Baltimore artillery      Light SB Cannon C/C/D

 

Deployment

The British enter along the road marked B In any order Player wishes.

The Americans deploy

Smith’s Brigade – South of the Thornecliff’s creek.

Shansbury’s Brigade – Between the creek and the Potomac River

The independent units – Anywhere to the west of the Potomac.

 

The Potomac is fordable along its entire length although at 1/4 speed. Any unit firing or fighting while in the river is treated as if shaken. This does not apply to morale tests.

Bladensburg is a 2 square town with each square capable of holding 2 regiments of infantry for defense. See rules.

Activation Cards

To represent the better level of command each British unit and commander will have an activation card.

The Americans suffered from  Politicians interference in their deployment. This resulted in many units not sure who their field commanders were. To represent this only American commanders , Independant units and the 2 batteries of field guns in Smith’s command have activation cards.

Objectives

British have to break 50% of American Units to claim a victory with a loss of no more than 20% of their own. The British were desperate to get to Washington so they have 12 plus D6 turns to achieve. Once this number of turns is reached add a End Of Game Card to the deck. The game continues until this card is drawn. Must exit Washington road with 2 units that are not shaken and hold road.

Americans claim a victory if they can inflict 30% casualties without losing more than 50% of their units.

All others out comes are a draw.

Hope you enjoy this scenario.

 

 

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Filed under America 1812, Battle of Bladensburg, KGCAWO, Napoleonics, Scenarios, Wargame Rules